Duke Nukem Forever/Development History: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.2
No edit summary
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.2)
 
(3 intermediate revisions by the same user not shown)
Line 16:
3D Realms released numerous trailers and teasers throughout development, including [http://www.youtube.com/watch?v=TDlB2P1leRM this 2001 trailer] featuring footage tailored together from non-interactive cutscenes (according to a former 3D Realms developer) as a "proof of life" for the game. [http://www.youtube.com/watch?v=cWuteFLUPSY Another teaser trailer released in 2007], combined with the surprise release of ''[[Prey]]'' (3D Realms' ''other'' vaporware title), suggested ''Forever's'' development might have finally gotten somewhere.
 
Another video of [https://web.archive.org/web/20110520214958/http://kotaku.com/5013638/first-duke-nukem-forever-gameplay gameplay footage] was shown in George Broussard's late-May/early-June 2009 appearance on ''The Jace Hall Show''. Gamers remained jaded after seeing this, since the game's development history never seemed to break out of alpha stages (as there would be a chance 3D Realms would restart from scratch because they weren't totally satisfied with the results). Several from-scratch restarts ''did'' happen during 3D Realms' development of the game; [http://www.wired.com/magazine/2009/12/fail_duke_nukem/ this Wired article] details the history of the people who designed, developed, and ultimately failed the project. To make a long story short ([[Clue (film)|too late]]): [[Protection From Editors]] ended up being the game's downfall.<ref>George Broussard's notable [[Protection From Editors]] led to the opposite problem of most instances of the trope; rather than blocking out all criticism, Broussard's perfectionism led to endless revision of ''DNF'' to avoid flaws in the final product, regardless of the budget or any lingering deadlines.</ref>
 
A few months after the 2009 trailer premiered, Take Two pulled the plug on 3D Realms' funding and [[Author Existence Failure|released the development team]] -- and since the company retained the rights to the ''Duke Nukem'' name, it sued 3D Realms for damages (the lawsuit ended in a settlement). A [https://web.archive.org/web/20101204045017/http://www.shacknews.com/featuredarticle.x?id=1154 countersuit filed by 3D Realms] suggests ''Forever'' was slated for a 2010 release on PC and [[Xbox 360]] (and later announced for [[Play Station 3]]) -- and another ''Duke Nukem''-related game was in the works as well (under the working title of ''Duke Begins'').
 
This would normally be the end of the story -- there's no development team, the game's easily the biggest joke in the gaming world, and no gamer alive expects the game to ever be released in any way, shape, or form -- but we all should have remembered one simple fact: ''[[Memetic Mutation|always]]'' [[Memetic Mutation|bet on Duke.]]
Line 34:
'''Duke:''' ''Dammit. Why do they always take the hot ones?'' }}
* [[Bowdlerised]]: [[Zig-Zagging Trope|Zig-zagged]], in a sudden cross-over with [[No Export for You]], the Russian release of the game not only features [[Broken Base]]-inciting voice actor casting for Duke, it also went through the pains of translating all the swearing... and then bleeping it out. And there's no way to un-bleep it. And locking out the usual Steam ability to change a game's language. And retaining the game's 18+ rating because nothing else was censored!
* [[Cue the Flying Pigs]]: A few days before the unveiling at PAX, 3D Realms president George Broussard (who [https://web.archive.org/web/20160701102419/http://www.1up.com/do/feature?pager.offset=1&cId=3147571 once] said it would be ready "when pigs fly") tweeted a link to... [https://web.archive.org/web/20190911195412/https://www.geek.com/wp-content/uploads/2010/09/pigs-fly-349x352.jpg guess it]. Hell, [http://www.youtube.com/watch?v=GjOE8shhaRk even Duke has his fun with this trope.]
* [[Follow the Leader]]: A weird case of this: Now that the game is actually out, there have been complaints about how "dated" certain parts of the game is and that it has been done before, such as realtime keypad tapping as shown in [[Doom]] 3, protaganist-based storytelling and physics puzzles as in [[Half Life]], destructible terrain in [[Red Faction]], etc... But truth be told the features would have been groundbreaking if the game had been released, a decade earlier (or in some cases even half a decade earlier), if the trailers for [[Duke Nukem Forever]] showing these features were any proof. Also an interesting case of [[Older Than They Think]].
* [[Lampshade Hanging]]: Even the game's [https://web.archive.org/web/20100906075840/http://gbxforums.gearboxsoftware.com/showthread.php?t=109904 announcement press release] calls the release "shocking" and claims, "[[Cue the Flying Pigs|Seriously, flying pigs spotted heading towards Penny Arcade Expo!]]"