Dragon Quest IX/YMMV: Difference between revisions

Moved Nightmare Fuel tropes and Funny Moment tropes to their respectable pages.
(update links)
(Moved Nightmare Fuel tropes and Funny Moment tropes to their respectable pages.)
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* [[Nightmare Fuel]]: {{spoiler|Princess Simona's [[Go Mad from the Revelation|pyschotic breakdown]] at the climax of the Yore arc. Seeing one of the kindest, sweetest characters in the game driven to such despair that she's literally seething with barely controlled rage and bitterly calls her own father, her people and ''herself'' cold blooded mass murderers (which is actually ''[[Sins of Our Fathers|kinda]]'' true) all while clearly on the verge of tears is...unpleasent, to say the least. Her [[The Renfield|Renfield]]-like reverence towards Yore did not help matters. Thank Celestria she was brought back to her senses after Yore's death.}}
* [[Breather Boss]]: After battling [[That One Boss|Goresby-Purrvis]], some might consider King Godwin to be this trope.
* [[Complete Monster]]: Godwin and his men in the Gittish Empire.
* [[Funny Moments (Sugar Wiki)|Funny Moments]]: Quite a number of them, actually. Some of the dialogue is especially humourous. If the unpriestly priest of Dourbridge didn't make you grin, wait until you meet the one in Batsureg!
** The first line we get from ghost {{spoiler|[[Yamato Nadeshiko|Catarrhina]]}}? "[[Major Injury Underreaction|Oops!]] I appear to be dead."
* [[Game Breaker]]: Two things: Tension makes a comeback, but is ''optional''. A fully tensioned up character, with buff spells, using a powerful attack can do 70-140 TIMES the damage of a standard swing -- ''7000+ '' instead of ''80''. Endgame bosses have an attack that specifically prevents this tactic, but bosses before the end of the main story do not. In addition to that, you keep skill points between switching jobs, meaning that if you level to 15 then switch jobs a few times, you can take one of the class's 5th, passive skill trees to 100, which then affects all jobs that character uses. Taking ''Courage'' to 100, for example, will make the character strong and tough even if they are a Mage. Taking a weapon's skill to 100 will make them vastly stronger when using that weapon (+ 60 attack power when most weapons at the time are giving around 27) than they "should" be. Later, doing this up to level 38 (which is when jobs give the first 100th skill point) will allow you to do this with * multiple* skill trees.
** And [[Nintendo Hard|the legacy and grotto bosses]] ''require'' you to do most of this stuff to have a fighting chance. And most of them have an attack, Disruptive Wave, specifically designed to counteract the first one.
** Forbearance, the ultimate Paladin skill, makes your Paladin take all incoming damage for the team. So in effect, what you can then do is outfit your paladin with the best gear, dedicate one character to healing, and have the paladin cast Forbearance every turn. While this means your paladin will take 4 hits every time the enemy casts a group-targeting spell, it also means that your healer only has to heal one target. In addition, it means that damage reflection skills (such as the Fan's Reverse Flourish or Shield's Magic Mirror) will reflect breath and magic ''four times''.
* [[Genius Bonus]]: Sanguini comes from "sanguine", which is an old, old word for blood. Can be a [[Bilingual Bonus]] instead if you are familiar with any of the Latin and other languages that use a similar word for blood.
* [[Goddamned Bats]]: The Metal slimes. In order to unlock the Armamentalist vocation, you have to kill two with a wizard ward barrier up. Easier said than done, given the fact that Metal Slimes have a tendency to ''run'' before you can even get their health down to the point where a mage can finish them off. (Granted, mages can inflict 1 damage, and you ''can'' give them Metal slash, or exploit abilities)
** Just about every enemy that insists on chasing after you, no matter how weak they are, beginning with the Teeny Sanguinis around Angel Falls. Especially annoying in the Bad Cave where every enemy is one of these, and in the Bowhole where you can expect the Sculpture Vultures to get in the way of Liquid Metal Slime hunting. They do eventually start running away from you once your level is high enough, but you're normally able to easily decimate them long before that arbitrary point.