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[[File:DKCReturns_4887.jpg|frame|They're back again--and about time, too.]]
{{quote|''"Now, get out there and show those little drum guys what for. Yes, I said "what for". I'm old. Get over it."''|'''Cranky Kong'''}}
'''''Donkey Kong Country Returns''''' is a 2010 [[Platform Game]] produced by [[Nintendo]] and [[Retro Studios]] (of ''[[Metroid Prime]]'' fame); it's the first entry in the series since ''[[Donkey Kong Country]] 3: Dixie Kong's Double Trouble'' in 1996 and the first in the series canon since ''[[Donkey Kong 64]]'' in 1999. The plot this time concerns the Tiki Tak Tribe, a group of evil Tikis that have hypnotized the animals of DK Island, forcing them to steal Donkey Kong's treasured hoard of bananas for their own [[Evil Plan|nefarious plans]]. Along with his best friend and [[A Worldwide Punomenon|second banana]] Diddy Kong, the big guy sets out to get them back.
The game features many popular series landmarks, such as [[Gang Plank Galleon|pirate ships]], [[Minecart Madness|mine cart rides]] and, of course, [[Jungle Japes|plenty of lush wilderness to get lost in]], as well as the goal of collecting scattered bananas and golden K-O-N-G letters. A co-op mode has been implemented, but gone are [[Big Bad|King K. Rool]] and any [[Under the Sea|underwater stages]], as stated [https://web.archive.org/web/20131025100804/http://www.thetanooki.com/2010/06/25/what-wont-return-when-donkey-kong-country-returns/ here].
The game is the first in the series to be made with no cooperation from [[Rare]], for obvious reasons.<ref>Nintendo sold Rare to [[Microsoft]] in 2002.</ref>
So once again, after 11 years, it's on like [[You Wanna Get Sued?|the eponymous ape
A sequel ''[[Donkey Kong Country: Tropical Freeze]]'' was released for the [[Wii U]] in February 2014 and later ported to the [[Nintendo Switch]] in May 2018.
{{tropenamer}}
* [[Springy Spores]]
{{tropelist}}
* [[
* [[Advancing Wall of Doom]]:
** Level 5-8 "Muncher Marathon" has one made out of a rampaging horde of baby spiders.
** There's also one made of lava at the end of level 8-2 ("Hot Rocket"), although it serves as more of a visual distraction than anything else since the Rocket Barrel makes it an [[Auto-Scrolling Level]].
* [[Amazing Technicolor Battlefield]]/[[Design Student's Orgasm]]: The inside of Tiki Tong's lair.
* [[Appease the Volcano God]]: The Tikis
* [[Art Evolution]]: The original ''[[Donkey Kong Country]]'' trilogy featured a realistic art style ''and'' cartoony characters with realistic fur and textures. This game goes for more of a "painted cartoon" look and adds cartoony effects and animations to top it off. The fact that the series changed hands (formerly [[Rare]], currently [[Retro Studios|Retro]]) has something to do with it. The evolution began already with the Gamecube games: first with the new characters from ''[[Donkey Kong Jungle Beat]]'', then with the original characters in the Paon games (mostly noticeable in ''Donkey Kong Barrel Blast'').
* [[Artifact Title]]: "Life in the Mines Returns", which is not used in any mine level in this game.
* [[Art Shift]]: Levels like "Sunset Shore" and "Foggy Fumes" feature black silhouettes against the colored backdrops
* [[
* [[Aside Glance]]: DK does this in [http://www.youtube.com/watch?v=ltOwVX0PKzk the game's opening cinematic
* [[Assist Character]]: Squawks the parrot hangs around at Cranky's shop until you pay for him, after which he'll help you seek out the puzzle pieces.
* [[Auto
* [[Badass]]:
**
** Diddy applies like {{spoiler|Fly-Into-The-Moon-knocking-it-into-Tiki-Tong's-Tower [[Badass]]}}.
* [[Balloonacy]]: Cranky's shop is suspended in the air via balloons.
* [[Bamboo Technology]]: In keeping with ''Donkey Kong'' tradition. Notably, Diddy Kong has his jetpack and Peanut Popgun.
* [[Bat Out of Hell]]: The Squeeklies. Level 4-5 ("Crowded Cavern") focuses on them the most, including a ''[[Giant Mook|huge]]'' one with [[Make Me Wanna Shout|sonic]] [[Breath Weapon|beams]].
* [[Beat the Curse Out of Him]]: All bosses, except for
* [[Better Than a Bare Bulb]]: Cranky's new style of humour is repeatedly headbutting the fourth wall, rather than out-and-out demolishing it.
