Dungeons & Dragons/YMMV: Difference between revisions

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==== Monk ====
* [[Tier -Induced Scrappy]]
 
==== Paladin ====
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==== Crusader ====
* [[Base Breaker]]: By virtue of being a Tome of Battle class.
 
==== Divine Mind ====
* [[Tier -Induced Scrappy]]: A very poorly designed class, even from a flavor standpoint.
 
==== Erudite ====
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==== Healer ====
* [[Tier -Induced Scrappy]]: Due to its limited ability to do anything but heal, Healers tend to get a poor reputation.
** [[Rescued Fromfrom the Scrappy Heap]]: Giving them access to Sanctified Spells from the Book of Exalted Deeds gives them a fair amount of additional options in combat other than healing (which is perfectly legal by the rules of Sanctified Spells, as Healers are all good-aligned spellcasters who [[Vancian Magic|prepare their spells]]).
 
==== Incarnate ====
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==== Lurk ====
* [[Tier -Induced Scrappy]]: While it is a Rogue with psychic powers, the Psychic Rogue is considered better due to not having class features that rely on Psionic Focus. This class is still pretty good, but most people will point you towards the Psychic Rogue.
 
==== Psion / Psionicist ====
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==== Samurai ====
* [[Tier -Induced Scrappy]]: The Samurai is like the Fighter, but with less options.
** The Lawful over Good trait was another [[Sarcasm Mode|''popular'' class feature]].
*** Even worse: A [[TW Fing]] Ranger outclasses a Complete Warrior Samurai. At least the Oriental Adventures one was decent!
 
==== Shadowcaster ====
* [[Tier -Induced Scrappy]]: The early levels are murder on a Shadowcaster. They aren't too powerful late-game either, but they are still capable of contributing to the party.
 
==== Soulborn ====
* [[Tier -Induced Scrappy]]: It ends up being the worst of the three Meldshapers. It's even weaker than a Core Paladin!
 
==== Soulknife ====
* [[Tier -Induced Scrappy]]: Because you can't enchant a Mind Blade like you can a physical weapon, a Soulknife tends to do less damage than a fighter of equal level.
** Also, see Samurai, "less options". Having the Whirlwind Attack feat without the [[Awesome Yet Impractical|ridiculous prerequisites]] is neat, though.
 
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== 4th Edition Classes ==
==== Battlemind ====
* [[Tier -Induced Scrappy]]: The way ''Blurred Step'' and ''Mind Spike'' originally worked didn't make the battlemind a very good defender. This has been mostly relieved with the July 2010 errata.
 
 
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* [[Complete Monster]]: Pretty much all of the [[Demon Lords and Archdevils|Demon Lords]]. Special mention goes to [[Scary Spiders|Lolth]].
** Graz'zt is the [[Faux Affably Evil]] demon lord of hedonism and other such things (and somewhat appropriately keeps a large slave harem), and runs an empire that basically revolves around torture and slavery. Demogorgon is an [[Ax Crazy]] maniac. Orcus is a god wannabe who wants to turn the afterlife into hell [[For the Evulz]]. They're all pretty much the same.
** Chaotic evil dragons come across as somewhat more evil than the lawful evil ones. Blue and green dragons, for all their faults, [[Even Evil Has Loved Ones|genuinely care about their mates and offspring]] (well, usually). The same cannot be said for black, white and red dragons.
* [[Ensemble Darkhorse]]: Meepo the Kobold in 3rd Edition. This little lizard-dude, originally just a kill-it-for-stuff encounter in the adventure ''The Sunless Citadel'', was so popular that he made an appearance as an NPC in at least one other adventure, featured in a web-exclusive article in which he became a [[Ninja Pirate Zombie Robot|half-dragon were-velociraptor]], and got whisked away to [[D 20D20 Modern|another dimension]] in which he obtained a magical pump-action shotgun. Truly, Meepo is the pinnacle of koboldian awesomesauce. He even makes a cameo in d20 modern.
** As far as races go, the [[Mechanical Lifeforms|Warforged]] from ''[[Eberron]]'' were '''very''' well received. The [[Beast Man|Shifters]] were also well-liked, but not as much as the Warforged.
*** As a matter of fact, these two races ([[And Zoidberg|and Changelings]]) were put in as monsters in the first 4E Monster Manual, and Shifters were introduced as a playable race in the second 4e Player's Handbook. Warforged were made playable in any setting thanks to a free(!) Dragon article on Wizards' official site.
* [[Hilarious in Hindsight]]: The complaints about 4th Edition playing like a video game certainly won't get any better when the corebooks have a playable race called the [[The Elder Scrolls V: Skyrim|Dragonborn]].
* [[Magnificent Bastard]]: Asmodeus, most notably. Grazz't, Dagon and Pazuzu also count.
 
