Drought Level of Doom: Difference between revisions

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* Infinity Mode in [[Dead Rising]] serves as a version of this. There's plenty of food at the beginning but it doesn't respawn, so you must balance your inventory carefully, and fight dangerous psychopaths and survivors to get more. Then, on day 7, all psychopaths and survivors disappear and you are left with the quickly dwindling food supplies.
* All of ''[[Turok (Video Game)|Turok 2]]'' on Hard difficulty. Conserve, and choose your weapons and strategy wisely.
* In ''Impossamole's'' [[Slippy -Slidey Ice World]], you are bound to take alot of unavoidable damage from [[Goddamned Bats]] and [[Malevolent Architecture]], and healing items and powerups are very scarce here.
* Acme Station from ''[[Marathon (Video Game)|Marathon]] Infinity''. The main reason why its [[That One Level]]. Vacuum, hordes of enemies, narrow corridors, scarce ammo, and only two refills for your [[Oxygen Meter]].
** The original has G4 Sunbathing (Hunters and Troopers, respawning Compilers, and since it's in vacuum, you can only use you Pistols and Fusion Pistol), Neither High Nor Low (only one save point at the beginning, little ammo, lots of traps, enemies are mostly Hunters), and the Pfhor ship levels (no ammo pickups to speak of, and Pfhoraphobia has no save points or recharges either).
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[[Category:Video Game Settings]]
[[Category:Drought Level Of Doom]]
[[Category:Trope]]