Doom (2016 video game): Difference between revisions

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* [[Bloodier and Gorier]]: It does a good job surpassing the brutality and bloodshed in the original ''Doom'' games.
* [[Body Horror]]: In addition to being reanimated zombies in all but name, the Possessed are so warped beyond the people they once were that whatever clothing, equipment or even weapons they had on themselves before being transformed are painfully grafted into their bodies.
* [[Continuity Nod]]: Several are scattered throughout, harkening back to the previous entries in the franchise. Some however are more subtle than others.
* [[Demonic Invaders]]: The basic premise involves Hell itself invading Mars.
* [[Evil, Inc.]]: Again, the UAC, which shows all throughout.
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* [[Magitek]]: Given how Argent energy is strongly tied to Hell and how much said energy source has become widely used by human civilization, technology is effectively this.
* [[Mega Corp]]: The Union Aerospace Corporation/UAC is definitely this, having struck metaphorical gold with the "discovery" of Argent energy on Mars.
* [[One Bullet Clips]]: Averted, as every gun in the game can hold as much ammo as you're capable of holding. And like the original ''Doom'' games, there's no reload whatsoever.
* [[Sealed Good in a Can]]: "Doomguy" is definitely this, though makes it very clear that [[Good Is Not Nice]].
* [[Sincerest Form of Flattery]]: The game incorporates and builds upon elements from ''[[Brutal Doom]].''