* [[Big Bad]]: Tiki Tong, leader of the Tiki Tak Tribe.
* [[Big Red Button]]:
** One is hidden in each of three later factory levels. You must find and activate all three to open the rocket level that leads to the boss. [[Lampshade Hanging|Lampshaded]] directly by Cranky Kong.
** The Ruins level "Button Bash" is ''full'' of them.
* [[Blatant Lies]]: "Peaceful Pier". It's anything but peaceful due to the Rocket Barrel, sharks
** [[Fridge Brilliance|Well, the 'pier' was peaceful, it's just the open ocean past it that isn't
* [[Blow You Away]]:
* [[Boss
* [[Brainwashed and Crazy]]: The bosses (save for the [[Final Boss]]) are creatures brainwashed by the Tikis into attacking Donkey and Diddy.
* [[Brutal Bonus Level]]: The temples.
* [[Butt Monkey]]: The first
** The
* [[Call Back]]: Done ''very subtly'' by Cranky.
{{quote|'''Cranky Kong:''' "See you later, alligator! Heh, heh..."
'''Cranky Kong:''' "You need to get to the top of the island by yourself? Too bad we don't know anyone with a plane!"
'''Cranky Kong:''' "Back in my day, I could get through the whole island without getting hit ''once''!" }}
** Another one is hidden in the background in "Foggy Fumes"; there is an area that looks like the same building under construction in the first ''Donkey Kong''.
** "Peaceful Pier" has an area during the rocket barrel sequence where a crosshair follows you, then stops so the crabs on the ship can fire an anchor at you; this is likely a reference to the "Krack-Shot Kroc" level in ''
**
** You beat the first phase of Colonel Pluck's robot by punching the bottom of the cockpit, which is appropriately egg-shaped. Defeating a boss by smashing the bottom of the egg? [[Donkey Kong Jungle Beat|Where have I seen that before?]]
** One of the first levels is called "King of Cling", a reference to ''Donkey Kong: King of Swing''.
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* [[Cap]]: 99 lives and 999 Banana Coins.
* [[Captain Color Beard]]: [[Pirate|Captain]] [[Giant Enemy Crab|Greenbeard]].
* [[Cartoon Bomb]]: Thrown by a couple of bosses and
* [[Check Point]]: A pig runs a stand with a check on it somewhere in the middle of the level. [[Captain Obvious|Take a wild guess what it is]]. {{spoiler|The gold bonus stages where you get the orbs to enter the Golden Temple have no checkpoints whatsoever. They're also considered to be [[Nintendo Hard|the hardest stages in the game]]. Have fun with that}}.
* [[Chicken Walker]]: A ''literal'' one in the form of Colonel Pluck's [[Instant Awesome, Just Add Mecha|Stompybot 3000]].
* [[Co-Op Multiplayer]]: [[Word of God]] [https://web.archive.org/web/20110307081952/http://e3.nintendo.com/iwata-asks/#/?v=iwataasks_tanabe says that] this feature was used to set it apart from DK's previous outing, ''[[Donkey Kong Jungle Beat]]''. However, it almost ''didn't'' exist due to ''[[New Super Mario Bros. Wii]]''.
* [[Collection Sidequest]]: The KONG letters and puzzle pieces.
* [[Colony Drop]]: {{spoiler|DK punches the MOON into Tiki Tong's Tower! Subverted because DK isn't trying to destroy the entire world, and the resulting explosion pops the moon back into place
* [[Continuing Is Painful]]:
** Just like in the original games, it can suck a lot to go through any segment without already having the second Kong, especially if there happens to be no DK Barrels between your current checkpoint and the end of the level. {{spoiler|This very much applies to the [[Final Boss]] because when ([[That One Boss|not if, WHEN]]) you die, the only way to get Diddy back is to restart the whole level and go through the Rocket Barrel gauntlet again. Only to probably die again anyway. Your best option is to accept it and fight the final boss using only DK}}. Thankfully, [[Socialization Bonus|this doesn't become an issue in multi-player]].
** This is how the temple levels are. No check point and no DK Barrels. Unless you wanna go to another level and get Diddy there, if you die, you'll be forced to navigate with just Donkey and his two hearts.
* [[Continuity Nod]]: Tiki Zing is named after an enemy that served a very similar purpose in ''Donkey Kong Country 1'' and ''Donkey Kong Country 2'': the Zinger.
