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Drought Level of Doom: Difference between revisions

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(Import from TV Tropes TVT:Main.DroughtLevelOfDoom 2012-07-01, editor history TVTH:Main.DroughtLevelOfDoom, CC-BY-SA 3.0 Unported license)
 
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You'll be nearly dry on supplies before the next checkpoint. If you can't go back, it can render the game [[Unwinnable]] or nearly so.
{{examples|Examples:}}
 
* The Dread Isle, Imprisoner of Magic, A Glimpse in Time, and Dragon's Gate in ''[[Fire Emblem]]'' will punish you if you forgot to stock on the pirate ship. You will find yourself running low on weapons and vulneraries rather quickly.
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* Acme Station from ''[[Marathon (Video Game)|Marathon]] Infinity''. The main reason why its [[That One Level]]. Vacuum, hordes of enemies, narrow corridors, scarce ammo, and only two refills for your [[Oxygen Meter]].
** The original has G4 Sunbathing (Hunters and Troopers, respawning Compilers, and since it's in vacuum, you can only use you Pistols and Fusion Pistol), Neither High Nor Low (only one save point at the beginning, little ammo, lots of traps, enemies are mostly Hunters), and the Pfhor ship levels (no ammo pickups to speak of, and Pfhoraphobia has no save points or recharges either).
* In ''[[Silpheed]]'', a [[Shoot 'Em Up]] distributed by [[Sierra]] from Japan, ALL orbital levels has NO power-ups.
* The last level/encounter of the third ''[[Grand Theft Auto]]'' game is supposed to be like this; the character is stripped of his guns and left to chase the Big Bad with only a machine pistol stolen from a mook. However if one has been dilligent in collecting the bonus packages, a nearby safe house will have a related number of weapons for the grabbing...speed is essential at this point.
* Each of the [[Streets of Rage]] series traditionally has a section - usually during the last level - where the players are trapped in an elevator with a small selection of weapons and power ups and are forced to refight all of the Bosses that they have already fought. They have to do this in quick succession, and at higher difficulty levels the enemies have much more health than the first time you met them and usually turn up with a crowd of mooks too.
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