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''[[Speak of the Devil|Call not the Watchers' name.]]''}}
 
{{quote|''"Strap in, kids. It’s going to get fucking weird..."''|'''[[The Dark Id]]'''}}
|'''[[The Dark Id]]'''}}
 
'''''Drakengard''''' is a videogame,video game published by [[Square Enix]] and made by Cavia in 2003, noticeable for its combination of a multilayered, surreal plot and excellent atmosphere with rather weak, repetitive gameplay. The gameplay switches between [[Hack and Slash]] and [[Simulation Game|Flight Sim]], so one could think of it as a mixture of ''[[Dynasty Warriors]]'' and a sandbox version of ''[[Panzer Dragoon]]''. It takes place in a [[Heroic Fantasy|Heroic]]/LowFantasy medieval setting, and it follows [[Anti-Hero]] [[Meaningful Name|Caim]] on a mission to destroy [[The Empire|an evil empire]] [[Exactly What It Says on the Tin|(aptly named "the Empire")]] while also protecting his sister Furiae. Furiae is called "the Goddess" because she is [[Cosmic Keystone|part of four seals that protect the world from an unknown danger]]: she is a living seal, and her death would [[The End of the World as We Know It|herald chaos in the world]]. Caim is joined initially on his quest by Inuart, [[Two Guys and a Girl|his best friend and Furiae's betrothed]] before she became the Goddess, and [[Optional Party Member|four other characters]], the circumstances of each being varied and [[Dysfunction Junction|always tragic]].
 
One of the major concepts in ''Drakengard'' is that of a [[Summon Magic|pact]], or of two beings of different races binding their souls into one. Caim is mortally wounded in the first stage as he runs towards Furiae's castle in the midst of a battle, and discovers a chained and wounded dragon in the courtyard. He proposes that in order to save them both, the two should form a pact. In forging the pact, Caim can control the dragon during flight and has access to the dragon's vast strength, but he gives up his voice (he's capable of speaking telepathically with the dragon). However, if either Caim or the dragon dies, they both die, and it seems the pain one feels is transferred to the other as well. All of the other members of Caim's party have a pact, and a certain price they have paid for it:
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There is a third game in the series, ''Drakengard 3'', which happens to be a [[Prequel]] of sorts. Its plot revolves around a woman named Zero, who is bent to defeat and kill the Intoners, the five most powerful magical person in the world.
 
Also has an [[Alternate Continuity]] sequel in the 2010 game ''[[Nie RNieR]]'', which takes place in the distant future after Ending 5 of the first game. that game also has its own sequel, ''[[NieR: Automata]]''.
 
{{Unmarked Spoilers}}
 
[[Drakengard/WMG|The WMG page]].
----
{{tropelist}}
'''Warning: Major spoilers!'''
* [[100% Completion]]: Required for Ending 5, the hair-tearing difficulty of which is rewarded with the most anticlimactic finisher imaginable. You also get [http://www.youtube.com/watch?v=A9MN8xyZESg a bonus mission] where you fly an Su-47.
* [[Alien Sky]]: Happens several times both games. When the seals that keep the world from ending are broken, the sky becomes a [[Red Sky, Take Warning|sickening red]] (in ''Drakengard 2'', the blue sky literally ''shatters''). In the "bonus" ending of ''Drakengard'', Caim and his dragon emerge in an alien dimension (actually {{spoiler|modern-day Tokyo}}) where everything is [[Deliberately Monochrome]].
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* [[Barbie Doll Anatomy]]: The Grotesqueries are missing any sort of identifying genitalia, making them androgynous.
* [[Beauty Equals Goodness]]: Used and averted. While {{spoiler|Furiae becoming a world-destroying terror}} is most definitely an example, Arioch is both attractive and [[Complete Monster|a batshit crazy baby-eater]], and {{spoiler|the mother of the Grotesqueries}} has a chiseled marble loveliness marred only by {{spoiler|the whole giving-birth-to-the-end-of-the-universe thing}}.
* [[Bittersweet Ending]]: Ending 1, Ending 3. Also, the first two endings in the second game.
* [[BFS]]: Part of [[Gameplay and Story Segregation]], and also played straight with Hymir's Finger.