* [[Convection, Schmonvection]]:
** World 8. Walking around and jumping over lava flows? ''Volcanic ash blowing in the wind, like snow''? Big deal. As long as you don't fall in the lava or touch the flaming enemies (one of which you can ''duck'' under and be completely unharmed, even though it was just ''inches'' above you!), you're fine.
** In at least one level, there are moving platforms that dip into the lava and rise back out. You ''can'' burn yourself if you jump on them too soon, but this danger period passes quickly, and DK often ends up standing on a rock that is ''still glowing red''. Cranky said it best: "We apes have no need for the laws of physics!"
* [[Cool Airship]]: DK runs after a galleon/zeppelin mix, seen hauling his stash of bananas in a big net that hangs from the bottom. A masked Tiki enemy is seen dancing on the deck.
* [[Cool Guns]]: Diddy is armed with his [[Edible Ammunition|Peanut Popgun]].
* [[Corridor Cubbyhole Run]]: Slammin' Steel and Boulder Roller both have segments involving this.
* [[Damn You, Muscle Memory!]]: Due to motion-controls instead of a button press, rolling may very well become this. In the original trilogy, rolling/cartwheeling/ponytail spinning into an enemy would give you a burst of momentum, allowing you to easily take out whole rows of enemies with just one attack. In ''Donkey Kong Country Returns'', the roll goes farther, faster, but does not have this property unless you got Diddy in single-player mode. In the very first level, almost right away, you'll encounter three basic enemies in a row. If you try to roll through them all like in the old days, your roll will end ''just'' in time for you to slam into the third enemy and get hurt.
** A self-contained example: it's easy to get used to Diddy's jetpack, and to try to use it even when he's not there.
* [[Dance Battler]]: The Scurvy Crew: they put their claws up in a dance that protects them from being [[Goomba Stomp|Goomba Stomped]]. Fortunately, it leaves them vulnerable to a rolling attack.
* [[Dark Reprise]]: The background music for "Muncher Marathon" is a fiendish remix of the Forest's normal music.
* [[Dem Bones]]: The Cliff is full of alive and hostile reptilian-like skeletons, some of them also spit fire (perhaps Kremling skeletons??).
** [[Dinosaurs Are Dragons|They more resemble]] [[Somewhere a Paleontologist Is Crying|miniature Parasauralophus]].
* [[Demoted to Extra]]:
** Whereas in the original ''Donkey Kong Country'', a single player could freely switch between DK and Diddy to play as either one, here, Diddy is effectively just a powerup that grants DK two extra hits and a jetpack for mid-air jumps (and [[Nintendo Hard|you'll need it]]). Diddy is only truly playable in two-player co-op, and only by Player 2.
** A strange, non-character example: the second and third ''Donkey Kong Country'' games featured plenty of hidden areas where you earned a Kremcoin or Bonus Coin by beating all the enemies. In here, there's exactly ''one'' such area, in Poppin' Planks. One.
* [[The Dev Team Thinks of Everything]]: Inter-level continuity in this game is very good; every large area begins its first level with scenery containing the last vestiges of the previous area: level 3-1 begins on the coast before moving inland into the ruins, level 4-1 begins in the ruins before entering the caves, level 5-1 begins in the caves before being launched up and into the forest canopy. There are also smaller examples: level 3-2 begins with the Kongs entering the inside of the ruins, where they mostly remain for the remainder of
** There are actually three versions of the final cutscene FMV:
** Rambi stays in place when you dismount, but if an enemy wanders close, he'll knock the enemy out on his own.
* [[Did You Just Punch Out Cthulhu?]]: Not so much {{spoiler|1=punching him directly, but punching the [http://www.youtube.com/watch?v=LsPAn1sU8KE moon into him
* [[Difficulty Spike]]:
** The game's challenge feels just like its SNES/GBC predecessors for the first few stages. The [[Nintendo Hard|gloves]] comes off once you reach level 1-5 where obstacles start [[One-Hit-Point Wonder|one-shotting you]]...
** A second spike comes in World 4, which is ''practically nothing but Mine Cart and Rocket Barrel levels''. Including the boss. These levels are hard due to shifting the game's controls suddenly, making it hard for one to go through the stage without the use of the moves one's become accustomed to. Also, due to the fast scrolling speed and absurd closeness of obstacles, the only way to clear these levels without losing a life is by knowing their layout beforehand.
* [[Double Unlock]]: Opening World 9.
* [[The Dragon]]: All of the Tiki bosses may count, but Colonel Pluck takes the cake since he ''is'' the one {{spoiler|running the manufacturing process for the Tikis
* [[Drill Tank]]:
* [[Electric Jellyfish]]: Appears in the beach levels.