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** Certain builds were able to incur ''trillions'' of damage in one attack, at range. One low-level spell with a specific combination of metamagic feats would raze anything and everything in a 10-mile radius to the ground. And then there's Pun-Pun, a level ''one'' kobold with inifinite stats who can reach infinitely far, including across the planes, and can cast any and every spell an infinite number of times per day. Did I mention this kobold is more of a god (infinite divine ranks) than the actual gods?
** Essentials. Not in-and-of themselves, mind you, and not so much if you're in an all-Essentials group, but consider the following. Prior to the release of Essentials, basic attacks were just that, basic. They were usually the weakest hitting things for damage dealers, and didn't have all the cool effects other powers did. Thus, classes such as Bards, Warlords and the like which gave out basic attacks like candy would only marginally influence the tide of battle. Now enter the Essentials, which are based around improving or replacing basic attacks: [[BFS|Slayers]] that wield 2-handed weapons that deal as much as 4 weapon damage on a single basic attack; [[Dual-Wielding|Scouts]] that get granted one melee attack and are suddenly making 3 or more of them; latter additions give us Vampires that effectively become unkillable as long as they keep hitting, and the Bladesinger that adds a burst of various magical damage each time he hits. Yikes.
* [[Tier -Induced Scrappy]]: 3.5 Monks are noted for getting many abilites that are either done better with spells gotten much quicker (over 20 levels they get the ability to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Truenamers also get a ''lot'' of flack for getting ''[[Game Breaking Bug|weaker as they level up]]'' as they need to meet an (already hard check) with a requirement that goes up by 2 each level, but you only get + 1 to make the check a level (Soulknife and CW Samurai also fall into this for similar reasons, but Monk gets the worst because it is "core" and part of the base game and truenamer is just that... [[Egregious]]).
** Complete Warrior Samurai deserves special mention in that is the absolute lowest Tier. In original outline of the various Tiers, CW Samurai is so low that it is actually ranked lower than Expert, an NPC-only class with versatile skill selection and ''no class features.'' There is literally nothing that a Samurai can do that a Fighter (already considered one of the lowest tiered classes) cannot do better ''while simultaneously doing many other things better than the Samurai.''
** Most of the Far-East themed classes from the ''Complete'' series were this way. Shugenja had ''incredibly'' limited spell selection to the point that the player chose very little of his character's core abilities. The fact that they were Divine casters (and thus able to cast in armor) was negated by their lack of armor proficiency and by having the worst Base Attack Bonus in the game (for comparison, most Divine casters get the medium Base Attack and medium or heavy armor proficiency). Wu Jen had weaker casting than wizards, and their "Spell Secret" class feature left them [[Blessed Withwith Suck]] as it gave them free metamagic feats at the cost of crippling RP restrictions (each one came with a "taboo" that shut off the character's spell casting for the day if violated. And the metamagic feats weren't even the good ones!), meaning it holds the dubious honor of being the only class where Prestiging out is the only way to ''avoid crippling drawbacks.''
*** ''[[Beyond the Impossible|Every freaking class in the 5e playtest]]'' is subject to his. [[The Medic|Clerics]] have been reduced to useless healbots, and [[Fragile Speedster|Rogues]] and [[Mighty Glacier|Fighters]] have been made completely and utterly worthless. Wizards are the high-tier version of this trope since they're ''the only ones who actually can survive a fight''. Apparently, the reason Wizards are so over-powered in the playtest is because Mike Mearls encourages the [[Fandom Rivalry]] between close combat classes and spell-slinging classes when he claimed "fighters are for morons, Wizards are for smart players."
 