* [[Black and Gray Morality]]: A revenge-driven genocidal maniac, a [[Jerkass]], human-hating dragon, a suicidal pedophile and his sociopathic fairy companion, a psychotic cannibal who likes to eat children, a cowardly priest, and a naive young boy who doesn't belong in this [[Ragtag Bunch of Misfits]] are all that stands in the way of [[The Empire]] headed by a possessed [[Creepy Child]].
* [[BFSBlade of Fearsome Size]]: Part of [[Gameplay and Story Segregation]], and also played straight with Hymir's Finger.
** Hymir's Finger cannot be anything but a [[Shout-Out]] to the [[Berserk|Dragonslayer]].
** Hymir's Finger appears in the sequel with a new name and appearance: Broken Iron. The similarities are still blatantly obvious and even the backstory states that it ''used'' to be the largest sword in the world. That was essentially the title of Hymir's Finger.
** A new sword introduced in the sequel is Pitch Black, which resembles a [[Meaningful Name|black]] flamberge.
* [[Bittersweet Ending]]: Ending 1, Ending 3. Also, the first two endings in the second game.
* [[Black and Gray Morality]]
* [[Bolivian Army Ending]] + [[Charge Into Combat Cut]]: Both endings to Chapter 9 in the first game. One of which has you fight what is probably the hardest (actual) boss in the game (one of your friends mutated into an [[Eldritch Abomination]]) and realizing that the Seeds are giving birth to hundreds of ''copies'' of said boss. [[Oh Crap|Uh-oh]]. The other ending begins after {{spoiler|killing Angelus, with Caim charging to fight an entire horde of dragons}}.
** As well as Ending 2 in the sequel, where {{spoiler|Nowe and Eris are shown leading an army of Holy Dragons to fight against the gods descending upon the world. [[Charge Into Combat Cut|The end]]}}.
* [[Bowdlerise]]: The [[Brother-Sister Incest]] was slightly more overt in the original Japanese. Also, Leonard was a pedophile (or had urges towards pedophilia) in the original that were ''completely removed'' for the American release. The incest was crucial to the plot, but one could argue [[Woolseyism|the paedophilia was not]].
* [[A Boy and His X|A Boy And His Dragon]]: Caim and his dragon are both an emotional and battle pair.
* [[Brother-Sister Incest]]: Furiae wants Caim. Sexually. References to such were mostly removed from the US release (although it was left explicit in the PAL version), but some hints remain sprinkled across a few scenes.
** In the planned prequel manga, it would have been confirmed Caim wanted Furiae too. And boned her.
* [[Came Back Wrong]]: If Inuart succeeds in resurrecting {{spoiler|the goddess Furiae}}, it goes... ''poorly''.
* [[Character Development]]: It's still character development if your protagonist becomes slowly more evil over time, right?
** It's still character development if your protagonist becomes slowly more evil over time, right?
** There is also the changing relationship between Caim and Angelus. They start out hating each other's guts and only cooperating for the sake of survival. Canonically, they grow to respect each other and by the end actually become friends {{spoiler|which is why the canon ending is such a [[Tear Jerker]]}}. In the sequel, {{spoiler|Caim is willing to break the world in order to free Angelus from her torment}}.
* [[Character Level]]: The main reason to thrash thousands of optional soldiers.
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* [[Convenient Questing]]: For the main story, at least. The side quests needed for Ending 4 in the first game instead take the heroes well out of the way of where they're supposed to go. Chapter 10 is called "Astray" for a reason.
* [[Cool but Inefficient]]: Hymir's Finger is huge and damaging but slow. It's brutally damaging, but until it reaches its highest level, it's too slow for its damage output to be meaningful. At [[Game Breaker|level 4 though...]]
* [[Copy and Paste Environments]]: Nothing but bleak landscape for miles in some, even most cases. The second game does a better job with the environments.
** Nothing but bleak landscape for miles in some, even most cases. The second game does a better job with the environments.
** Not to mention the Ocean Fortress has the exact same floorplan as the Sky Fortress, the only real difference being whether you'll have to deal with anti-magic enemies.
* [[Cosmic Keystone]]: The seals, including Furiae, a living seal. They keep two extraordinarily important things under wraps.
* [[Counter Attack]]:
* [[Counter Attack]]:* Most enemies have this ability; strike them repeatedly, and they'll eventually flash and become impervious to frontal strikes as they prepare to strike back.
