Donkey Kong Country (video game)/YMMV: Difference between revisions

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* [[Broken Base]]: The soundtrack of ''Donkey Kong Country 3'', composed mainly by Eveline Fischer (now Eveline Novakovic), was rather divisive among fans of the series for its noticeably different tone from the other games. Some enjoy it for its dark, ambient quality, while others consider it too quiet and/or a bunch of random notes warped to sound ambient. Similarly, the entirely new GBA version's soundtrack, composed entirely by [[David Wise]], was also divisive. Some loved it for being more energetic and melodic than the original's, and others hated it for not having the ambient and profound feeling of the original soundtrack.
** Also, fans either view the original as a classic, or an overrated [[Follow the Leader|Mario clone]].
* [[Demonic Spiders]]: Kabooms from ''Donkey Kong Country 2''. If you're even a second late from jumping, they run right into you and explode.
** Black/dark gray Klobbers steal lives away from you on contact. Their cousins, the Klasps, which are found in both Donkey Kong Country 3 and Donkey Kong Land III also qualify.
** Cat o' Nine Tails has the annoying habit of sweeping you away into a [[Bottomless Pit]] or [[Spikes of Doom|into brambles]] with great accuracy. Thankfully, they're not in ''Donkey Kong Land 2''.
* [[Disappointing Last Level]]: Chimp Caverns does nothing that Monkey Mines already didn't. It features the fifth cave level in the game, two rather straightforward mines and two incredibly difficult walkways, plus a recolored version of the Master Necky boss (called Master Necky Sr.).
* [[Ear Worm]]: Most of the songs in DKC1''Donkey Kong Country 1'', DKC2''Donkey Kong Country 2'', and both versions of DKC3''Donkey Kong Country 3''.
* [[Ensemble Darkhorse]]: Funky Kong and Dixie Kong.
* [[Even Better Sequel]]: DKC1''Donkey Kong Country 1'' did things with graphics that no one had seen before, but DKC2''Donkey Kong Country 2'' streamlined that gameplay ([[That One Level|for the most part]]), fixed what minor problems there were, got much more creative and fair with the bonus stage locations, included about a half dozen [[Platform Hell]] levels and a [[Bonus Boss]] for players dedicated enough to go for [[100% Completion]], and in general made it seem less of a ''[[Super Mario World (video game)|Super Mario World]]'' clone and more of its own game.
* [[Follow the Leader]]: It was obviously based on ''[[Super Mario World (video game)|Super Mario World]]'', but it does have its own original elements, like a frontal rolling attack, minecart rides, and secrets hidden in the walls. Though some still slam it for being a ''Mario'' clone.
* [[Germans Love David Hasselhoff]]: The Japanese love [[Surfer Dude|Funky Kong]].
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** The cave level theme gets really creepy at one part in particular.
* [[Ho Yay]]: Several jokes implying that the crocs are gay pop up in "Four Weddings and a Coconut".
* [[It's Short, So It Sucks]]: A common complaint about ''Donkey Kong Country 3''. It is more often the main complaint about ''Donkey Kong Land 1'' and ''Donkey Kong Land 3''.
* [[Memetic Mutation]]: [[Gaming in The Clinton Years|If you don't buy this game,]], '''[[You Suck|you are stupid!]]''' [[Retsupurae|Yes, I know that's insulting, but it's also the truth.]].
* [[More Popular Spinoff]]: More people seem to be familiar with this series than the original ''[[Donkey Kong]]''.
* [[Most Annoying Sound]]: Courtesy of the [[Game Boy Advance]] port of ''DKC3Donkey Kong Country 3''. "[http://www.youtube.com/watch?v=0Zwe-TmMF7A&feature=player_detailpage#t=23s NAAA-HAAA-HAAAAA...!]"
* [[Most Wonderful Sound]]: The "AAWNK" noise that some enemies make when being defeated is always good for a laugh. Especially when it echoes.
** Also, when you have one Kong, and you are traversing a tough level, the sound of a Kong in a DK barrel makes a great [[Hope Spot]].
* [[MST3K Mantra]]: It's probably best not to ask how a parrot can fly around while holding two apes in his claws.
* [[Never Live It Down]]: [[Shigeru Miyamoto]] will never live down saying "''Donkey Kong Country'' proves that players will put up with mediocre gameplay as long as the art is good." He said this because he was working on ''[[Yoshi's Island]]'' at the time, and there was a lot of pressure for him to make it look like DKC''Donkey Kong Country'' (the game still turned out awesome-looking though). He stated in a [http://wii.ign.com/articles/110/1100039p3.html recent interview] that he does like DKC''Donkey Kong Country'', saying that he worked closely with [[Rare]] on the project.
* [[Nightmare Fuel]]: The series has so much of it, it has [[Donkey Kong Country (video game)/Nightmare Fuel|its own page now]].
* [[Replacement Scrappy]]: Tiny Kong and Chunky Kong from ''[[Donkey Kong 64]]'', who are pretty much [[Expies]] of Dixie and Kiddy Kong.
** Ellie the Elephant from DKC3''Donkey Kong Country 3'', who replaced the series' most iconic animal buddy, Rambi the Rhino. Doubles as a [[Creator's Pet]];: note that she appears far more often than the other animal buddies ''and'' has a much larger skill set.
