Down the Drain: Difference between revisions

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** ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' also has a literal sewer as the first level for Wolf Link.
* The second half of Lud's Gate, the definitive [[Scrappy Level]] of ''[[Tomb Raider]] III'', is a large underwater maze, compounded by the lack of air pockets and the clumsy controls of the UPV.
* ''[[Star Fox Adventures]]'' has an aquatic-themed dungeon focused on pipelines, pressure, and lots of other fun stuff--thestuff—the Ocean Force Point. It's not an actual sewer, being a rather pretty temple, but this is the closest place for it.
* ''[[Ys]] II'' has a maze of subterranean canals beneath the Solomon Palace.
* ''[[Metroid Prime]] 2: Echoes'' features the [[That One Level|infuriating]] (even by [[Down the Drain]] standards) lower levels of Torvus Bog. It's not the first underwater level in a Metroid game, but it might be the first that forces you through half of it without the Gravity Suit.
* ''[[Jak and Daxter|Jak II and 3]]'' have you go into plenty of sewer sections in Haven City, often to either get around barriers or do dirty work for Krew. Even Daxter hates it when Krew sends them off down there, but mostly cause he'll be running around in a smelly sewer [[Running Gag|without pants]].
** You also go under the Port to meet up with Sig near the end of ''II'', the entire first section of which has you traveling through an underwater section in the resident [[Mini-Mecha]].
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* "The Impossible Maze" from ''[[Yoshi's Island]]'', which provides the page image, involved no swimming, but it had a current which would push you to other parts of the pipeline. Getting through it requires pushing crates into position to get to pipes that are normally out of reach, and falling down the wrong path or losing your crate means starting over.
* Slimy Spring Galaxy from ''[[Super Mario Galaxy 2]]'' also takes place inside a giant sewer.
* Stages 2-22–2 and 5-4 in ''[[Purple]]'' take place in sewer systems complete with fish and mines (that are out there to kill you). 4-2 has two with a strange background consisting of moving cherries (and creepy music to boot).
* Stage 3 in the arcade version of ''[[Bionic Commando]]'', and Stage 2 in the NES / XBLA version.
* "Trial by Water," the fourth stage of the ''Wolverine'' game for the NES, involved swimming through narrow underwater passages lined with spinning blades.
* ''[[Teenage Mutant Ninja Turtles (video game)|Teenage Mutant Ninja Turtles]]'' has the dam level, the second half of which has [[Down the Drain]] mechanics. It's not as hard as [[Memetic Mutation]] would have you believe, but [[Scrappy Level|that doesn't mean it's ''fun'']].
 
 
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* ''[[Vampire: The Masquerade Bloodlines|Vampire the Masquerade]]: Bloodlines'' had a sewer level which was incredibly long and was full of high-level enemies around nearly every corner. It's even more difficult for the Ventrue class, as they cannot feed on the rats for health. Playing a Nosferatu requires you to stick to sewers for the ''majority of the game'', because you're so hideous looking that people seeing you is a violation of the [[Masquerade]].
** Not to mention the absolutely insane amount of [[Nightmare Fuel]] in that level--herelevel—here's a hint: the first sub-boss, who [[Degraded Boss|then becomes a regular enemy]], is {{spoiler|a huge, spiderlike centaur-thing created by grafting three women together, who bounds after you}}.
* ''[[Star Wars]]: [[Knights of the Old Republic]]'' has a level where you sneak into the Vulkar base via the Taris sewers.
** They were quite spacious too since they could fit a rancor down there.
* In ''[[The Elder Scrolls]]'' games, the larger cities often have sewer areas. ''Morrowind'' has Vivec's underworks, which you thankfully don't have to spend too much time navigating. They are fairly wide-open, but have most of the annoying properties of sewer levels (diseased creatures, water that's hard or impossible to get out of, drab colors). The Imperial City sewers that feature in ''Oblivion'' are at least as bad as Vivec's, and are also dark and not particularly interesting, either. You are also forced through them several times in the game--atgame—at least in ''[[Morrowind]]'', you could usually find a sewer entrance that was right next to your quest targets. The trope was averted slightly in an expansion of ''Morrowind'' that took place in Mournhold. Although you could spend a lot of time in that city's sewers, they were well-lit and felt like just another dungeon. Plus, they led to the cavernous ruins under the city, which, while not underwater, were certainly something worth seeing.
* ''[[Final Fantasy VIII]]'' has an incredibly frustrating sewer maze in which Quistis, Zell, and Selphie get stuck and all the areas look exactly the same. Plus, you have to go all the way back to the start if you make a mistake. On the plus side, the maze doesn't have any layers, so always taking a left (or a right) where possible will get you to the exit eventually.
* ''[[Summoner]]'' (PS2/PC/Mac, Volition) has a semi-subversion…the sewer you have to enter in the big city is moderately well lit, plausibly plotted (most exits line up with the city above), and it's actually kind of fun as they're the size of the old Roman aqueducts. So what Goddamned monster do you find crawling in those tunnels? Bats? Rats? Giant bugs? no, GODDAMNED GOLEMS. And it's hella fun, as the topside fights with basic imperial soldiers and random encounters are the boring ones.
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* Inverted in ''[[Gears of War]]'' where you are required to go through a sewer, and you make the other people in your group go through it while your character laughs at them at every opportunity.
 
=== Non-video game examples: ===
 
== Comic Books ==
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