Einhander: Difference between revisions
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[[File:Einhander_battle.jpg|frame|Let's destroy this [[Giant Spider|Spider]] [[Spider Tank|Tank]] with a one-handed sword!]]
''Glory with the Moon. Mercy on the Earth.''
A surprisingly good [[
Most likely, you have heard of this game because of how dissonant the game is compared to other series made by [[Square Soft]], since this is a rare case of [[Square Soft]] doing something [[Playing Against Type|other than the RPG genre]]. As a result, it became a cult classic later on due to how fun and impressive it really is.
The composer (Kenichiro Fukui) for the game would later go on to compose songs in ''[[Advent Children]]'', produce the theme song for ''[[
{{tropelist}}
* [[
* [[Underwater Boss Battle|Above Water Boss Battle]]: The [[Mini Boss]] of Stage 4, [[Meaningful Name|Salamander]], attacks you from the water below in its first phase.
* [[Action Bomb]]: One of the enemies in
* [[After the End]]: The events of game take place years after the great war, there's nothing on Earth but wasteland outside the [[Cyberpunk]] city.
* [[All There in the Manual]]: The only real indication to explain why the Earth forces speak German (otherwise, one could easily assume they only speak German in *THAT* part of the world), and where the capital city is located is because the instruction manual barely mentions that the city was built over the ruins of an [[German Peculiarities|autobahn]]. It also mentions briefly that Germany (or what's left of it) set up a [[One World Order]] after the bombs fell, while the defeated eventually became Selene.
* [[Animal Mecha]]: The monkey mecha Ausf A Gestell, who is ironically not named after an animal.
* [[Animal Motifs]]: Almost all the Earth forces are named after animals, including the bosses and [[Mini Boss|Mini Bosses]]. The bosses and minibosses also share traits to the animal they're named after. And then there is also that [[Ax Crazy|deranged]] [[Humongous Mecha]] [[Everything's Better
* [[Animal Theme Naming]]: Almost all the Earth Federation's units are named after animals... in German.
* [[Armor-Piercing Attack]]
* [[Attack Its Weak Point]]: Most of the [[Mini Boss|minibosses]] and bosses can be defeated quickly if you know where to shoot them in. The same applies to larger enemies that can be defeated by shooting them in their engines and such.
* [[Awesome but Impractical]]:
**
** The Python, although one of the most damaging weapons in the game, is shot out in a string of shots somewhat randomly controlled in opposition to the player's motion. As such, it is quite difficult to damage the enemy with it.
**
** The Flash, which shoots a cool-looking purple beam that slices through everything (bypassing armor and still going after that) but the ammo is ridiculously rare AND limited in amount.
** Strangely enough, the most powerful weapons at your disposal appear to be
* [[Ax Crazy]]: The [[Everything's Better
* [[Bilingual Bonus]]: All the enemies from
*
▲* [[Bilingual Bonus]]: All the enemies from stages 1-6 speak in German. If you know the language, you can understand that they're trying to kill you.
** The Spreader can fall into this. Like the grenade, it is one of the two weapons that can shoot backwards; they are the only two weapons that can effectively fight the Stage 3 Boss, Gustaff, who is prone to try shooting you from behind. Also, like the Cannon example above, getting real close to the enemy can result in some terrifying rates of fire. Even better, nearly the entirety of Stage 4 includes massive amounts of mooks and later, tight corridors, a role that a spread-shot weapon is really suited for.
▲* {{spoiler|[[Bolivian Army Ending]]: And you actually [[One-Man Army|win]], as shown after the credits...}}
** The Grenade gunpod. It does the most damage-per-shot out of all the weapons in the game, but it has an arcing projectile and hence, slightly more difficult to land accurate shots with. Then again, due to its low ammo, it's better used on bosses and mini-bosses anyway, and so accuracy is much less important. One more thing, though; it can fire backwards too, which is real handy to fight Gustaff with (see above).
▲* [[Boring but Practical]]: The Cannon gun pod.
** Your humble Vulcan. Widely available and can reliably destroy your standard mooks. Combined with the Endymion Mk. III's double standard guns, it can do some serious damage over time.
* [[Breakable Weapons]]: The gun pods can be destroyed.
* [[Charged Attack]]: The Riot gun pod.
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* [[Combination Attack]]: The [[Mini Boss]] of Stage 3, Gecko, fires a laser at a [[Mook]], who reflects and amplifies it into a [[Wave Motion Gun|huge laser]].
* [[Combining Mecha]]/[[Mecha Expansion Pack]]: Sturmvogel and its armor attachment.
* [[Cores and Turrets Boss]]: Not a boss, but the turret train cars in Stage 2 qualify. To beat them, destroy their control towers and ignore the turrets. However, you can get ''two'' secret bonuses if you shoot down enough turrets before destroying the control tower.
