Donkey Kong Country 3: Dixie Kong's Double Trouble: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 20:
* [[Gasshole]]: Belcha, the boss of Lake Orangatanga, and a gigantic living barrel. His name speaks for itself.
* [[Harder Than Hard]]: Available via a secret cheat code. It removes all checkpoint barrels and DK barrels from the game, but allows you to attain up to 105% completion, the title of Immortal Monkey, and a Cranky Kong trophy on your stats screen.
* [[Human Cannonball]]: Returns from the previous game, but only Kiddy can pick up the barrels.
* [[Interface Screw]]: Remember the purple liquid Kaptain K. Rool shot out of his musket in the previous game? The one that reversed your controls? In this game, there's a stage called Poisonous Pipeline ''completely filled with it''. It's the final stage before you get to Kastle KAOS. [[Nintendo Hard|Have fun with that.]]
* [[King Mook]]: Barbos, the boss of Razor Ridge. A giant version of the smaller Lurchin (urchin) enemies.
Line 44:
*** [[The Goomba|Sneek]] (Neek).
*** [[Invincible Minor Minion|Nibbla]] (Snapjaw).
* [[Throw a Barrel At It]]: Used to damage mooks, break open chests, and in this game, get DK coins from aptly named Koins.
* [[Unexpected Gameplay Change]]: Rocket Rush, the final stage of the game, contains next to zero platforming. Instead, you control a faulty old rocket as it rises to the top of the volcano Krematoa. You have extremely limited fuel, so a single mistake usually means death.
* [[Unique Enemy]]: Loads of them. Some [[Mooks]] have entire stages dedicated to them, only to disappear entirely once you beat said stages.