* [[Elite Mook]]: Tiki Tank, a kind of
* [[Escape Sequence]]:
** "Crowded Cavern": even though you can't control your speed to outrun Mama Squeekly, you still have to dodge her attacks as she chases you to the end of the level.
**
** Arguably, "Stormy Shore", as the giant octopus will eventually smash the platforms you're on if you don't move fast enough.
* [[Everything's Even Worse with Sharks]]: Grinning, leaping sharks attempt to bite DK and Diddy as they jump from one platform to the next in coastal areas, as seen [http://www.youtube.com/watch?v=Y3Dd6fp3nlc in this video].
* [[Everything's Squishier with Cephalopods]]: Some levels have squids being [[Abnormal Ammo|fired at you]]. One level has an octopus in the background attacking you with its [[Insistent Terminology|arms]].
* [[Everything Trying to Kill You]]: As if the Mine cart levels weren't bad enough, the Rocket Barrel levels crank this right on [[Up to Eleven]] without apology.
* [[Exposition Fairy]]: Tutorial Pig.
* [[Expy]]:
** {{spoiler|Tiki Tong}} pretty much follows the exact same shtick as other Nintendo bosses such as {{spoiler|[[Star Fox (series)|Andross]], [[The Legend of Zelda: The Wind Waker|Gohdan]], [[Super Mario 64|Eyerok]], [[Super Smash Bros.|Master and Crazy Hand]], [[Kirby|Wham Bam Rock/Jewel]]}}...
** Savory Stu vs. the Koopa Clown Car, especially as used in ''[[New Super Mario Bros. Wii]]''.
** Colonel CPuck is a rather obvious expy of [[Sonic the Hedgehog|Dr Eggman]], right down to the attack pattern in the second phase.
* [[The Faceless]]: {{spoiler|Tiki Tong is never seen until the very end. Hiding him is so extreme that, unlike the previous Tikis whose silhouettes appear when you lost a life in their respective worlds, if you die before facing him in World 8, all you see is a question mark}}.
* [[Feathered Fiend]]: Savory Stu and Colonel Pluck, although both of them were hypnotized. Fittingly enough, the latter's level is even ''called'' "Feather Fiend".
* [[Flunky Boss]]: The Mole Train.
* [[Foreshadowing]]: The name and theme of "Crumble Canyon
* [[Funny Background Event]]: The zebra, elephant, giraffe (and squirrel) from the opening cutscene pop up a few times in the backdrops of various stages, most notably in "Blowhole Bound" where they are floating in a dinghy in the background.
* [[Giant Enemy Crab]]: The Scurvy Crew is a trio of [[Ninja Pirate Zombie Robot|giant crab pirates]]. And the way to defeat them is to flip them over, then [[Attack Its Weak Point|attack their weak points]] ([[For Massive Damage]]).
* [[Giant Hands of Doom]]: {{spoiler|Tiki Tong}}.
* [[Giant Mook]]: there are two giant Tiki enemies (one on the ground, the other [[Flying Mook|flying]]) that require 3 stomps on the head, or just a single [[Rolling Attack]].
* [[The Goomba]]:
** Awk, a pathetic-looking blue parrot, fills this position. There's also a pink parrot Rawk that can run faster than the blue counterpart, but it still dies after just one hit. [[Forgot I Could Fly|Neither of them can fly for some reason...]]
** Tiki Goons fill this role as well.
* [[Goomba Springboard]]: Rather than just holding the jump button, you ''have'' to press it the moment you hit the enemy from above. This is a survival requirement in some of the harder levels where said enemies are the only thing between you and a [[Bottomless Pit]]. It's at its worst in "Platform Panic", where you HAVE to get the extra height quite a lot. Then sometimes they throw in a puzzle where if you get the extra height, you hit a spiked ceiling and lose a heart. After a long stream of high jumps, this flies straight into [[Damn You, Muscle Memory!]] territory.
* [[Gotta Catch Them All]]: The puzzle pieces, K-O-N-G letters and {{spoiler|orbs needed to unlock the Golden Temple}}.
* [[Groin Attack]]: This is how you defeat Colonel Pluck's [[Mini-Mecha|Stompybot 3000]]: [[Attack Its Weak Point|wait for the hatch to open first]].
* [[Ground Pound]]: Subverted; instead of jumping and making a hard landing, DK slams his hands onto the ground.
