Double Dragon: Difference between revisions

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[[File:DD2_flyer_6572.jpg|frame|Beating the punks, saving the chicks. Just another typical day for Billy and Jimmy Lee.]]
 
''Double Dragon'' is a series of side-scrolling [[Beat 'Em Up]]'s that helped popularize the genre back in the late [[The Eighties|1980s]] and early [[The Nineties|1990s]].
 
The original 1987 arcade game, developed by the now-defunct Technos Japan Corp. and distributed by [[Taito]], featured a rather simple and standard premise: twin martial artists Billy and Jimmy Lee must save their lady-friend Marian from the clutches of the Black Warriors, a ruthless gang that controls the city.
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* ''Double Dragon Neon'' (2012, PS3 and Xbox 360) - Retro-style remake of the first game developed by [[Way Forward]]
 
{{tropelist}}
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=== This series provides examples of: ===
 
* [[Eighties Hair]]
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* [[Character Level]] - The first NES game added a leveling system that only allowed the player to use his basic punches and kicks (and the headbutt) at the start of the game, gradually giving him access to the rest of his moves as he levels-up.
* [[Clean Dub Name]] - In the second NES game, the enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version, presumably to avoid the [[Unfortunate Implications]] of the original name. The "Shadow Warriors" name would be used in the later SNES and GBA games, but the iPhone version went back to using the "Black Warriors".
* [[Color -Coded Multiplayer]] - Billy is blue and Jimmy is red (except in the second arcade game, where they wore black and white). Gets a bit silly in the third arcade game with the introduction of a yellow-clad Lee brother (Sonny) as the main Player 3 character, along with other palette-swapped siblings (essentially an excuse to allow all three players to use the same character).
* [[Combination Attack]] - The Back-to-Back Hurricane Kick and the Triangle Jump Kick in both, the arcade and NES versions of ''Double Dragon III''.
* [[Competitive Balance]] - The character roster in both versions of ''Double Dragon III''.
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** The Japanese cover art for the Game Boy version also depicts Billy wearing red instead of his traditional blue. But given that the Game Boy version has black and white graphics, his outfit could be in any color.
** A much straightforward example can be seen in the cover art for the first NES game, which shows Billy and Jimmy as literal [[Bash Brothers]], clenching their fists together at the background and teaming up against a pair of punks on the foreground, despite the fact that Jimmy was Billy's nemesis in the NES version. The computer versions released shortly after the NES game used the same cover artwork, but most of them had the 2-player co-op mode, so the use of the same artwork was not as misleading in those versions. The Famicom version had an entirely different cover art as well.
* [[Co -Op Multiplayer]] - Probably the first [[Beat 'Em Up]] to feature this.
* [[Counter Attack]] - The SNES game features an armlock move that allows the player to grab an enemy's arm by blocking his punches and then use the opportunity for multiple punches and kicks or a throw (which only works on some enemies). The Chen brothers can do the same to the player's kicks, while Duke can counter the armlock. In ''Advance'' this returns in form of nerfed catch and throw combo.
* [[Critical Existence Failure]] - Subverted a little, weakened enemies will be more vulnerable to certain attacks (head grab, stomp etc, etc.)and will take more time to recover but otherwise will continue fighting like nothing happened until they're knocked to the ground.
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** The original arcade version began development as a ''[[Kunio Kun|Nekketsu Kouha Kunio-kun]]'' sequel. The reason why the characters and settings were changed was done to avoid developing a separate version for the foreign market, as was the case with ''Renegade''.
** ''Rage of the Dragons'', which was initially planned as a sequel to the Neo-Geo fighting game, but Evoga could not secure the rights to the ''Double Dragon'' IP.
* [[Dolled -Up Installment]] - The second [[Game Boy]] game was actually a ''[[Kunio Kun|Kunio-kun]]'' game that had its graphics, music and story changed for its overseas release.
* [[Do Not Drop Your Weapon]] - Willy and his machine gun, the stick wielding version of Chin Taimei, the ninjas in the second and third NES games with their throwing stars and blades, the Japanese swordsmen and Roman gladiators in the third arcade game, the dual-sword wielding Baker from the SNES game, and Kikuchiyo and his cronies in the GBA version.
* [[Doppelganger]] - Taking a cue from ''Zelda II'', the Lee brothers must fight their own shadows at the end of the second game.
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** The SNES game has the Chen Brothers (Ron-Fu and Ron-Pyo), while the GBA version has Hong and Wong (the Two Tigers).
* [[Dual Tonfas]] - Rebbecca from the NEO-GEO fighting game wields these.
* [[Dual -Wielding]] - Chin Taimei with the sticks in ''II'', Baker with the swords in ''Return''.
* [[Dumb Muscle]] - Abobo, especially in the ''Battletoads & Double Dragon'' crossover.
* [[Dummied Out]] - The cutscenes in ''Return of Double Dragon'' were never fully implemented, but some of the assets that were meant to be used (such as closeups of the Lee brothers and bosses) are still present in the game's data (most of it is compressed and only viewable through save state hacking though).
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* [[Elevator Action Sequence]] - ''Return of Double Dragon'' has one, as does the PC-Engine version of ''II''.
* [[Epic Flail]] - Lindas from ''II'' use these and Ropers use something that looks like a flail boomerang in the NES version. If the game has a nunchaku, then it's usually the most powerful weapon.
* [[EverythingsEverything's Better With Spinning]] - The Cyclone Kick.
