Dungeons of the Unforgiven: Difference between revisions
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Haggishunter (talk | contribs) (Created page with "{{work}} {{Workstub}} {{Needs Image}} <!-- delete this if you have an image for this work, or if the work is in an audio-only or text-only medium. --> '''''Dungeons of the Unforgiven''''' is a first-person, Turn Based Tactics game released in 1993 by Moraffware for MS-DOS. It is the third in a loose series of dungeon-crawlers by author Steve Moraff. ''Dungeons'' is set in a large array of tunnels populated by fantasy monsters, with a safe town at the top level. It...") |
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'''''Dungeons of the Unforgiven''''' is a first-person, [[Turn Based Tactics]] game released in 1993 by Moraffware for MS-DOS. It is the third in a loose series of dungeon-crawlers by author Steve Moraff.
''Dungeons'' is set in a large array of tunnels populated by fantasy monsters, with a safe town at the top level. It is noted for its very detailed graphics: although there's no animation, Moraff went to town on the artwork
The player starts by rolling or building a character, choosing from several races and [[Character Class System|classes]], then sets off into the dungeons. The object of the game is simply to become powerful - there is no prescribed route or quest, but the character levels up by fighting increasingly powerful monsters, which are found by exploring increasingly deep tunnels.
The entire game
''Dungeons of the Unforgiven'' was released as [[Shareware]]. The free module contains a large map with around twenty levels, and an optional boss every
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* [[Blade of Fearsome Size]]: The Great Sword. So cumbersome it can only be wielded by a fighter.
* [[Blessed with Suck]]: The player's character in "I can handle anything" mode.
* [[Immune to Bullets]]: Shadow creatures, which are the bosses, are immune to {{Spoiler|nuclear hand grenades}}.
* [[Level Grinding]]: Arguably the point of the game, since the only aim is to become powerful. Figting [[Boss Battle|shadow creatures]] helps but is not compulsory.
* [[Linear Warriors, Quadratic Wizards]]: The fighter class can use almost no magic, which becomes more of a problem as the player progresses. In-game help actually warns the player against using the class because of this limitation.
* [[Save Scumming]]: Possible, maybe even advisable. Only one saved game is allowed at a time for each character, so branching isn't officially an option.
* [[Squishy Wizard]]: Monks know all the spells in the game from the start, but have poor fighting skills and very few spell points, making them very vulnerable.
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