Dragon Age: Origins/Fridge: Difference between revisions

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** It's only the Andrastians who do this supposedly since Andraste was burned but getting rid of corpses might also be useful. The Dalish bury their dead.
* DLC [[Fridge Horror]] *and* Fridge Brilliance from ''Leliana's Song.'' Leliana lies in a dark, dank dungeon {{spoiler|after having been betrayed by her lover Marjolaine to a cruel Ferelden Officer}}. She is sobbing and crying. She never tells us what happened to her in that dungeon, and we assume it's run of the mill torture... until the corrupt Officer makes a cruel remark to her later in the story {{spoiler|about simply asking if she "wanted more men."}} Note, in the prison cutscene, [[Fridge Horror|where the blood stains are.]]
** Perhaps [[Wide-Eyed Idealist|some players]] assumed that a beautiful young woman, thrown into prison under the charge of treason, to be tortured mercilessly for a confession, and in possession of no rights whatsoever wouldn't be raped, but I wasn't one of them. When Leliana said that they did "awful things" to her to make her confess, I automatically assumed that rape was one of them. I don't know what it says about our race that it would have been unrealistic for rape ''not'' to have happened, but [[Humans Are Bastardsthe Real Monsters|it can't be good]].
* Why is Branka a '''Paragon of her Kind?''' Dwarves, apparently an honourable, noble people, have a dark side to them, one that can look very very nasty to an outsider...
** Dwarves also admire [[Determinator|determinatorsdeterminator]]s like nobody's business, and Branka is one taken [[Up to Eleven]].
* Taking from the Qunari redesign, at first it seems a bit weird that natural born-hornless Qunari would be considered destined for greatness while the Tal-Vashoth who voluntarily remove their horns are scum of the earth to the Qun. But that's actually the whole point. Tal-Vashoth removing their horns is their way protesting the fatalist nature of the Qun, a philosophy that's no so big on the concept of people making their own choices about what they will to do. It's effectively saying [[Screw Destiny]] to the Qun because it symbolizes them choosing their own lot in life instead of it being fixed for them by an outside force.
* When entering the phylactery chamber in the Circle of Magi, I was always initially confused as to why there was a room that was filled with mist and inexplicable bits of snow and ice in the corners. It seemed oddly out of place. Then it finally hit me: it's the mage equivalent of a ''refrigerator'' and the cold is to preserve the blood! ''Duh!'' Yet at the same time, brilliant!
* One would think that since Ferelden's more rough-and-ready and "barbarian"-like than its neighboring nations, that the attire of the nobility would consist of more practical leathers, tunics, and furs than their foppish bright colors and puffed sleeves. But Ferelden was occupied by Orlais for over a century before the game's story began. So it's easy to assume that the Orlesians influenced the nobles' fashion and changed it from something like [http://farm4.static.flickr.com/3474/3374957331_c07c6c8e6f.jpg this] to [https://web.archive.org/web/20120530161328/http://greywardens.com/wp-content/uploads/2010/07/nobles.jpg this].
** Much like how the anglo-saxons were influenced by being under Norman rule when William the Conquerer invaded.
* Having just finished a playthrough in which my Warden was Alistair's lover and Morrigan's friend, I just had a minor epiphany. When trying to get my character to {{spoiler|persuade Alistair to do the ritual with her,}} Morrigan acted very nonchalant about her request, even though she knew it must have been tearing up the Warden to have to {{spoiler|convince the man she loved to sleep with another woman.}} She even offers some passive-agressive guilt, claiming if the Warden REALLY loved Alistair, she'd give him the chance to save his own life. This seemed contrary to how Morrigan acts after you befriend her, where she warms up to you considerably and seems fairly sympathetic to you from that point on. Yet in one scene she seems to regress back to her old self, only to swing back again when bidding you farewell at the gates of Denerim. So what's going on? And that's when it hit me: Morrigan is wearing a mask for this scene. It is ''killing'' her to ask her only friend to do this, but she doesn't have a choice if she wants to save her life. She's shut off her emotions for this because she sees her feelings on the matter as less important than saving the Warden. She may have her own long-term plans concerning the {{spoiler|god child}}, but it becomes fairly clear that her main motivation at this point in time is saving her friend.
