Donkey Kong Country (video game): Difference between revisions

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{{tropelist}}
* [[100% Completion]]: Played with. DKC 1 actually goes up to 101%, DKC 2 goes up to 102%, and DKC3 goes up to 103%. You can even take the last one up to 105% by using a special cheat code which makes the game harder.
** Strangely, ''Donkey Kong Land III'' also goes up to 103%, but the first two DKL games only went up to 100%.
* [[Abandoned Mine]]: Presumably, where the [[Minecart Madness]] takes place...
* [[Abnormal Ammo]]: The speckled eggs that Squawks the parrot fires from its mouth.
** Not to mention that in 64, four out of six Kongs use ''[[Edible Ammunition|food]]'' as ammo, another uses feathers, and one uses an all-mighty boot.
* [[Alliteration]]: Almost all the levels in the ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'' series use either this trope or [[Sublime Rhyme]] for the level names ("Hot-head Hop" "Gusty Glades," etc) Most of the rest rely on [[Just for Pun]]; see [[Viewers Are Geniuses]] below.
* [[Adipose Rex]]: King K. Rool.
* [[Advancing Boss of Doom]]: King Zing in Rambi Rumble.
* [[Alliteration]]: Almost all the levels in the ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'' series use either this trope or [[Sublime Rhyme]] for the level names ("Hot-head Hop" "Gusty Glades," etc) Most of the rest rely on [[Just for Pun]]; see [[Viewers Are Geniuses]] below.
* [[All There in the Manual]]: The level and world names in the first Donkey Kong Land, mostly because of limitations.
* [[Alluring Anglerfish]]: Glimmer from DKC2.
* [[Amusement Park of Doom]]: Krazy Kremland in DKC2.
* [[Animated Adaptation]]: [[wikipedia:Donkey Kong Country (TV series)|The French CGI cartoon Donkey Kong Country.]]
* [[Animals Not to Scale]]: Nobody really cares since the games aren't meant to be taken seriously, but there are countless cases of animals that are much bigger than their real life counterparts, most notably giant insects, beavers and birds, and many that are much smaller, probably the most notable case being Rambi, who is about the same size as Donkey Kong, where real rhinos are the size of cars.
* [[Animated Adaptation]]: [[wikipedia:Donkey Kong Country (TV series)|The French CGI cartoon Donkey Kong Country.]]
* [[Artistic License: Biology]]: Ellie the Elephant in DKC3. Able to make truly impressive leaps and bounds.. Despite the fact that elephants, famously, ''are not able to jump''.
** Apes can't swim, either.
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* [[Bleak Level]]: The caverns.
* [[Bonus Stage]]: The 2D games are absolutely loaded with hidden bonus areas of varying kinds. Finding them (and in [DKC2 and 3, ''winning them'') is often necessary for achieving [[100% Completion]]. {{spoiler|1=In order to do this for DKC or DKC2, you'll have to find a bonus stage hidden ''[[Guide Dang It|inside another bonus stage]]''. Not funny, Rare!}}
* [[Boss-Only Level]]: ''Every'' boss.
* [[Bootstrapped Theme]]: Simian Segue (also known as the [[Jungle Japes]] theme) is without a doubt the most popular music from the series, and is essentially used as the series' theme.
** Technically, there already was a [[Donkey Kong]] theme (from the original) that is used in the intro of DKC1. Then DKC2 remixed Simian Segue Swing for its [[Bonus Stage|Bonus Stages]], and they haven't looked back since.
** Also, DKC1's bonus theme was remixed and made into DKC3's main theme.
* [[Boss-Only Level]]: ''Every'' boss.
* [[Breakout Character]]: When Diddy proved more popular than Donkey Kong in DKC1, he was promoted to main character status in DKC2, only to see ''his'' sidekick Dixie overshadow him and get promoted to main character in DKC3.
* [[Bubblegloop Swamp]]: This series was the previous [[Trope Namer]]. Granted, "Krem Quay" wasn't [[Naming a Trope|the most understandable choice]].
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* [[Cool Old Lady]]: Wrinkly Kong. She saves your game in DKC2 and DKC3.
* [[Credits Medley]]: The GBA remake of DKC3 has one.
* [[Crutch Character]]: When you get really good at DKC2, Dixie turns into this. Diddy is just plain faster and navigates through tighter spaces.
* [[Crosshair Aware]]: Krack-Shot Kroc, in DKC3.
* [[Crutch Character]]: When you get really good at DKC2, Dixie turns into this. Diddy is just plain faster and navigates through tighter spaces.
* [[Damn You, Muscle Memory!]]: Haven't played the game in a decade or so? Just for fun, try replaying some of the bonus levels, especially the ones in the treetop worlds that involve the Kongs having to aim for a moving barrel offscreen. That's right. ''You can still do it.'' ... Now try messing up on purpose in these levels, say, to avoid the annoying animal bonus runs. You ''can't''.
** In the original trilogy, rolling/cartwheeling/ponytail spinning into an enemy would give you a burst of momentum, allowing you to easily take out whole rows of enemies with just one attack. In ''Donkey Kong Country Returns'', the roll goes farther and faster, but does not have this property. In the very first level, almost right away, you'll encounter three basic enemies in a row. If you try to roll through them all like in the old days, your roll will end ''just'' in time for you to slam into the third enemy and get hurt. I have a hard time believing this wasn't done on purpose.
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* [[Huge Rider, Tiny Mount]]: Donkey Kong and Winky and Expresso, later Kiddy and Squawks and Squitter. Rattly got off easy...
* [[Humanoid Female Animal]]: Of the Kongs from DKC, Candy is the most human looking; the next Kong to get this treatment is Tiny [[She's All Grown Up|after her age up]].
* [[100% Completion]]: Played with. DKC 1 actually goes up to 101%, DKC 2 goes up to 102%, and DKC3 goes up to 103%. You can even take the last one up to 105% by using a special cheat code which makes the game harder.
** Strangely, ''Donkey Kong Land III'' also goes up to 103%, but the first two DKL games only went up to 100%.
* [[Hyperactive Sprite]]: Whichever Kong's following you in ''DKC3''. Probably the code to make them stand still got removed to make space in a 32 megabit cartridge.
* [[Improvised Platform]]: Squitter can create spiderwebs in the air as platforms.
** One level of 3 requires throwing barrels in the water as platforms as the water is infested with [[Invincible Minor Minion|a Nibbla]].
* [[Inferred Holocaust]]: The "true" ending to DKC2 features {{spoiler|Crocodile Isle exploding and sinking beneath the waves}}, and the only survivor that we see is K.Rool sailing away by himself on a raft. Obviously the Kremlings weren't completely wiped out, considering that we see more of them in the following games, but that had to cause a ''lot'' of casualties.
* [[Infinite Flashlight]]: Squawks in the first game and Glimmer in the second.
* [[Invincibility Power-Up]]: The exclamation point barrel.