* [[Continuing Is Painful]]: With the {{spoiler|Schabe}}.
* [[Deadly Walls]]: Partially averted. See [[Collision Damage]] example above.
* [[Death Is a Slap on The Wrist]]:
** [[
** [[Subverted Trope|Subverted]] by the Schabe, which can't kill anything stronger than a [[Mook]] without lot of gun pods collected. And it gets reset to level 0 each time it gets destroyed...
* [[Death of a Thousand Cuts]]: The Vulcan gun pod is weaker than the standard machine gun, though it does have [[More Dakka]].
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** Then you find out that those background and foreground targets happen to be carrying special weapons like the Juno and Python.
* [[Direct Continuous Levels]]: For levels 1-6. Your craft is shown heading to its next destination while Hyperion directs you to your next objective.
* [[Everything's Better
* [[The Federation]]: Gesetz.▼
* [[Frickin' Laser Beams]]: [[Mini Boss]] [[Spider Tank|Gecko]] loves to use this one a lot.
* [[Gatling Good]]: Your ship's basic machine gun, the Vulcan and the Juno all fit into this. Especially the latter two.
* [[Gratuitous German]]: German becomes Earth's global language. Starting with the federation being called "Gesetz" (German for "Law")...
** The folks of Selene, meanwhile,[[Surprisingly Good English|still speak some good English]].
* [[Guns Akimbo]]: The first [[Sub Boss]]
* [[Headshots Kill Robots]]: Played straight almost all the time- opponents have a glowing green spot that happens to be the weak-armoured cockpit, and that spot is usually the head. Destroying it will destroy the Mook/Miniboss/Boss. But not always: in the case of [[Spider Tank|Gecko]], the weak spot is the bottom, and for Schwarzgeist, it's the middle section.▼
* [[Heavily Armored Mook]]: The enemy in
▲* [[Headshots Kill Robots]]: Played straight almost all the time- opponents have a glowing green spot that happens to be the weak-armoured cockpit, and that spot is usually the head. Destroying it will destroy the Mook/Miniboss/Boss.
* [[Heel Face Turn]]:
▲* [[Heavily Armored Mook]]: The enemy in stage 2 called "Star" (Starling in German) returns as a tougher-to-beat armored version in stage 5 called "Panzerstar" (Armoured Starling).
▲* [[Heel Face Turn]]: {{spoiler|You pull this off once you find out the moon forces declare that [[You Have Outlived Your Usefulness|you are no longer needed]] once you complete stage 6.}}
* [[Helpful Mook]]: The Accidentally Assisting type, they are your source of ammo.
* [[High Altitude Battle]]: Stage 6 has your ship fly near outer space in order to destroy a rocket that [[Transforming Mecha|transforms into the boss]].
* [[Homing Projectile]]: The Wasp weapon, which can home in on enemies '''in the background AND foreground'''!!! The side weapon of the Schabe when it collects a wasp will also home in on enemies, background targets and foreground targets alike.
* [[Humongous Mecha]]: Earth forces just love them.
* [[Infinity+1 Sword]]: Astraea Mk.II, one of the secret fighters; it functions like default Astraea Mk.I but starts with 9999 ammo for both gun pods. Now arm it with the rare gun pods, Juno and Flash...
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* [[Kaizo Trap]]: One of the bosses appears to create such an explosion after you defeat them, you'll get caught in the blast if you're in the way. As well, soon after, the section with the battleship before the ensuing stage's mini-boss has the cockpit detach from the body upon defeat, firing a solid spray of bullets.
* [[Kill Sat]]: Two of 'em. On crack.
* [[La Résistance]]: Selene {{spoiler|really isn't this. It's revealed to be [[The Empire]] before the final stage
* [[Lethal Joke Character|Lethal]] [[Joke Character]]: Schabe, the other secret fighter has nothing but a machine gun, but picking up gun pods will upgrade it. While the Schabe might seem weaker compared to the basic Einhanders (e.g. it does not have any defenses whatsoever), it gains a different secondary fire as different gunpods are collected to level it up. If the Schabe happens to pick up a Wasp or Mosquito gunpod... hoo boy, it gains INFINITE [[Macross Missile Massacre|HOMING SHOTS]] [[Doomy Dooms of Doom|OF DOOM]]!
* [[Meaningful Name]]:
** Most of the [[Boss Fight|bosses]] and [[Mini Boss|sub-bosses]]:
*** Greif ([[Gratuitous German|german]] for [[Giant Flyer|Griffin]]), has the top half of a robot and the lower half of a hover ship, not unlike the [[Mix
*** Drache (german for [[Our Dragons Are Different|dragon]]) looks like a dragon without arms or wings... until its claw-like "head and neck" is destroyed.