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** [[Fridge Brilliance]]: When Alistair gives the player that rose, he says pretty much the same thing that Leliana does when you ask her about her vision. "In the midst of darkness, there is still beauty." With that in mind, it makes tons of sense that they could end up as a couple in Darkspawn Chronicles.
* On a recent playthrough, I was playing a female human noble who left Bann Vaughn in his jail cell. (I knew what a [[Complete Monster|monster]] he was from a city elf playthough) Because I roleplayed my character as mostly good-aligned, it seemed out of character for her to leave one of Howe's prisoners behind, having helped everyone else. At first, I would have just dismissed it as a brief moment of metagaming. But then I thought about my character some more and had a realization. My character is a ''noble''. Vaughn's evil tendencies are probably well-known among the nobility (he's not exactly subtle with his mistreatment of elves and women), but he gets a pass for being the Arl of Denerim's son, even though he's probably disliked by the other nobles the same way Howe is. Hell, my character's family has probably met with Vaughn's in the past over political matters and it wouldn't surprise me at all if Bryce Cousland, [[Reasonable Authority Figure|being a smart man,]] had even warned his daughter to give Vaughn a wide berth, knowing what kind of person he is. Having heard all this about him, and then witnessing him claim that elves aren't people and all but bragging about all the evil things he's done, my good-aligned warden would quickly realize that Vaughn ''does'' belong in a prison cell and would not feel at all conflicted about leaving him to rot in one.
* I had a minor one whilst laughing at Alistair being mocked for capitulating to his junior (the Warden). Seeing just about everyone in the party snipe at him at least once for being lower in the chain of command was funny--untilfunny—until I realised: just about every origin character has been groomed to be a better leader than Alistair. The Cousland family is just beneath the royal family in terms of status and power, and Bryce Cousland is just the sort of man to make sure all of his children receive a good education in how to rule rather than just his eldest (indeed, the Human Origin starts out with the player character being made regent of Highever when Teryn Cousland and his oldest son are riding out to war, even though Teryna Cousland is entirely capable of fulfilling the role, precisely to give you a chance at leadership experience.) Similarly, the dwarven noble is second in line for the throne of Orzammar, and is considered by many people to be an even more desirable candidate than their older brother. The dwarven commoner, having spent most of his/her life looking out for the family and fending for his/herself, would have excellent survival skills (and, depending on how you play, appears to be the dominant partner in the duo with Leske). The city elf is apparently the oldest child of a large extended family whilst the Dalish elf is of the warrior class, and both are helping keep their people alive through harsh conditions and against lots of human predators, making both origins adept in survival and leadership. The mage origin doesn't have leadership experience going for it (comparatively), but from the character dialogue it's clear you are supposed to be very strong-willed and exceptionally talented in magic, which also implies a high intelligence. Now contrast Alistair, who was a bastard son raised as a servant before going into Templar training, has never had any control over his life, and had always been told what to do before Duncan came along. Poor guy.
* On two occasions near the start of the game, you come across madmen ranting about the darkspawn, and it's only after you've finished the game that things start to make sense. The first is a soldier at Ostagar that was poisoned by darkspawn and is ranting about the horde that's bearing down on him and everyone's going to die. {{spoiler|He has the Taint, just like the Wardens, and can actually ''sense'' the darkspawn!}} They sound like demented ramblings to us, but he's completely right. The second is a Chasind in Lothering ranting about how everyone's going to die, then points at you and announces that he can sense the darkness in you, you're a dark creature that's only the first of others. {{spoiler|Wardens have the Taint, they carry darkspawn blood in their veins!}} Again, it sounds crazy but he's completely right.
** Point of fact, the first guy is explicitly ''not'' infected with the taint: He's just scared shitless.
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== [[Fridge Logic]] ==
* {{spoiler|How does anyone know that taking out the Archdemon costs the Warden's soul? It's not like anyone has actually been to the afterlife, and the player only encounters a handful of ghosts. All that can be verified is the Warden dying and the Archdemon not reincarnating. }}
** Grey Wardens can sense the darkspawn—and thus, each other—on a direct metaphysical level, via the Joining. They'll know.
 
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[[Category:Video Games/Fridge]]
[[Category:{{BASEPAGENAME}}Dragon Age: Origins]]
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