Easier Than Easy: Difference between revisions

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{{trope}}
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Everyone has encountered games with difficulty levels ranging from "Easy" up through several flavors of "Medium", all the way up to "[[Idiosyncratic Difficulty Levels|I Own Your Ass]]" Mode. A small handful, though, include one extra difficulty level. The Easier Than Easy mode, where failure is simply not possible. For the most part, such levels are there to allow younger children (ages 3 to 5, mostly), your grandmother, and the hopelessly uncoordinated to play and enjoy the game, or to allow a casual gamer to get ''really'' casual and play just for the fun of it, since there's no real risk involved.
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{{examples}}
 
* ''[[Rock Band]] 2'' has [[Exactly What It Says on the Tin|No Failure Mode]], in case you find Easy mode too hard. In ''The Beatles: [[Rock Band]]'' and ''[[Lego Rock Band]]'', it's automatically activated if you play on Easy. ''Rock Band 3'' makes No Fail Mode more convenient to turn on and allows records to be kept with it on.
** ''[[Lego Rock Band]]'' has Super Easy. Guitarists and bassists only have to strum, drummers don't have to worry about which drum they're hitting, and singers just have to produce sound. The developers have stated this was for the little kids who want to join their older siblings in the game, but aren't much for timing yet.
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** In ''[[Metal Gear Solid 2: Sons of Liberty]]'', the Very Easy mode results in guards being practically blind, Snake being [[Made of Iron]] and the tranquilizer gun giving [[Instant Sedation]].
** ''[[Metal Gear Solid 3: Snake Eater]]'' notches this up a bit by giving the player the EZ Gun, which drastically increases your camouflage level, has infinite ammo and a laser sight (which is otherwise exclusive to one gun you find in the last thirty minutes), and the silencer doesn't wear out. The EZ Gun is available on higher difficulties as a [[New Game+]] bonus.
* ''[[New Super Mario Bros. Wii]]'' has the "Super Guide," which is, essentially, an optional [[Walkthrough]] starring Luigi built into the game for people who [[Easy Mode Mockery|have trouble playing it.]] The mode doesn't unlock until you die eight times in a single level and Star Coins cannot be collected in this mode. You also can't save.
* ''[[Super Mario Galaxy 2]]'' has it too. You'll only get a Bronze Star when it's finished, not a Gold Star, meaning it doesn't count towards your Star total (though you can go back later and get the Star properly). You can also view a movie of someone getting the Star, and you don't get anything when it's finished.
** Bronze Stars actually do count toward your Star total... but if you have even one, you cannot get the maximum number of crowns on the file select screen.
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* In somewhat a jarring contrast compared to harder levels, the "Daydream" difficulty level in ''[[Painkiller]]'' has most if not all of the monsters deal damage of a single hitpoint.
* Beginner mode of ''[[Dance Dance Revolution]]'' up to DDR Extreme has most songs at the difficulty level of 1 and never higher than 3 (out of 10) and shows a character performing the steps instead of a video in the background, albeit with very poor form. Draining your [[Hit Points|dance meter]] does not end the game in Beginner mode until the end of the song, and if it was your first song, you still get to continue.
* Endless mode in ''[[Katamari Damacy]]'' is simply the Prince, a ball and all the time in the world to collect anything he can find. There is no time limit or goal. These are [[Bonus Level|Bonus Levels]]s, however, that are unlocked by beating certain levels with much more size than necessary.
* ''[[Battle Arena Toshinden]] 3'' has, below "Very Easy," the "Stress Relief" difficulty.
* ''[[Do Don Pachi]]: Dai Ou Jou'' has "no [[Bullet Hell|bullet]]" mode, in which enemies ''don't fire at all''. Its purpose is to allow players to learn enemy placements, which is important in scoring combos.
* ''[[Pop'n N Musicmusic]]'' has Enjoy mode, which has specialized charts for beginners. Within Enjoy mode are its own "Normal" and "Hard" sub-modes, though the latter's charts are still nothing compared to what lies in Hyper and Expert charts. However, [[Easy Mode Mockery|the game won't show your score]], and you cannot use any modifiers such as Hi-Speed.
* ''Kids' [[Tetris]]'' has a mode in which all of the pieces have only ''two blocks''. And you don't even have to [[Dr. Mario|match]] [[Puyo Puyo|colors]].
* ''[[Streets of Rage]] 2'' has a "Very Easy" mode, unlockable through a code.
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* The old Apogee shareware ''[[Mario Kart]]'' clone ''Wacky Wheels'' has Kid Mode. The computer handles the throttle, so all you have to do is steer!
* The console version of ''[[Alien Hominid]]'' has TS ("Thumbsucker") mode, in addition to Easy, Normal and Hard. You get infinite lives and grenades but if you beat the first three levels you're presented with a screen of your character in a diaper, admonishing you to grow up and play like an adult.
* ''[[Monkey Island 2: LeChuck's Revenge]]'' and ''[[The Curse of Monkey Island]]'' only had normal and [['''Easier Than Easy]]''' modes. Easy mode was the normal mode, but with many of the puzzles pre-solved for you or skipped completely. For example, in Normal mode, you had to work out that you could only grab the scissors when you had the barbers chair winched right up. In Easy mode Guybrush automatically grabbed the scissors for you when the chair was high enough.
* [[XOP]] has Very Easy and Easiest difficulties below Easy. Since XOP is a [[Bullet Hell]] game, this doesn't mean much.
* One could consider the title screen of [[Scribblenauts]] an example. Except, yeah, you can actually die, but there's no real repercussions- you just go back to a cleaned-off title screen.
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* Sandbox mode in ''[[Railroad Tycoon]] 3'' has all the economics turned off, no competition, free building, and free terrain modification.
* The lowest difficulty mode in ''[[Galactic Civilizations]]'' isn't "Easy"; Easy is the second. The lowest is ''Cakewalk''.
* ''[[Castle of Illusion]]'' has one of these. It's essentially a heavily abridged version of the normal game--yougame—you meet the [[Final Boss]] after the third level, and large chunks of each level are omitted.
* ''[[Mass Effect 3]]'' has Casual difficulty below Normal, and below Casual is Narrative, at which point Shepard is [[Nigh Invulnerable]] and can kill most enemies in one solid hit.
* ''[[Monster Girl Quest Paradox]]'' has Very Easy difficulty, which doesn't just make the enemies weaker than on Easy. Your party members regenerate HP each turn, even if they don't have abilities that would let them do this. Additionally, enemies automatically take damage after they perform an action. It's possible to win fights by literally doing nothing at all.
* ''[[Subnautica]]'' has "Creative" mode, in which you have all the blueprints in the game, don't have to harvest and can't run out of resources, don't need oxygen, food or water, and cannot be hurt by any means. Your vehicles are also apparently immune to depth pressure and damage from collision and sea creatures. Many events from the game's plot still take place, but there's really no consequence to them.
 
{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Easier Than Easy{{PAGENAME}}]]