*** Garnele (Shrimp), is best described as a cross between a shrimp/prawn/lobster and a motorbike.
*** Spinne (Spider) a [[Cool Train|train]] with four [[Cognizant Limbs|"arms"]] that carry a [[Kill It
*** Gecko is a [[Spider Tank]] that [[Wall Crawl|crawls on the walls and ceiling]], true to its name.
*** Salamander is an amphibious submarine that [[Underwater Boss Battle|attacks you from the water]] and later on climbs out as a last-ditch attempt to destroy the player.
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* [[Ninja Pirate Zombie Robot]]: Salamander can best be described as a "Stingray submarine with arms that hangs onto monkey bars". And it has a kickass [[Wave Motion Gun]] to boot.
* [[Nonstandard Game Over]]: Several. They range from taking too long from stopping a missile, which causes your ship to shut down and plummet to Earth.
* [[One-Hit-Point Wonder]]:
*
** Your gunpods can absorb a limited amount of damage for you before they are destroyed. If you are skilled and/or lucky enough, you can even use the bare manipulator arm to block attacks, and the arm itself is indestructible. This is reflected by the color of the equipped gunpod's background. Green means it has a healthy amount of HP. Yellow means it is damaged. Red means it is about to break, and the weapon itself should blink red. Acquiring the same gunpod will restore its life immediately.
* [[One-Man Army]]
* [[Outrun the Fireball]]
* [[Palette Swap]]: The first boss Drache has two versions. The one you go up against depends on whether you unlock the secret bonus while fighting the Greif
▲* [[Palette Swap]]: The first boss Drache has two versions. The one you go up against depends on whether you unlock the secret bonus while fighting the Greif- he's normally green, but is blue if you got the secret bonus.
* [[Power Equals Rarity]]: The Flash, Juno, Python and Mosquito can only be obtained very few times per playthrough, although the latter two are [[Awesome but Impractical]] due to their weird trajectory and control scheme respectively.
* [[Protagonist Without a Past]]: The Japanese version includes images of two pilots; they were removed in the English version.
* [[Rewarding Vandalism]]:
** Aside from enemy [[Mook|Mooks]], there are some containers that hold gun pods inside.
** You also get Tech Points added to your score by destroying the environment such as the neon signs in the first level, or causing a nuclear meltdown by shooting some support struts located above a reactor and letting gravity do the rest.
** Certain special weapons can be acquired by destroying certain parts of the enemy. Part of the fun in playing the game is seeing just how far you can strip the bosses naked. The Ausf A Gestell has about 20-some separate weapon and armor points you can remove before you destroy it or run out of time and move on. It just looks like a bare-bones frame when you're done. You can acquire the Flash gunpod if you allow it to kick enough boxes at you in the process.
** Destroying all the signs near the end of the first level will allow you to net an early Riot pickup, which is useful for beating Greif in just the right way to get the alternate path.
* [[Secondary Fire]]: The Wasp gun pod can be switched from regular rockets to guided missiles.
* [[Space Zone]]: Some levels have multi-directional scrolling, but the fighters can't turn around.
* [[Spider Tank]]: The [[Sub Boss]] Gecko.
* [[Spread Shot]]: The [[Exactly What It Says
▲* [[The Federation]]: Gesetz
* [[Theme Naming]]: Almost all of the Mooks (including bosses) are named after animals. In German, no less.
* [[Timed Mission]]: The battle against the rocket in
* [[Time Limit Boss]]: All the bosses will quit attacking after a certain point of time, if you "beat" them this way you will lose out on boss repulse points.
* [[Wall Crawl]]: Gecko does this, true to its name.
* [[Wave Motion Gun]]: A LOT of them. See all of them [http://www.youtube.com/watch?v=0i55rV9lABg here.]
** The [[Big Bad]] {{spoiler|Hyperion}}.
** Drache fires one of these [[Fartillery|OUT OF HIS ASS!!!]]
** [[Mini Boss]] [[Spider Tank|Gecko]] who does this in a [[Combination Attack]] with a [[Mook]].
** Salamander does this while clinging onto two overhead bars [[Underwater Boss Battle|above the water]].
** A [[Mook]] in
* [[Weaponized Exhaust]]: The rocket chase sequence on
*
▲* {{spoiler|[[You Have Outlived Your Usefulness]]}}: {{spoiler|Hyperion pulls this on you at the end of Mission 6. Considering that you were actually sent on a suicide mission...}}
{{reflist}}
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[[Category:Horizontal Scrolling Shooter]]
[[Category:Einhander]]
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