* [[Guide Dang It]]: The puzzle pieces. Squawks will start chattering when you approach where one is hidden, but this won't necessarily tell you ''where'' the piece is hidden or how to reveal it
**
** The other is near the end of the game, where he squawks around a small platform just above the lava. It seems like a puzzle piece would spawn there, but in actuality, it is simply a platform to allow you to access the real puzzle piece... namely, behind a breakable wall in a bonus room, in an area where the last (and only) barrel is a great distance behind. If it were not for Squawks, these would be nearly impossible to find.
* [[High Speed Battle]]: The Mole Train boss battle in World 4 takes place atop its own mine carts as it speeds down the track.
* [[Human Cannonball]]
* [[Idle Animation]]: In a move more epic than anything from ''[[Donkey Kong 64]]'', Donkey Kong looks around, sits on the ground, pulls out a [[Nintendo DS]], and plays while Diddy watches over his shoulder. After a while, he gets bored and tosses it casually over his shoulder. This may or may not have been inspired by a famous incident ([[Retro Studios]] took note of it on their website) wherein a kid dropped his DS in the gorilla pen at the zoo, and the gorillas played it.
* [[Interface Spoiler]]: While the game is good at hiding {{spoiler|the temple levels, the Golden Temple and the Mirror Mode emblems}}, it slips up at World 6: {{spoiler|you could only see six level spots on the World Map in addition to the boss level spot, but upon viewing the Level Summary, you see two more instances of "?????" then there should be. Sure enough, upon clearing what appears to be the last level before the boss, the road that appears to lead to the boss crumbles, and the two missing level spots finally appear in an otherwise conspicuous area of the map}}.
*
* [[Invulnerable Knuckles]]: Averted in the final cutscene with DK, but it's pretty forgivable why.
* [[It Runs on Nonsensoleum]]:
* [[Jet Pack]]: Diddy Kong has one.
* [[Jungle Japes]]: World 1, natch.
* [[Justified Extra Lives]]: Previously, the balloons were just there for you to collect and gain extra lives. Now, they carry you back into the stage upon the event of dying. In co-op, if one Kong dies, and the other remains active long enough, one of the balloons will carry in a DK Barrel for you to break and bring the first Kong back into action. If both Kongs are dead, two extra lives are given up in order to bring them back.
* [[Law of One Hundred]]: 100 bananas, one extra life.
* [[Leitmotif]]: Each boss
* [[Letting the Air Out of the Band]]: Happens when you defeat Mole Miner Max as his body collides with the train and said train slows to a stop.
* [[Loads and Loads of Loading]]: Every time you start or finish a level, you have to wait for DK to strut across the screen twice to a bass sequence that quickly borders on [[Most Annoying Sound]] territory for that reason. There are animations at the beginning of each bonus level that you can't skip, and animations at the beginning of levels that thankfully you can.
* [[Mad Bomber]]: Stu, natch. The only move he has that ''isn't'' bomb-related is swooping at you. Then again, he was [[Brainwashed and Crazy]]....
* [[Magic Music]]: The high-ranking Tikis play themselves as instruments to
* [[Malevolent Architecture]]:
* [[Man-Eating Plant]]: Two kinds of them, seen for the first time in the ''Donkey Kong Country'' series. They're even called "Chomps".
* [[Meaningless Lives]]:
** While the game is pretty difficult, this is a classic example of a game with meaningless lives. Most of the difficult stages have bonus rounds near the start of them, allowing you to gain infinite extra lives... and indeed, dying in them often will gain you stocks as the bonus round has 1-2 extra life balloons in it AND bananas, and coins (which can be used to buy extra lives, as well as other items) are plentiful, and all the more so when you start dying repeatedly on the harder stages later in the game, thus collecting the same banana coins over and over again.
** This game provides a similar thing in Meaningless DK Barrels. Some levels provide you with DK Barrels right before long stretches of Blast Barrels, Rocket Barrels, and Mine Kart that go on until the end of the level. These areas are [[One-Hit Kill]], and the other benefits from having Diddy (his rockets for example) are a non-factor, rendering him completely useless.
* [[Mecha-Mooks]]: Common in the factory world.
* [[Medium Awareness]]: After a bonus game, DK and Diddy will take a look at the item totals as they line up along the bottom of the screen.
* [[Megaton Punch]]: To defeat the final boss, DK {{spoiler|''punches the moon into it
* [[Mercy Mode]]: Similar to ''[[New Super Mario Bros. Wii]]'', after dying enough times trying to complete a single level, Tutorial Pig will appear and offer the "Super Guide", which calls in a [[Palette Swap|Palette Swapped]] white DK to play the level for you. The game clearly warns you that Super Kong will only ''complete'' the level
* [[Mini-Mecha]]: Colonel Pluck's "Stompybot 3000".
