Donkey Kong Country (video game): Difference between revisions

And so begins my next project: Individual trope pages for all three Donkey Kong Country games
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(And so begins my next project: Individual trope pages for all three Donkey Kong Country games)
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Introduced in 1994 for the [[Super Nintendo Entertainment System]], and ported to the [[Game Boy Color]] four years later and to the [[Game Boy Advance]] six years after that, ''Donkey Kong Country'' introduced the groundbreaking technique of using pre-rendered 3D graphics in a 2D console game<ref>It had already been done in arcades.</ref>, and marked the final decisive milestone in the early-to-mid '90s [[Console Wars]] between the [[Sega Genesis]] and [[Super Nintendo]], with the latter emerging in the lead in the west. It also brought the star of ''[[Donkey Kong]]'' back into the limelight (though the game makes it clear that [[Legacy Character|the Donkey Kong you play as is different from the original, and that the original Donkey Kong is the older and aptly named Cranky Kong]]; the ''[[Mario vs. Donkey Kong]]'' games may have [[Ret Conned]] this though).
 
The original trilogy on the [[Super Nintendo]] features a developed three-part story arc. In the [[Donkey Kong Country (1994 video game)|first game]], Donkey Kong and Diddy Kong must reclaim their stolen banana hoard as well as defend their island from the invading army of [[Reptiles Are Abhorrent|reptilian-humanoid Kremlings]], who apparently want to milk the island dry of its myriad natural resources with their monstrous factories. In [[Donkey Kong Country 2: Diddy's Kong Quest|the second game]], Donkey Kong is ape-napped and held for ransom (a ransom of bananas, of course) by the Kremlings' [[Paper-Thin Disguise|master of disguise]] leader <s>King</s> ''Kaptain'' K. Rool, and so Diddy and his girl-friend Dixie must travel to the Kremling homeland Crocodile Isle to rescue him. In [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|the third game]], the Kongs' celebratory vacation in the Northern Kremisphere is cut short when the Kremlings arise once again, this time under the leadership of the mysterious Kaos ([[Name's the Same|not to be confused with]] [[Get Smart|that other KAOS]]), and the Kongs start going missing. It's up to Dixie and her enormous, [[Super Strength|super-strong]] infant cousin Kiddy Kong to get to the bottom of things.
 
''[[Donkey Kong 64]]'', from 1999, brought the series onto the third dimension in a big way, and is considered by many to be the last "true" entry (considered by others to be a ''[[Banjo-Kazooie]]'' clone<ref>Likely because it uses the same basic engine as B-K with many of the same game mechanics.</ref>) in the ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'' saga (although the Paon games work within the same continuity). In it, King K. Rool returns with a vengeance. Figuring that if he and his people can't have Donkey Kong's island, nobody can, so he steers an enormous high-tech warship next to it and plans to blast it right off the face of the Earth with his secret weapon, the [[BFG|Blast-O-Matic]]. This game unites a [[Five-Man Band]] of Kongs (Donkey, Diddy, Dixie's sister Tiny, Kiddy's brother Chunky and odd-man-out Lanky, although other familiar faces such as Cranky and Funky lend a hand along the way) who set out to find a series of 200 solid-gold giant bananas and the missing blueprints to the Blast-O-Matic in an effort to trounce the Kremlings for the final time.