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{{trope}}
[[File:magic_cosmic_horror_5192.jpg|link=Magic: The Gathering|rightframe|Meet the [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2093 Cosmic Horror].]]
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
 
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* ''[[Dungeons and Dragons|Dungeons & Dragons]]'' has whole races of Eldritch Abominations; from 3rd edition onwards, they have been increasingly linked with the Far Realm, [[Eldritch Location|an impossibly vast, incomprehensible place]] far beyond the cosmology of most ''D&D'' settings. A 3.5 sourcebook, ''Lords of Madness'', gave greater detail to the "Aberration" creature type, which is mainly used for such creatures (many of the weirder/most horrible Outsider-type creatures also count).
== Other Examples ==
** One of the various backstories of Asmodeus, the Lord of Nessus and King of Hell, is that he is actually one of these. What others see when dealing with him [[Fighting a Shadow|is actually an advanced illusion]]. Asmodeus' real body is that of a titanic, ''miles long'' serpentine creature who is still injured from being thrown into hell. Because he was some sort of [[Time Abyss|primordial entity who predated the Gods]], and who literally created the Nine Hells when the Gods threw him into them.
* ''[[Dungeons and Dragons|Dungeons & Dragons]]'' has whole races of Eldritch Abominations; from 3rd edition onwards, they have been increasingly linked with the Far Realm, [[Eldritch Location|an impossibly vast, incomprehensible place]] far beyond the cosmology of most ''D&D'' settings. A 3.5 sourcebook, ''Lords of Madness'', gave greater detail to the "Aberration" creature type, which is mainly used for such creaturesbeing, and (many of the weirder/most horrible Outsider-type creatures also count).
** The subterranean illithids (also known as mind flayers) are inhumanly dispassionate, squid-headed alien creatures with vast psychic powers who raise human cattle to feed on their brains. They prefer "wild" game, though, as unlike muscles, brains apparently taste better when they've been getting proper exercise. They, at least, are more humanly understandable than most Eldritch Abominations, though their physical form is ''definitely'' inspired by Cthulhu.
** One of the various backstories of Asmodeus, the Lord of Nessus and King of Hell, is that he is actually one of these. What others see when dealing with him [[Fighting a Shadow|is actually an advanced illusion]]. Asmodeus' real body is that of a titanic, ''miles -long'' serpentine creature who is still injured from being thrown into hell. Because he was some sort of [[Time Abyss|primordial entity whothat predated the Gods]], and whois literallystill createdinjured the Nine Hells whenfrom the Gods threwthrowing him into theman abyss so hard, it created the Nine Hells.
*** To make matters worse, the third edition gave us Mind Flayers of Thoon, illithids seriously twisted by a trip to the Far Realm (which, itself, is a breeding ground for [[Eldritch Abomination|Eldritch Abominations]]) who worship something known as Thoon. Their numbers include various constructs, Thoon Disciples, Shadow Flayers (mind flayers that can turn invisible), Madcrafters of Thoon (sluglike monsters that can spawn constructs), Thoon Infiltrators (former slaves infected by a Far Realm parasite that can imitate regular beings and create thralls), and Thoon Thralls (slaves that can ''blow themselves up''....really, these guys are legit).
** The subterranean illithids (also known as mind flayers) are inhumanly dispassionate, squid-headed alien creatures with vast psychic powers who raise human (and other two-legged) cattle to feed on their brains. They prefer "wild" game, though, as unlike muscles, brains apparently taste better when they've been getting proper exercise. They, at least, are more humanly understandable than most Eldritch Abominations, though [[Cthulhumanoid|their physical form]] is ''definitely'' inspired by Cthulhu.
*** Illithids aren't even naturally humanoid - they reproduce by [[The Virus|infesting]] humanoids with their larvae, which then take over and mutate the victim into a new mind flayer. Occasionally they manage to infest nonhumanoid creatures, such as dragons. And larvae that survive long enough without being implanted eventually become neothelids, gigantic tentacled worm-things with massive [[Psychic Powers]].
*** To make matters worse, the third edition gave us Mind Flayers of Thoon, illithids seriously twisted by a trip to the aforementioned Far Realm (which, itself, is a breeding ground for [[Eldritch Abomination|Eldritch Abominations]]) who worship something known as Thoon. Their numbers include various constructs, Thoon Disciples, Shadow Flayers (mind flayers that can turn invisible), Madcrafters of Thoon (sluglike monsters that can spawn constructs), Thoon Infiltrators (former slaves infected by a Far Realm parasite that can imitate regular beings and create thralls), and Thoon Thralls (slaves that can ''blow themselves up''.... really, these guys are legit).