* [[Mobile Shrubbery]]: A type of [[Mook]] that only appears in the silhouette levels is almost entirely shrouded in shrubbery. Only its eyes and spindly legs are visible.
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* [[Musical Gameplay]]: The factory level "Music Madness". The obstacles in this level are synced with the music.
* [[Musical Spoiler]]: The early [[Minecart Madness]] and [[Rocket Ride]] levels have a lead-in to the actual mine cart or rocket music before you jump into the vehicle for the first time (if you recognize it, that is). Later levels seems to abandon this altogether.
* [[Nintendo Hard]]: [[Up to Eleven|Much harder than the previous games, in fact]]. [http://wii.gamespy.com/wii/donkey-kong-country-returns/1135968p1.html This trope is specifically mentioned in the GameSpy review]. The unlockable temple levels border on [[Platform Hell]], even the World 1 temple (which is aptly named "Platform Panic"). However, the very worst levels in the game tend to be the rocket levels, which (like the minecart levels) will kill you if you touch anything, but unlike the minecart stages have few to no breaks from the carts and as the rocket is not running on rails gives you many more chances to die.... especially with how touchy the rocket controls are.
* [[No-Holds-Barred Beatdown]]: After each boss, you get to unleash a completely one-sided flurry of [[Rapid-Fire Fisticuffs]] on the Tiki controlling the boss before uppercutting them [[Twinkle in The Sky|into the sky]]. Their [[Oh Crap]] expressions right beforehand are priceless.
* [[No Name Given]]: Other than Tiki Tong, the boss Tikis have no names.
* [[No OSHA Compliance]]: The Factory levels.
* [[Nostalgia Level]]: Level 1-1 ("Jungle Hijinxs") is the most obvious, down to DK starting the game off in his treetop hut above his banana hoard cave.
* [[Ominous Latin Chanting]]: Contained in the music throughout World 8.
* [[One-Hit-Point Wonder]]:
** Both DK and Diddy actually have ''two'' hitpoints apiece, but when you're riding a mine cart or Rocket Barrel, colliding with anything is invariably lethal as it destroys the cart/rocket.
** Played straight in {{spoiler|[[Harder Than Hard|Mirror Mode]]}}, which challenges you to complete levels with only DK and only one Heart.
* [[Physics Goof]]: The giant fan platforms with one broken blade in Foggy Fumes somehow stay ''perfectly balanced'' no matter their position or even when switched on.
* [[Pirates]]: The Scurvy Crew are a trio of Type 1, [[Giant Enemy Crab]] [[Ninja Pirate Zombie Robot|pirates]]. The red captain is named [[Captain Color Beard|Greenbeard]], has a [[Hook Hand]], an [[Eyepatch of Power]] and a [[Nice Hat]], the blue one has a [[Blade Below the Shoulder|cutlass]] in place of a claw, and the yellow one has a ''[[Fork Fencing|fork]]'' in place of a claw.
* [[Platform Battle]]: Mangoruby (falling off nets no real penalty beyond wasting time needed to hit all the switches), and the Mole Train especially (see [[High Speed Battle]] above).
* [[Powerup Mount]]: Rambi the [[Rhino Rampage|rhinoceros]].
* [[Puzzle Boss]]: Mangoruby can't be struck directly; you must activate all the switches in the room first before you can attack.
* [[Raymanian Limbs]]: {{spoiler|Tiki Tong}}.
* [[Rearrange the Song]]: Half of the game's soundtrack contains remixes of songs from the original
* [[Recursive Ammo]]
* [[Reptiles Are Abhorrent]]: Cling Cobra, Mangoruby, and the Dinosaur Skeletons.
* [[Respawning Enemies]]: All the normal [[Mook|mooks]] in the game will respawn to their original positions after being defeated, if you move a few screens away and come back. Useful for [[Goomba Springboard]] situations.
* [[Revenge of the Sequel]]: Taken to a literal extent. It's the return of Donkey Kong (the character) ''and'' the ''Country'' series.
* [[Ribcage Ridge]]: World 6 is a trek through cliffs covered in gigantic fossils. [[Everything Trying to Kill You|That try to kill you
* [[Rise to the Challenge]]: Courtesy of nice hot
* [[Roar Before Beating]]: Mugly and Thugly, every time they [[Turn Red]].
* [[Rocket Ride]]:
* [[Rule of Three]]:
** Both Mugly and Thugly progress through three stages as you fight them ([[Turns Red|turning red]] on the third). In addition, in each phase, they have to be hit three times.