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* [[Broken Base]]: The edition war between 3rd and 4th editions. While there were some changeover gripes between 2nd and 3rd, this edition war has reached [[Internet Backdraft]] levels, possibly simply due to the availability of the Internet and the increased popularity of the system. Also the setting issue, where assorted players have flame wars over pointless gripes such as whether Eberron's [[Dungeon Punk]] setting is bad or not.
** And, more recently after WOTC released a new set of core books called "Essentials", there is a heavy flame war between people who like "pre-E" D&D and those who like "post-E". The former group tends to call this new set "4.5", the latter gets positively enraged at seeing this number.
** And with [http://wizardswebarchive.comloc.gov/all/20121225040833/http%3A//www%2Ewizards%2Ecom/dnd/Article.aspxarticle%2Easpx?x=dnd%3Ddnd/4ll/20120109 a new edition just being announced], you can bet your sweet bippy the edition wars will begin anew...
*** They already have: Fans of 3E are [[And the Fandom Rejoiced|rejoicing over 5E]], while fans of 4E are crying [[Ruined FOREVER]] at the return of [[Linear Warriors, Quadratic Wizards]].
*** [[It Got Worse]]: Many of the rules just ''don't make any goddamn sense'' in the playtest, such as having to roll ''36 hit dice for a rat swarm because the game treats each rat as an individual monster''. And remember [[Linear Warriors, Quadratic Wizards]]? Well, let's just say the problem's '''worse than ever''': Rogues and Fighters are absolutely worthless and Clerics have been reduced to healbots. The kicker? [[Game Breaker|Wizards can do everything better than all the other classes combined]]. A lot of longtime fans who have accepted the move to 4E hate the playtest as well, and even some 4E haters are crying out that Wizards seems to have taken only the ''worst'' parts of all the previous editions to make the game. About the only reason the base is broken over it is because of 4E's [[Hate Dumb]] loving it blindly without even caring about how badly-designed the game is.
* [[Complaining About Shows You Don't Watch|Complaining About Games You Don't Play]]: Considering that this is a game with its rules spread across as many as six different editions, with extra supplements for almost anything, a monthly publication that provided extra rules and modules, and that this is a gaming hobby where most people internalise the identity of the game they love, it's very common to find people complaining about whole editions of the game they've never played, never read, or in some cases, never heard of outside of the complaints of others. In the information age, the most noticeable version of this is the reaction to 4th Edition's latest extra rules supplements, but it goes back further than that. Especially given how complex some rules supplements are, it's pretty much inevitable that people will disallow some based on no '''actual''' play experience. This can make it awfully awkward to deal with legitimate concerns about any particular part of the game, since there's a lot of backdraft over disliking things other people like.
* [[Fan Nickname|Detractor Nickname]]: "D&Done" for "One D&D" emerged near instantly after its announcement and gained rapid acceptance once its horrific OGL "revision" appeared.
* [[Fandom Rivalry]]: Some fans of weapon-using classes (I.E. Fighter, Ranger, Rogue, Barbarian, Paladin and Monk) don't get along with some fans of magic-using classes (I.E. Wizard, Sorcerer, Cleric, Bard, Druid and Warlock). [[Trolling Creator|Mike Mearls]] encourages this.
* [[Fanon Discontinuity]]: ''Every'' edition has inspired [[Fanon Discontinuity]]. There is still a very vocal 2nd Edition fanbase that despises the changes wrought in the transition to 3rd, and not a few 1st Edition holdouts who consider 2nd to be a bastardization, and a handful of hardcore grognards who think 1st Edition should never have supplanted "classic" D&D (called it 0E [Zero-E]). The 4th edition gets it the most, and most fans couldn't stand the new alignment system. [[They Changed It, Now It Sucks|Players naturally gravitate towards the things that make them more comfortable]]. Of course, it's not like the books stop working when a new edition comes out, and any really cemented group is going to have lots of house rules anyway, so it's natural that players will remain players, even when they stop buying the new material.
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* [[Internet Backdraft]]: Just try to say anything against or in favor of 4th Edition on a D&D forum, only do so if you have a death wish. Starting an argument against or for a particular setting is also ill-advised.
* [[Paranoia Fuel]]: So wait, most (if not all) of the stars are Eldritch Abominations that want to eat us? And some of them can create avatars of their powers called Star Spawn?
* [[Retcon]]: 4ed recently4e had a''many'' relativelyin minor one concerningboth the warcosmology betweenand thesettings Gods andit Primordialsincluded.
* [[Spiritual Licensee]]: [[Krull]] was ''going'' to be an official D&D movie, but lost the license partway through development.
* [[They Changed It, Now It Sucks]]: It has happened for every edition change. Some might argue that 4E most of all, but veteran D&D players would point out that it only seems that way due to the much wider availability of the Internet. Interesting to note is that this is now happening WITHIN 4th Edition itself. Wizards has started to release errata/updates every few months, usually to stop overpowered exploits (although sometimes for other purposes too). Naturally, people have either declared it to be the best thing since sliced bread, or threatened to stop playing D&D. And with a new edition in the works, expect to see this ''yet again!''
* [[Unfortunate Implications]]: You have your elves. They're Usually [[Chaotic Good]]. Then you have your Drow. They're evil and black and the women are in charge. [[Always ChaoticExclusively Evil]] races in general fall straight into this, so let's just say that's just the start.
* [[What Measure Is a Non-Badass?]]: 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.
 