** In the sequel, when defending against attack, pressing the Attack button with precise timing will throw the attacker off guard and allow you a quick combo.
* [[Crapsack World]]: Uh... if the summary at the top of the page didn't hammer this into your head, consider this: in ''Drakengard 2'', Legna reveals {{spoiler|that the horrific red-sky hellscape which overtakes the normal world when the seals break is the ''default'' state of things}}.
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* [[Critical Existence Failure]]: For Caim and the world itself if the seals go bust.
* [[Cutting Off the Branches]]: Of the five endings in the first game, only the first one is treated as canon by the sequel.
** The fifth ending leads into ''[[Nie RNieR]]'', but the two "sequels" are treated as two separate [[Alternate Continuity|Alternate Continuities]].
* [[Damsel in Distress]]: There exists Furiae concept art where she wields a crook as a weapon and is shown with a pact-beast. In-game, she spends all but the first handful of levels captured {{spoiler|and dies in every single ending}}.
* [[Dark Fantasy]]: [[It Got Worse|At first]].
* [[Death Course]]: The final level right before Ending 4.
* [[Death From Above]]:
* [[Death From Above]]:* Following the biggest military engagement in the game, the Empire [[Nuke'Em|nukes]] the victorious Union army from their sky fortress, rendering your entire efforts pointless. ...uh, thanks?
** And as a gameplay mechanic, in ground missions you can incinerate most enemy Mooks via dragonfire with absolute impunity.
* [[Deconstruction]]: The game gives us a glimpse into the psyche of the kind of person in an RPG who would be willing to kill a buttload of people in order to strengthen his weapons and level himself up. The result? [[Sociopathic Hero|Not]] [[Harmful to Minors|very]] [[Blood Knight|nice]].
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* [[Downer Ending]]: Every single ending ever, most especially Ending 2 and Ending 4.
* [[The Dragon]]: Inuart after his [[Face Heel Turn]], replete with his own dragon. Manah is often this to whatever [[Big Bad]] winds up threatening the universe next. And Eris proves to be this to General Gismor.
* [[Dragon Rider]]: Caim can take massive leaps to mount his dragon in field battles and rides on her back in aerial battles.
* [[Dragon Rider]]
* [[Dropped a Bridge on Him]]: Ending 5, which was likely played for laughs. Given what utterly hideous boss precedes it, it's a joke at the expense of the player.
* [[Dysfunction Junction]]: Anyone who is important is either a tragic figure of some sort or a slaughter-happy monster.
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* [[Easter Egg]]: The SU-47 in the first game.
* [[Eats Babies]]: Used (by Arioch) and hilariously/creepily inverted (by the Grotesqueries).
* [[Eldritch Abomination]]: The Grotesqueries, in an unspeakably creepy {{spoiler|parody of innocent baby-like cherubs. ''[[Nightmare Fuel|They have fucking teeth]] and [[Slasher Smile|slasher smiles]]}}''}}.
* [[Eleventh-Hour Superpower]]: In the first game, the dragon obtains a Chaos Form for use in the final air battles {{spoiler|and one boss fight against Caim}} in some routes. In the sequel, {{spoiler|depending on your ending, Nowe will fight the final boss in his "New Breed" form}}.
* [[The Empire]]: The antagonists of the first game.
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* [[Hit Me Dammit]]: Manah to Caim in the canon ending.
* [[Hive Mind]]: The Grotesqueries, [[Epileptic Trees|probably]].
* [[Humans Are the Real Monsters]]: The Fairies justify their [[Jerkass]] natures with this. Angelus also has a tendency to act haughty and superior when around humans.
** The Fairies justify their [[Jerkass]] natures with this. Angelus also has a tendency to act haughty and superior when around humans.
** "A wise man chooses death before war. A wiser man chooses ''not to be born."'' Ouch.
* [[Hyperspace Arsenal]]: You can carry eight weapons ranging from polearms, hammers and axes to daggers and swords (including the [[BFSBlade of Fearsome Size|world's largest sword]]) into battle with you. Joy!
* [[Idle Animation]]
* [[Inescapable Ambush]]: Quite often.
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* [[Karmic Death]]: {{spoiler|[[Eats Babies|Arioch]] in the fourth ending gets devoured by the [[Wave of Babies|Grotesqueries]]}}.
