Dynamic Entry: Difference between revisions

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** The "Drop Bear technique" in ''[[World of Warcraft]]'' may count as a [[Dynamic Entry]] too. It involves a druid flying above an enemy target, switching to bear form in midair, and using a charge ability to slam into the enemy, [[Not the Fall That Kills You|conveniently avoiding any damage from the fall]]. Warriors can do much the same thing, [[Critical Failure|but don't have the option of switching back to flight if the enemy's wandered out of charge range]].
** [[City of Heroes]] has this in two powers: Shield Charge and Lightning Rod, where you teleport into a group of foes and do a fair amount of AoE damage. Of course, with a fair bit of lag working in your favor, you can queue just about any attack and rush into a group of foes and hit before any of them know you're there.
** Most [[MM OsMMOs]] have a technique for their warrior-type that involves a dynamic entry, they're usually referred to as "charge".
* Just about every [[Switch-Out Move|tag-in]] in a ''[[Capcom vs. Whatever|Marvel/Tatsunoko vs. Capcom]]'' game comes in the form of a Dynamic Entry where the character who's getting into the fight kicks or punches the rival (or in Hakushon Daimaou's case, dives into them with his ''ass'' headfirst) in their entries.
** Taken to it's most logical extreme in this [http://www.youtube.com/watch?v=OL5v9fdOk6U&list=FL1_PHDB7pXnUhQJFY5qcCMA&index=1&feature=plpp_video high level match.]