 
=== From the T.V series ===
 
* [[Angst? What Angst?]]
** Averted in most of the Michael Reaves-written episodes, most notably ''The Dragon's Graveyard''.
* [[Animation Age Ghetto]]: The writers were obviously pushing the envelope as far as they could, but [[Executive Meddling]] still shows.
* [[Epileptic Trees]]: So many theories behind the reason why the series was canceled...possibly because the actual reason (ratings were dropping and the show was quite expensive) is disappointingly ordinary.
* [[Family-Unfriendly Aesop]]: That you should give into peer pressure because the group knows best.
* [[Fan-Preferred Couple]]: A [[Wild Mass Guessing|surprising]] number of fans have a rather [[Die for Our Ship|drastic view]] of Kosar for standing between Diana and her "[[Slap Slap Kiss|true love]]," Eric. That almost no evidence exists to support this ship does not deter them.
* [[Germans Love David Hasselhoff]]: This series is ''obscenely'' popular in Brazil. TV Globo airs reruns on their Monday-to-Friday morning block even in 2011.
* [[Hilarious in Hindsight]]: The impressions some fundamentalist Christians tend to have of ''D&D'' and [[Bibleman|what Hank's voice actor went on to do]] a few years down the road.
* [[Too Good to Last]]: Looking back on this show as an adult, it was surprisingly mature for its time, and some episodes are genuinely powerful. Just ask any fan about "The Dragon's Graveyard".
** [[Fair for Its Day|Good For Its Day]]: Unlike most other [[Merchandise-Driven]] [[The Eighties|80's cartoons]] such as ''[[He Man and The Masters of The Universe]]'', ''[[G.I. Joe]]'' ''[[Transformers Generation One]]'' and ''[[Thunder Cats]]'', this show actually had [[Character Development]] and strong writing behind it, much like ''[[The Real Ghostbusters]]''. A decade or so later, ''Transformers'' would receive a well-made [[Beast Wars|sequel series]] featuring many of ''Dungeons & Dragons''' strengths. Another decade later, and [[Transformers Animated|well]]-[[Transformers Prime|written]] [[Teenage Mutant Ninja Turtles 2003|80's]] [[G.I. Joe Renegades|cartoon]] [[Thundercats 2011|reboots]] would become commonplace.
 
=== From the film ===
* [[Dull Surprise]]: Ridley, The Empress, and Damodar seems to deliver his lines like this a lot of the time.
* [[Ensemble Darkhorse]]: Damodar, who proved popular enough to appear in the sequel. Possibly because he {{spoiler|kills [[Ethnic Scrappy|Snails]]}}.
** Xilus, leader of the Thieves Guild, most likely because Richard O'Brien makes him just so damn entertaining to watch.
* [[Ethnic Scrappy]]: Snails.
* [[Fashion Victim Villain]]: Damador's blue lipstick.
* [[Fridge Logic]]: The Emperess attack with a flock of Golden Dragons, a.k.a. Fire monsters. The wizards counterattack with... fireballs and Red Dragons!? So, you're attacking a creature immune to fire with fire!? WTF!?
* [[Ham and Cheese]]: Irons just revels in [[Chewing the Scenery]] here, and is considered the only good part of the film for some.
** So much so that [[That Guy With the Glasses]] says this very phrase when describing Irons' performance.
*** Related to TGWTG, [[Paw Dugan]] played Profion in ''[[Suburban Knights]]''... and [http://www.youtube.com/watch?v=9iTZSS2gefk was] [http://twitter.com/#!/cosmicbushell/status/85800292934885376 dead-on]!
** This film also contains Richard O'Brien. This is notable for one very significant reason: he is ''the most understated actor in the whole film''. Think about that for a minute.
*** Actually Tom Baker is. Poor [[Doctor Who|Doctor]].
* [[Narm]]: Ridley's [[Big No]] when {{spoiler|Snails is killed}}, complete with dropping to his knees and a [[Skyward Scream]].
** ''Everything Damodar says.''
*** Not to mention his [http://www.youtube.com/watch?v=WVjE-WdGm2Q&feature=related utterly ridiculous facial expressions] when Profion puts that worm... thing in his brain.
** That noise that the dwarf makes after his helmet is shot off. It's a high-pitched "Nyur! Nyur!" sort of sound. Some think it was a mating call.
* [[Role Association]]: Hi, [[Rocky Horror Picture Show|Riff Raff]]! Nice to see you make a cameo in this film.
** Not to mention that [[Doctor Who|The Fourth Doctor]] is the king of the elves.
** And [[Jeremy Irons|Profion]] is an [[The Lion King|lion usurper]].
* [[Running the Asylum]]: Courtney Solomon's credentials consisted of being a D&D fanboy and [[The Determinator|spending ten years trying to get a D&D movie made]].
* [[So Bad It's Good]]: A lot of the movie is hilarious in its cheesiness, hamminess and dated effects (and genuinely hilarious on rare occasions), unless you're a [[Serious Business|serious]] D&D fan, in which case it's like being eaten feet-first by rats.
 
{{reflist}}
[[Category:Dungeons And Dragons]]
[[Category:YMMV]]
[[Category:{{TOPLEVELPAGE}}]]