Drought Level of Doom: Difference between revisions

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* Nearly every stage in ''[[Resident Evil 4]]'' ran on this, but if you are low on supplies by the Island.
** This is really par for the course for Resident Evil, as well as [[Survival Horror]] in general.
*** Especially ''[[Resident Evil Code: Veronica|Code Veronica]]'', where there is simply not enough ammo to kill everything. Fortunately, the knife is actually useful.
* ''[[Super Mario Bros 3]]'' to an extent. In World 6 and 7, mushroom houses are slim in comparison to earlier areas. If you use all your items in these worlds without restocking (via game over and farming), then you'll be in for a rude awakening for World 8, which has some of the hardest stages in the game to complete
** You can save a P-Wing to use for those levels. That is, unless you deem them [[Too Awesome to Use]] or just run out of the rare things.
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** The original has G4 Sunbathing (Hunters and Troopers, respawning Compilers, and since it's in vacuum, you can only use you Pistols and Fusion Pistol), Neither High Nor Low (only one save point at the beginning, little ammo, lots of traps, enemies are mostly Hunters), and the Pfhor ship levels (no ammo pickups to speak of, and Pfhoraphobia has no save points or recharges either).
* In ''[[Silpheed]]'', a [[Shoot'Em Up]] distributed by [[Sierra]] from Japan, ALL orbital levels has NO power-ups.
* The last level/encounter of the third ''[[Grand Theft Auto]]'' game is supposed to be like this; the character is stripped of his guns and left to chase the Big Bad with only a machine pistol stolen from a mook. However if one has been dilligent in collecting the bonus packages, a nearby safe house will have a related number of weapons for the grabbing...speed is essential at this point.
* Each of the [[Streets of Rage]] series traditionally has a section - usually during the last level - where the players are trapped in an elevator with a small selection of weapons and power ups and are forced to refight all of the Bosses that they have already fought. They have to do this in quick succession, and at higher difficulty levels the enemies have much more health than the first time you met them and usually turn up with a crowd of mooks too.
* In most of Tip of the Spear (in particular) from ''[[Halo: Reach]]'', the ammo for higher-level weapons is very limited, such as the mining facility where you fight a Zealot and you're already low on DMR ammo, the second AA gun where you have to fight a pair of Hunters and the only readily available ammo is Needlers and Plasma Pistols, then the Spire chapter where you are cut off from all human reinforcements and weaponry until you take down the shield. In fact, on Legendary, most of the game follows this trope.
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{{reflist}}
[[Category:Video Game Settings]]
[[Category:Drought Level of Doom{{PAGENAME}}]]