* [[Evil Counterpart]] - Chen Ron-Fu and Chen Ron-Pyo, the Double Dragons from Chinatown in ''Super Double Dragon'', as well as their [[Expy|expies]], Hong and Wong, the Two Tigers from ''Double Dragon Advance''
* [[Evolving Attack]] - The first NES game gives Billy new moves as he gains experience points from fighting enemies.
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* [[I Have Your Wife|I Have Your Girlfriend]]
* [[Improvised Weapon]]
* [[Inconveniently -Placed Conveyor Belt]]
* [[Kamehame Hadoken]] - The evil clones from ''II'' throw these at sufficient distance. The Lee Brothers can do this in the NEO-GEO [[Fighting Game]].
* [[Kick Them While They Are Down]]
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** The final boss in the second NES game, who is simply known as the "mysterious warrior".
** The other two enemy characters exclusive to the NES version, "Ninja" and "Migiude" (which is Japanese for "right arm", or more appropriately "right-hand man"), only have official designations instead of names, but those two are just [[Elite Mook|elite mooks]] and not unique characters.
* [[Obvious Beta]] - ''Super Double Dragon''. Even the [[Bad Export for You|more complete Japanese version]] (''Return of Double Dragon'') was clearly rushed for release. The second half of Mission 7, absent from the US version, is very unfinished (e.g. [[Bottomless Pits]] you can't fall into, stairs you have to jump up). Other things [[Dummied Out]] of both versions include the proposed true [[Final Boss]] battle with Duke's shadow, the [[Conveyor Belt O' Doom]] in the airport baggage claim that would lead to a [[Bottomless Pit]], the warehouse section of Mission 5, and the collapsing bridge at the end of Mission 6. Many music tracks were left unused (a few which can still be heard in the Japanese version's sound test) and Marian, who is mentioned in the manual and shown in two pieces of artwork, never actually appears in the game (she would've been a policewoman like her comic and cartoon counterparts).
* [[One Steve Limit]] - The names "Billy", "Willy" and "Williams" are all variants of the name "William" (although, to be fair, "Williams" is technically a surname).
** The arcade version of ''Double Dragon 3'' has a "Jim" as the first boss (not to be confused with the heroic Jimmy Lee) and a "Li" as the second boss (who is unrelated to the Lee Brothers). Then there's two unrelated characters named S'''o'''nny and S'''u'''nny.
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* [[Shotoclone]] - The Lee Brothers in the NEO-GEO Fighting Game.
* [[Shoulders of Doom]] - Many enemies sport these.
* [[Shout Out]] - The red sports car inside Billy and Jimmy's garage in the original arcade game is the same one from the laserdisc arcade game ''Road Blaster'' (aka ''[[Market -Based Title|Road Avenger]]''), an earlier game by ''Double Dragon'' creator Yoshihisa Kishimoto.
** A billboard in Mission 1 features an advertisement for ''Nekketsu Kōha Kunio-kun'', the Japanese version of ''Renegade'' and predecessor of ''[[River City Ransom]]''.
** The second arcade game replaces the sports car inside Billy and Jimmy's garage with the helicopter from ''Cobra Command'', another laserdisc game also directed by Yoshihisa Kishimoto.
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* [[Sinister Shades]] - Abore in the Arcade and PC-Engine version of ''II'', Carlem in the SNES game and the Agent Smith-rendition of Steve in ''Advance''.
* [[Spared By the Adaptation]] - {{spoiler|Marian, who was [[Killed Off for Real]] in the second arcade game, [[Back From the Dead|gets better]] in its NES (and later PC-Engine) adaptation.}}
* [[Spell My Name With an "S"]]
** Rowper, one of the enemy [[Mooks]], had his name spelled as "Lopar" in the translated manual for the NES version. However, the character's name is actually meant to be a reference to John Saxon's character "Roper" from ''[[Enter the Dragon]]''. The name "Roper" and "Lopar" are also used for two different enemies in ''Battletoads & Double Dragon'' and neither resemble the Rowper from the original game ([[Did Not Do the Research|one of them being a misnamed Machine Gun Willy]]).
** Linda's name is spelled "[[Japanese Ranguage|Rinda]]" in the promotional brochure for the Famicom version.
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* [[Team Shot]] - The ending of the third arcade game ends with a group shot of Billy and Jimmy, along with three of their allies (Chin, Oyama, and Urquidez). The same art was actually used as the basis for the cover illustration of the Famicom version, only with Oyama and Urquidez replaced with Yagyu.
* [[Temple of Doom]] - The final stages of ''I'' and ''II''. The NES version of the latter had a more literal [[Temple of Doom]].
* [[Theme Music Power -Up]] - The final battle in the original arcade game (and in some of its ports and remakes) uses the title theme as background music, as does ''Return of Double Dragon'' (the Japanese version of ''Super Double Dragon''). Once the final boss of the second NES game is low on health, the creepy theme is replaced by a more epic theme.
* [[There Was a Door]] - Abobo and Burnov do this several times in the first two games.
* [[Treacherous Advisor]] - {{spoiler|Hiruko}} in ''Double Dragon III''.
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** The same wanted posters for Bolo and Willy also appear in the arcade version of the second game, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.
* [[Wasted Song]] - In the original arcade game (as well as in the NES version), only a fraction of the intermission theme is played between stages since the game cuts off to the next stage before the remainder can be heard (as a result the only way to hear the full intermission theme is through sound rips). In the Game Boy version, the intermission theme is played as regular stage music in Mission 4-1, while the GBA version features cut-scenes that can be read at one's leisure, allowing the whole intermission theme to be played in both of those versions.
* [[Where Are They Now? Epilogue]] - The ending of the third NES game.
* [[Who Wears Short Shorts]] - Marian in the Neo-Geo fighting game.
* [[Whip It Good]] - Linda's weapon of choice in the original game.