Dump Stat: Difference between revisions

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* The stat affects absolutely useless aspects of the game. Why put points in stun resistance when a character with the minimum stun resistance never noticeably gets stunned anyway?
* The stat would be useful if it wasn't nerfed into oblivion at some point in the testing process. Luck increases your chance to instantly kill weaker enemies! ... by .01% per point, and it maxes out at 10. Pass.
* The stat is glitched so it doesn't do what it's supposed to. ''[[Final Fantasy VI]]''<nowiki>'</nowiki>s Physical Evasion or ''[[Final Fantasy VII]]''<nowiki>'</nowiki>s Armor Magic Defense are two notorious examples.
* The stat actually ''is'' useful, but made redundant by other party members who are potentially more capable with it. Therefore, it's illogical for your character to waste resources in this area. Why bother teaching your Knight Lock-Picking for Dummies when you have a master thief working for you?
* The particular game requires you to have a dump stat, either implicitly (e.g., a game where a score of 2 in a stat is "average" and you have 3 stats but only 5 points to buy them with) or explicitly (e.g., the same game, but instead of having points to spend, you are simply told to assign one stat a value of 1, one a value of 2, and one a value of 3).
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* It's just a stat you don't need for '''this''' character or playthrough. If [[Min-Maxing]] is involved, playing twice with different styles will pay better than playing it with [[Master of None|average in all stats]], so one has to be sacrificed.
 
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[[Category:Tabletop Game Tropes]]
[[Category:Dump Stat]]
[[Category:Pages with comment tags]]