*** Illithids aren't even naturally humanoid - they reproduce by [[The Virus|infesting]] humanoids with their larvae, which then take over and mutate the victim into a new mind flayer. Occasionally, they manage to infest nonhumanoid creatures, such as dragons. And larvaeLarvae that survive long enough without being implanted eventually become neothelids, - gigantic tentacled amphibious worm-like things with massive [[Psychic Powers]] and producing flesh-melting enzymes (that mindflayers use to "drill" skulls) that they can use as a [[Breath Weapon]]. How bad is this? Illithids experiment with implanting tadpoles in various creatures and, when these survive at all, occasionally produce servants by using [[Dumb Muscle|strong-yet-stupid hosts]] - but [[Even Evil Has Standards|allowing tadpoles to grow "overripe" till neoteny is a universal taboo]].
** Several kinds of demons in the game invite comparisons to Lovecraftian beasties as well, especially the various Obyrith subspecies: they've existed [[Time Abyss|since before the dawn of time]], often have incomprehensible biologies, and just glancing at one is enough to induce new phobias or temporary insanity. One of the oldest horrifies ''reality itself'' and can ''kill'' [[Brown Note|if you get a glance]] at [[You Cannot Grasp the True Form|its true form]].
*** While some Obyrith subspecies and especially demon lords have been present in the game for a very long time, the ''concept'' proper is relatively recent, and ironically not from any [[Wizards of the Coast]] product; the third-party supplement ''Armies of the Abyss'' by Green Ronin ([[Older Than They Think|which came out a few years prior to any first-party mention of obyriths]]) introduced the Qlippoth, inherently corrupt beings of Chaos and the original inhabitants of the Abyss, who created the first demons as slaves and playthings,; butthey were brought low by a devastating war against Order, followed by conquest and occupation by the Eladrin ([[Chaotic Good|celestial incarnations of Chaos]]), and a rebellion of their now more numerous demon slaves. This should sound more than a little familiar to those who know about the 3.5 backstory to the obyriths.
*** The obyriths recently showed up in 4th edition with a revised backstory. Whereas the other demon lords seek to eventually destroy reality, the obyriths have already succeeded at least once before. The obyriths crippled their home dimension and started it on the unstoppable path to complete oblivion before even bothering to work out how they would survive the end of their own reality. They escaped to another reality and inadvertently created the demon lords. Basically, both the obyriths and the new demon lords plot to destroy reality, escape to a new dimension before the previous dimension completely collapses, destroy that new dimension, escape to yet another reality, destroy that reality, and so on until there are no more realities left.
** The [[Epic Level Handbook]] for 3rd edition brought us the Abominations; malformed offspring of deities which desired to destroy all reality. Among the most horrific of them are the Atropal, which are the undead remains of stillborn godlings, as well as the Dream Larvae, who transform into something so scary that it can kill you with fear instantly the first time you look at it.
*** Also in the Epic Level Handbook are the pseudonatural creatures. Horrifying, tentacled, soul draining creatures from the aforementioned Far Realms the lesser of which can take on greater demons such as balors. Did Iwe mention they're ridiculously resistant to spells? If you come across a paragon (paragon creatures are the perfect formsform of a given creature) of a ''pseudonatural'' creature, suicide is your best bet. Almost a third of all the monsters in the Epic Level handbook are eldritch abominations, in fact; clearly the authors felt that there isn't much else that can challenge you when you're powerful enough to kill elder dragons and demigods.
** Then Thererhere's [[Genius Loci|Neth, The Plane That Lives. A whole freaking demiplane that is ALIVE]], introduced in The Manual of The Planes. It qualifies as both an [[Eldritch Abomination]] and an [[Eldritch Location]]., Thoughand the Far Realm suggests that it contains creatures possibly just as large or maybe even larger, leadingmaking this troper toit believepossible that Neth is one such native of the Far Realm that just so happens to have a portal to the Astral Plane inside itself. It learns by absorbing the denizens of other Planes that visit it.
**** In fact, almost a third of all the monsters in the Epic Level handbook are eldritch abominations; visibly the authors felt that there isn't much else that can challenge you when you're powerful enough kill elder dragons and demigods.
** Perhaps closest to the Lovecraftian mold are the aboleths,: giant psychic fishlike aberrations that dwell in the deepest, darkest parts of the world in unspeakable aquatic cities and have racial memories stretching back to before the births of many gods ([[Time Abyss|and maybe even the current universe]]). They can enslave people by sliming them; the slime turns skin transparent. Ironically, these monsters are terrified of the illithids, who they, have no recollection of ''despite'' their long memories. {{spoiler|That's because illithids are from the future, haverefugees nofrom recollectionthe destruction of their vast empire at the end of the universe's lifespan.}} 4e suggests that aboleths aren't even intelligent, thinking creatures; rather, everything they do is the result of a guiding, species wide instinct that is unfathomable by mortals.