** The second boss is the Scurvy Crew, consisting of three pirate crabs. Because there's three of them, three
* [[Saharan Shipwreck]]: Level 6-7 "Tippy Shippy". Somehow, a fleet of pirate ships managed to get stuck up there.
* [[Scenery Porn]]:
** General consensus is that the silhouette level in the sunset is beautiful.
** Remember Retro's last project ''[[Metroid Prime]] 3: Corruption''? A game that was already gorgeous? ''Donkey Kong Country Returns'' has ''three times as many polygons''.
** Several levels are scenery porn, to the point of hindrance because while you're staring at the chunks of rock slowly melting into the lava, the streams of lava pouring down from ledges, and the fireballs launching from below, you can forget that these things are there to ''kill you''. Don't worry, the game reminds you soon enough.
** The barrels that catapult you about a mile in Longshot Launch.
* [[Secret Level]]: Each world features a temple level which is unlocked by {{spoiler|collecting all the KONG letters in that world}}.
* [[Segmented Serpent]]: Mangoruby. You destroy his segments in groups of two, rather than one at a time.
* [[Shaped Like Itself]]: The UK advert (voiced by [[Brian Blessed|Brian]] [[Large Ham|Blessed]]
* [[Shockwave Stomp]]: Mugly, Thugly
* [[Shout-Out]]:
** A stage set in the ruins features an enormous stone statue of [[Donkey Kong|the original Donkey Kong]] holding a [[Wii]] remote, as opposed to a barrel, over his head. In fact, the sprite is a modified sprite from ''Donkey Kong Jr. Math'', with the tie added and a sign replaced with the Wiimote.
** One of the stages is named ''King of Cling''.
** In "Foggy Fumes", one of the Smokey Factory levels, you can see the first level from the original ''[[Donkey Kong]]''.
** In the beach levels, there are crab enemies that scuttle sideways along the ground. [[Mario Bros.|Ground pound near them, and they'll flip over... ground pound again, and they'll flip over again, unlike most enemies with stay stunned]].
** Mr. Game & Watch appears in the background of the aforementioned factory stage, which itself is stylized to look like a ''Game & Watch'' game.
** In "The Mole Train", watch Mole Miner Max's facial expression carefully when he's enchanted by the tikis. [http://www.youtube.com/watch?v=a1Y73sPHKxw Remind you of anything]? Dun-dun-DUNNNN!
** [[Big Bad|Tiki Tong]] has an eye tic similar to that of King K. Rool.
** Retro created the ''[[Metroid Prime]]'' games, and they slipped in a few shout outs to ''[[Metroid]]'' in there:
*** Just to the right of the Jumpman scaffolding in the same level is the silhouette of [[Super Metroid|Crocomire's skull]].
*** You can also see fossilized Infant Leviathans from ''[[Metroid Prime]] 3'' in one of the cliff levels.
*** The Volcano Vibe theme also sounds very similar to the Magmoor Caverns theme.
** The entire game is one to the original trilogy, although it predominantly references the first game. In fact, two of the stages [[Recycled Title|reuse]] names from the original game: "Jungle Hijinx" and "Vine Valley".
** {{spoiler|The interior of Tiki Tong's lair has more than a passing resemblance to [[Super Smash Bros.|Final Destination]], right down to the colorful background and the the fact that is has one platform. And the fact you initially attack its hands}}.
** In "Button Bash", there's a giant monkey statue wearing a tie patterned with the American flag. This is undoubtedly a reference to video game champion Billy Mitchell (from the movie ''[[The King of Kong]]''), who was known for wearing the same.
* [[Sound Test]]: Defeating bosses unlocks that world's soundtrack for you to listen to at your leisure.
* [[Sphere Factor]]: Diddy Kong can run atop of Donkey Kong as the latter is rolling in order to do so continuously.
** Two of the minecart levels also feature this, one level having the cart rolling around the inside of rails bent into a circular shape (like a hamster ball), and another with the cart rolling on top of a gigantic dinosaur(?) egg.
* [[Stalactite Spite]]: The crystals in level 4-3 ("Bombs Away"), although most of them simply shift position instead of outright falling. The next level, 4-4 ("Mole Patrol"), plays this straight, again with crystals.
* [[Stealth Pun]]: The main enemies of the Factory levels, Buckbot and Buckbomb, are mechanical poultry fashioned after the boss of the area, Colonel Pluck, who commands a giant mech of his own. In short, {{spoiler|[[Robot Chicken|Robot Chickens]]
* [[Stop Helping Me!]]: Once it appears, the only way to get rid of Tutorial Pig's offer to use the Super Guide is to beat the level.