* [[Katanas Are Just Better]]: They ''look'' better, sure, but they're actually no better numerically than any other weapon you could choose from.
* [[Kill'Em All]]: In most endings, the cast gets decimated at least, wiped out entirely at worst. {{spoiler|The events of Ending E are directly responsible for the [[Nie RNieR|extinction of the human race]]}}.
* [[Knight in Shining Armor]]: Deconstructed in the first game with Caim, and then played straight with [[Posthumous Character]] Oror in the second.
* [[Knight Templar]]: Eris, at the beginning of ''Drakengard 2''.
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* [[Lampshade Hanging]]: When the metaphysical shit hits the fan this hard, even the game has to step back and acknowledge it. In an especially cruel fashion, {{spoiler|Seere's [[Heroic Sacrifice]] is mocked in the ending titles when he tries to compare it to a fairy tale his mother told him}}.
* [[Law of Cartographical Elegance]]: Yup, all the world a square. At least the map is.
* [[Let's Play]]:
* [[Let's Play]]:* [http://lparchive.org/LetsPlay/Drakengard/index.html Of the first game] by [[The Dark Id]] of [[Let's Play]] ''[[Resident Evil]]'' fame. Particularly notable for turning the interplay between Caim and the dragon into that of a [[Buddy Cop Show]] (with more murder) and pointing out some of the hypocrisy and lunacy of the characters and setting. ''[[Catch Phrase|Drakengard!]]'' <ref>Best said in, quote unquote "The tone of a kooky sitcom catchphrase. Pretend someone looking at the camera with a goofy face and shrugging their shoulders while saying it."</ref>
** He later moves onto ''Drakengard 2'', where Nowe is presented as a self-absorbed nitwit [[As You Know|clueless of things he should by all means be aware of]] who only became a Knight of the Seal because of Dragon Dad while Eris, Urick and Legna are forced to weather his stupidity.
* [[Level Grinding]]: The main reason to slay hundreds upon hundreds of enemy [[Mooks]].
** The main reason to slay hundreds upon hundreds of enemy [[Mooks]].
** In the first game, Caim's kills increase his maximum HP (which the dragon shares), while the dragon's kills increase her attack power. Weapons increase based on the number of actual kills, so replaying early levels to slaughter scores of low-level enemies is a fairly easy way to level up.
** In the sequel, characters collect their experience points individually, with slight increases in HP, attack and/or defense power as they level up.
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* [[Made of Plasticine]]: Any and everything on the receiving end of Caim's blade.
* [[Magikarp Power]]: A few weapons in the sequel (including the legendary Weapons of the Seal) have weak attack power, learn few or no combos, and level up much slower than other weapons. But once they reach maximum level...
* [[Magnet Hands]]: Gets ridiculous when bigger weapons are involved.
** Caim never drops his weapons no matter how far he gets thrown around. It gets ridiculous when bigger weapons are involved.
** In the first game, the only time we ''ever'' see Caim without his sword visibly in hand is in one of the ending cinematics.
* [[The Man Behind the Man]]: The Watchers.
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* [[Mind Screw]]: Endings 4 and (especially) 5 in the first game.
* [[Mirror Boss]]: Inuart's Black Dragon has similar abilities to your own.
* [[Mook Chivalry]]:
* [[Mook Chivalry]]:* Nope, enemies will gladly surround you and start poking you from all directions. Most enemies don't actually attack very frequently, but if several of them start attacking all at once....
** This also applies to enemy squad leaders (marked with a yellow dot) in the first game, who are often higher-class soldiers than their subordinates, and are more aggressive.
* [[More Than Mind Control]]: Inuart and, again, possibly the whole Empire. While some are under obvious [[Mind Control]], a few soldiers at least retain their individuality; they may even make small-talk when they aren't required to fight.
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* [[Nice Job Breaking It, Hero]]: In ''Drakengard 2'', {{spoiler|Nowe and Mannah's crusade to stop the knights' oppression unleashes Angelus, who's gone [[Ax Crazy]] from her imprisonment and wants to burn down the entire world. And since Angelus is the new Goddess Seal, killing her means saying hello to [[The End of the World as We Know It]]}}. Oops.