** Then There's Neth, The Plane That Lives. A whole freaking demiplane that is ALIVE, introduced in The Manual of The Planes. It qualifies as both an [[Eldritch Abomination]] and an [[Eldritch Location]]. Though the Far Realm suggests that it contains creatures possibly just as large or maybe even larger, leading this troper to believe that Neth is one such native of the Far Realm that just so happens to have a portal to the Astral Plane inside itself. It learns by absorbing the denizens of other Planes that visit it.
{{quote|*** Aboleths have enough parallels to abominations of the [[Cthulhu Mythos]] that the question was directly addressed in the ''Lords of Madness'' sourcebook: "Readers will notice a thematic resemblance between the aboleths, the Elder Evils, and various creatures or beings found in the stories of H. P. Lovecraft. This is, of course, completely intentional.}}"
** Perhaps closest to the Lovecraftian mold are the aboleths, giant psychic fishlike aberrations that dwell in the deepest, darkest parts of the world in unspeakable aquatic cities and have racial memories stretching back to before the births of many gods ([[Time Abyss|and maybe even the current universe]]). They can enslave people by sliming them; the slime turns skin transparent. Ironically, these monsters are terrified of the illithids, who they, despite their long memories, have no recollection of.
** AbolethsThe aboleths are tooold arrogantenough to worshiphave anything,seen how all the modern day Gods came to power - but even they at least ''respect'' the beings they call the Five Elder Evils. These are [[Expy|thematically based on]] [[H.P. Lovecraft]] horrors, and include flames surrounding a body that will [[Go Mad Fromfrom the Revelation|drive you mad if you see it]] (if it does not kill you outright), a ball of sentient goo the size of a planet, and a drilling subterranean squid / centipede thing that appears to be eating its way very, very slowly through the crust of the planet. [[Brown Note|Whose feces will make your head go wonky if you get too close to it.]]
*** {{spoiler|That's because illithids are from the future, refugees from the destruction of their vast empire at the end of the universe's lifespan.}}
** Possibly the closest thing the aboleth have to a creator-deity is an example of this - Piscaethces the Blood Queen, who was first mentioned in ''Night Below'', named and expanded upon in ''Drizzt Do'Urden's Guide to the Underdark'', and further fleshed out in ''Lords of Madness''. An entity who embodies domination and oppression, she supposedly created the aboleths as a by-product of the interaction between her body and the physical world; the aboleths accept and even appreciate this.
** Aboleths are too arrogant to worship anything, but they ''respect'' beings they call the Five Elder Evils. These are [[Expy|thematically based on]] [[H.P. Lovecraft]] horrors, and include flames surrounding a body that will [[Go Mad From the Revelation|drive you mad if you see it]] (if it does not kill you outright), a ball of sentient goo the size of a planet, and a drilling subterranean squid / centipede thing that appears to be eating its way very, very slowly through the crust of the planet. [[Brown Note|Whose feces will make your head go wonky if you get too close to it.]]
*** It's not so much that they are arrogant, they are just older than pretty much all of the modern day Gods and have seen how they came to power. They pretty much view them as young upstarts who have no business messing with them or demanding worship from creatures far older then they are.
**** 4e suggests that aboleths aren't even intelligent, thinking creatures; rather, everything they do is the result of a guiding, species wide instinct that is unfathomable by mortals.
*** Aboleths have enough parallels to abominations of the [[Cthulhu Mythos]] that the question was directly addressed in the ''Lords of Madness'' sourcebook:
{{quote|Readers will notice a thematic resemblance between the aboleths, the Elder Evils, and various creatures or beings found in the stories of H. P. Lovecraft. This is, of course, completely intentional.}}
** Another subterranean race culled from Lovecraft are the kuo-toa, amphibian humanoids consciously modeled on the Deep Ones.
** Don't forget the ''[[Eberron|Daelkyr]].'' Extradimensionaland the Daelkyr, extradimensional invaders who mess with the fabric of reality [[For the Evulz|for shits and giggles]]. They also like to [[Evilutionary Biologist|mess with mortal biology like a kid plays with Play-Doh]]. For some reason, though, all of the six Daelkyr who were trapped on Eberron look like [[Humanoid Abomination|unnaturally handsome male humans]] [[Red Right Hand|with one feature changed]]. The Master of Silence, the Daelkyr [[Big Bad]] in the [[The Dragon Below]] Trilogy, has smooth skin where his mouth should be. According to [[Word of God]], however, the question is not to ask why daelkyr look so humanoid, and to ask why ''humanoids'' look so ''daelkyr''...
*** Don't forget the Daelkyr's unique minions and mutants. As well as the 'standard' Dolgrim, Dolgaunt and Dolgarr, [[Dragon (magazine)|''Dragon'' Magazine]] also gives them Akleu, Dolgrue, Kyra, Opabinia, Xenostelid and Xorbeast, each of which is its own flavor of ghastly.