* [[Super Drowning Skills]]: Unlike in the previous ''Donkey Kong Country'' games, deep water is essentially just another [[Bottomless Pit]] here.
* [[Suspicious Videogame Generosity]]:
** All of those extra lives this game seems to throw at you? [[Nintendo Hard|You're going to need them]].
** If you see a DK barrel in a level, chances are you're going to have to do some ''serious'' platform-hopping real soon.
* [[Tactical Suicide Boss]]: The Scurvy Crew, Stu
* [[Technology Porn]]: The factory world is full of this.
* [[Temporary Platform]]: Mostly of the "crumbling" varieties, and some levels (like World 1's secret level "Platform Panic") are built ''entirely around them''. One level in World 3 has a grid of platforms that appear and disappear at regular intervals (not unlike the infamous platforms of ''[[Mega Man (video game)|Mega Man]]'' fame), but thankfully, you have safe ground to land on underneath.
* [[Throw a Barrel At It]]: It '''is''' ''Donkey Kong Country''.
* [[Time Trial]]: To get an idea on how this already [[Nintendo Hard]] game deals with time trials, you can net the best medal<ref>Not gold. It's a hidden record to beat.</ref> in the first level of the game by beating it within '''[[Harder Than Hard|53 seconds]]'''. Mercifully, time trial mode [[Self-Imposed Challenge|has no bearing on]] [[Cosmetic Award|100% game completion whatsoever
* [[Took a Level
* [[Trash the Set]]: After a boss is defeated, his lair is shown as destroyed with a DK flag among the rubble on the map screen from that point forward.
* [[Turns Red]]: Happens to the bosses as they either get faster or new attacks when low on health. ''Literally'' played straight with Mugly and Thugly, who ''actually turn red''.
* [[A Twinkle in the Sky]]: The Tikis do this when you punch them after beating a boss.
* [[Two Point Five D]]: A sidescrolling game rendered entirely in 3-dimensional graphics. Some levels feature additional layers in the background (or foreground) that the player traverses between using barrel cannons.
* [[Video Game Settings]]:
** [[Band Land]]: One of the last levels of World 7 has hammers pounding on drums. Listening to the [[BGM]] is important to get in rhythm when the hammer is about to strike.
** [[Blackout Basement]]: Aside from one moment during the battle against the Mole Train, most levels actually have consistent (though not necessarily bright) lighting.
** [[Death Mountain]]
** [[Eternal Engine]]: World 7 includes
** [[Floating Continent]]: {{spoiler|The Golden Temple is this
** [[Gang Plank Galleon]]: An interesting variation. Our heroes run through a ship as it's being attacked by a giant octopus, forcing them to dodge its tentacles and floating pieces of debris.
*** There are also a level that takes place on several ships that are attacking you/each other with cannon balls. Additionally, there are a few smaller areas within levels where you get rocketed onto a ship on the background.
** [[Jungle Japes]]: The first world, naturally.
** [[Lethal Lava Land]]: World 8, which somehow manages to ''outdo'' the one in ''[[New Super Mario Bros. Wii]]''.
** [[Level Ate]]: {{spoiler|World 9's single level. It's bizarre, to say the least. In-game artwork shows that they planned to include more levels in the Golden Temple, many of them having a food theme
** [[Minecart Madness]]: One of the many series trademarks
** [[Palmtree Panic]]: World 2.
** [[Ship Level]]:
** [[Temple of Doom]]: The hidden Temple stages, and World 3 is a milder version.
** [[The Lost Woods]]: World 5 is "Forest" World, although it is fairly close to being a jungle.
** [[Under the Sea]]: Unlike all three previous installments in the series, this game [[Averted Trope|does not have any
** [[Underground Level]]:
* [[Warmup Boss]]: Mugly.
* [[Whack a Monster]]: The Mole Train boss, obviously being based off Whack-A-Mole.
* [[Won't Work On Me]]: The Tikis hypnotize the animals to do their bidding; one of them tries it on Donkey Kong, and learns the ''very'' hard way that DK is immune to it.
* [[You Have Failed Me...]]: Averted with the boss Tikis
* [[Your Princess Is in Another Castle]]: After clearing the penultimate level in World 6, the pathway to the boss stage crumbles, causing you to detour through two stages which didn't exist on the map previously.
{{reflist}}
[[Category:Platform Game]]
[[Category:Nintendo 3DS]]
[[Category:Wii]]
[[Category:Donkey Kong Country Returns]]
[[Category:Video Game]]
[[Category:General Secura]]
[[Category:Video Games of the 2010s]]
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