* [[Nintendo Hard]]: The [[Final Boss]] only, due to a sudden and awful genre shift.
* [[No Ontological Inertia]]: The world. [[It Makes Sense in Context]], kind of.
** The world. [[It Makes Sense in Context]], kind of.
** There are also a few cases where defeating a squad leader eradicates its entire party, such as with the Imperial war cyclopses in Chapter 7.
* [[Not Worth Killing]]: Reversed; see [[Fate Worse Than Death]] above.
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* [[Ominous Pipe Organ]]
* [[One-Man Army]]: The player character, whether it be Caim and his allies in the first game, or Nowe and his in the sequel.
* [[The One True Sequence]]: Averted.
* [[Optional Party Member]]: Leonard, Arioch and Seere are completely optional. Seere in particular cannot be unlocked until having beaten the game once already.
* [[Party in My Pocket]]: Only one member of the party is actually on the field at a time, though dialogue overlays imply that they're intended to be all present at once.
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* [[Psycho Strings]]: The first game's soundtrack is pretty much entirely made of spliced and distorted samples of classical orchestral symphonies, and thus is all over this trope like jam on toast. The sequel, less so, but when {{spoiler|the world breaks again after the seals get destroyed}}, the background music makes use of it again.
* [[Rage Against the Heavens]]: The backstory behind the Weapons of the Seal.
* [[Ragtag Bunch of Misfits]]: Consider the, uh, "heroes"--:
** ''Drakengard'': deposed prince with a penchant for slaughter, dragon who thinks humanity barely rates above roaches, paedophile and his [[Jerkass]] [[The Fair Folk|fairy]] companion, cannibal survivor of the elven holocaust with a taste for human veal and her elemental buddies, blond kid with a giant magic robot, and a long-winded old bald priest.
** ''Drakengard 2'': over-idealistic fluffy-haired protagonist, his slightly grumpy childhood friend of the opposite sex, amnesiac major antagonist from the last game, purple-haired masked coolguy with a pile of hidden remorse, and non-amnesiac antagonist from the last game (who is a dragon).
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* [[Sorting Algorithm of Evil]]: Directly in proportion to eerie otherworldliness.
* [[Sorting Algorithm of Weapon Effectiveness]]: Shaken up with some poor balancing decisions.
* [[Stealth Sequel]]: ''Drakengard'' gets one in, of all things, the ''[[NieR]]'' series. ''NieR'' starts off as a continuation of Ending "E" to the first ''Drakengard'' game in which the player goes through a portal to 2003 Tokyo and is killed by a cruise missile -- but not before introducing magic to the "real" world. This sets in motion events that ultimately result in the world of ''NieR''. For more info, see [https://nier.fandom.com/wiki/Timelines the "Timelines" page] at the ''NieR'' Wiki.
* [[The Stoic]]: Arioch's pact-partners Undine and Salamander, for what little time they have on-screen.
* [[Story-BoardingStoryboarding the Apocalypse]]: Subverted. By the time you see it happening, it's too late to stop.
* [[Summon Magic]]: Leonard, Seere and Arioch summon their pact monsters for magic attacks. Caim appears to summon his party members to deploy them in the field.
* [[Sword Beam]]: Specific weapons can produce a projectile attack when finishing certain combos.
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* [[Wham! Episode]]: Chapter 12, "Chaos". {{spoiler|The chapter that introduces the Grotesqueries}}. The Dark Id's [[Let's Play]] sums it up nicely:
{{quote|"This is probably the most appropriate title for this chapter. If you watch this chapter and do ''not'' have an eyebrow raised expression of bewilderment and mutter 'what the fuck?!' at least once, then I suggest you seek counseling immediately as something is clearly broken within you."}}
* [[What Happened to the Mouse?]]: What ever happened to Leonard and Arioch in the sequel?
** What ever happened to Leonard and Arioch in the sequel?
** Leonard gets a brief mention in the City of Rust, and his weapon's [[Flavor Text]] says he went back into hiding due to his "certain anti-social tendency". Arioch is never mentioned at all.
* [[What the Hell, Hero?]]: Caim is openly criticized for his eagerness to go out, fight and slaughter Imperial [[Mooks]] by the hundreds. Especially in "Leonard's Regret", which involves wiping out Imperial child conscripts.
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