** Kiddy Kong. Aside from holding things in front of him instead of over his head, being able to bounce off of water, and having tag actions (which weren't possible in [[DKC''Donkey Kong Country 1]]''), he plays exactly like Donkey Kong. There were those who wondered why Donkey Kong was only playable once in a series named after him and felt that there was no excuse to not have those changes applied to Donkey Kong instead of creating an entire new character. Some even felt as if it made him look less badass since he got kidnapped twice in a row by the same villain, whom he's already been shown to be able to beat.
** The Tiki-Tak Tribe from ''Donkey Kong Country Returns'', who replaced the iconic Kremlings as the villains. Their goofy, unimposing appearance didn't help. They have become so hated that certain parts of the fandom [[Fanon Discontinuity|refuse to acknowledge the existence]] of ''Donkey Kong Country Returns''.
* [[Rescued from the Scrappy Heap]]: Squawks went from being pretty much useless in DKC1''Donkey Kong Country 1'' to fulfilling a vital role in DKC2''Donkey Kong Country 2''.
** It must run in the family because Squawks' purple [[Palette Swap]] (named Quawks, according to ''Donkey Kong Barrel Blast'') goes from being basically a prop in DKC2''Donkey Kong Country 2'' (and blue) to a playable character with a separate, equally useful moveset in DKC3''Donkey Kong Country 3'', able to grab barrels and use them instead of shooting eggy-nut dealies.
* [[Scrappy Mechanic]]:
** In the first game:
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*** Finding the Bonus Caves, due to ridiculous [[Trial and Error Gameplay|Trial-and-Error Gameplay]]. Those get replaced by more obvious Bonus Barrels in the sequels.
*** While the animal bonus stages are fun, what isn't is that if you collect the third animal token needed to enter one, you will be immediately taken out of the current stage to do the bonus stage. When you exit, you go back to the last checkpoint you were at, causing you to lose progress.
** Happens in all games except ''[[Donkey Kong 64]]'' (more commonly occurring in the ''Donkey Kong Land'' trilogy due to hardware limitations), when any of the character(s) fall down from a great height faster than the game can keep up with them. The game mistakenly thinks you fell down a bottomless pit, resulting in you losing a life. [[Sarcasm Mode|Have fun repeating part of the level again due to]] [[Fake Difficulty]]!
*** This was fixed in the GBA ports, since the GBA has a more powerful processor than the SNES.
* [[Seinfeld Is Unfunny]]/[[Deader Than Disco]]: While generally well-received, the original game suffered this in some circles.
* [[That One Boss]]: A handful of them may qualify. A notable example is {{spoiler|Krow's Ghost}} in DKC2''Donkey Kong Country 2'', as half of the fight consists of climbing across ropes to chase after him, all the while having eggs shoot at you from multiple directions. If you're Diddy, you can speed past the ropes with some skill. If you're stuck with the slower Dixie, you're pretty much screwed.
* [[That One Level]]: "The Squawks part of Animal Antics" could easily be the laconic entry for the article.
** What makes that part worse is that it's somewhat easy to screw up a jump over a spike pit in the ensuing Rattly area. If you have only one hit left after Squawks' area (and you likely do) and screw up, you have to start the Squawks area all over again.
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** Bramble. Fucking. Scramble.
*** Compounded with a DK coin hidden in a place you could never look unless you are really, ''really'', '''''really''''' [[Genre Savvy]].<ref>[[Genre Savvy]] players know that bananas in impossible-to-reach-without-killing-yourself locations indicate a hidden bonus. A banana hidden behind a fake wall with [[Spikes of Doom]] on it is the only indication that said wall is fake, and you have to wait for the camera to pan to see it.</ref>
** Toxic Tower in ''Donkey Kong Country 2'' and Lightning Lookout in ''Donkey Kong Country 3'' are also potential examples.
*** In Donkey Kong ''[[Game Boy|Land]]'' 2'', Toxic Tower isn't particularly hard... but the earlier, similar level, Slime Climb, is almost impossible.
** In the third game, there are the last 3 non-bonus levels:
*** Lightning Look-out, with lightning that can and will strike the same place several times; namely, wherever you are.
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*** If you're going for the highest possible percentage of [[100% Completion|105%]], which requires inputting a code at the start of the game that eliminates all save points ''and'' all DK barrels, if you claim to get through the aforementioned Lighting Lookout on one try, ''you are '''lying'''.''
* [[They Changed It, Now It Sucks]]: ''Donkey Kong Country 3'' on the Game Boy Advance has received flack from fans for having a new soundtrack that sounded nothing like the original.
** Similarly, the SNES ''DKC3Donkey Kong Country 3'' itself was divisive over its music having more of a darker theme than that of the original two games.
** Also, DKC3''Donkey Kong Country 3'''s GBA version has a much shortened credits sequence with no cast of characters.
* [[They Copied It, So It Sucks]]: This is what quite a bit of both reviewers and gamers feel about the original game. Not so much the second and third, since they incorporated ideas that made it seem less of a ''Mario'' clone.
* [[Title Confusion]]: Between the official soundtrack and the GBA version. Which one's "DK Island Swing" and which one's "Simian Segue"?