*** For some reason, though, all of the six Daelkyr who were trapped on Eberron look like [[Humanoid Abomination|unnaturally handsome male humans]] [[Red Right Hand|with one feature changed]]. The Master of Silence, the Daelkyr [[Big Bad]] in the [[The Dragon Below]] Trilogy, has smooth skin where his mouth should be. According to [[Word of God]], however, the question is not to ask why daelkyr look so humanoid, and to ask why ''humanoids'' look so ''daelkyr''...
*** Speaking of Eberron, thereThere's also the Quori, horrifying monstrosities from the plane of dreams with very strong [[Psychic Powers]] (usually of the [[Mind Control]] or [[Mind Rape]] varieties) and the ability to possess mortals; they've already conquered/subverted almost an entire continent, and would really like to take over the rest...
** One of the last 3.5 books Wizards released is called "Elder Evils", which features a guide of how to create your ''own'' [[Cosmic Horror]]; it also updates/reimagines one of D&D's earliest published examples of this trope: Zargon, asa welltentacled asaberration severalrevered by a fanatical drug-cult in ''B4: The Lost City''. Several ''new'' examples of [[Big Bad]] Eldritch Abominations are introduced, including Ragnorra, the [[Mook Maker]] [[Space Whale]] with an [[Evilutionary Biologist]] streak; Pandorym, the living [[Forgotten Superweapon]] with a personality you don't want ''anywhere near'' a [[Forgotten Superweapon]]; Atropus the [[Omnicidal Neutral|undead planetoid]] (who is the quasi-sentient remains of the thing that birthed the universe); Kyuss, [[The Worm That Walks]] (that's his ''[[Exactly What It Says on the Tin|actual title]]''); and of course, [[Alien Invasion|the Hulks of Zoretha]].
*** Don't forget the Daelkyr's unique minions and mutants. As well as the 'standard' Dolgrim, Dolgaunt and Dolgarr, Dragon Magazine also gives them Akleu, Dolgrue, Kyra, Opabinia, Xenostelid and Xorbeast, each of which is its own flavor of ghastly.
*** Since most of said world-threatening Elder Evils described in the book are actually beatable (in some cases ''killable'') by non-epic (i.e. non-godlike) characters, quite a few cases of [[Did You Just Punch Out Cthulhu?]] can result. On the flipside, many of these cases are either: fighting the monster before they've fully awoken/recovered from crash impacts,; facing down a cult that was about to flood reality with beings like the one that just almost killed the party,; or taking down an alien weapon designed to soften us up for invasion.
** One of the last 3.5 books Wizards released is called "Elder Evils", which features a guide of how to create your ''own'' [[Cosmic Horror]], as well as several examples of [[Big Bad]] Eldritch Abominations, including Ragnorra, the [[Mook Maker]] [[Space Whale]] with an [[Evilutionary Biologist]] streak; Pandorym, the living [[Forgotten Superweapon]] with a personality you don't want ''anywhere near'' a [[Forgotten Superweapon]]; Atropus the [[Omnicidal Neutral|undead planetoid]] (who is the quasi-sentient remains of the thing that birthed the universe); Kyuss, [[The Worm That Walks]] (that's his ''[[Exactly What It Says on the Tin|actual title]]''); and of course, [[Alien Invasion|the Hulks of Zoretha]].
**** Atropus is a [[Genius Loci]], so you kill his aspect. The Leviathan wraps around the world, and all you can do is defeat minor aspects of it and put the thing back to sleep. Pandorym is probably the toughest being in the cosmos, so powerful that its stats (the strongest monster in the book) is only a fragment of its consciousness. Stats are not given for its fully released mind because it would be too much for the party, and when it unites with its body it's stronger than ''all the gods combined.'' You fight Ragnorra while she's regenerating from her crash-landing on the planet. Sertrous is fought after you force him to manifest in a weaker-than-normal form. Zargon has some very powerful abilities that only affect gods. Father Llymic, the Hulks of Zoretha, and Kyuss are all fought at their full power.
*** It also updates/reimagines one of D&D's earliest published examples of this trope: Zargon, a tentacled aberration revered by a fanatical drug-cult in ''B4: The Lost City''.
** 3.5 Edition also included the Alienist class. The class features made all your Summoning spells summon creatures from the aforementioned Far Realm, which took the forms of creatures you could normally summon, but took on a template that gave them more hit points, resistances, tentacles or other deformities, and the ability to shift into their "true(r) form" which scared everything like crazy. Further, your familiar became one of these creatures. Basically, you're calling tiny C'thuloid monsters. In addition to that, the caster who takes the class eventually starts ''becoming'' like one of these creatures, goes more then a little insane, and (with the timeless body class feature) is taken to the Far Realms by the unspeakable Eldritch Horrors when they would normally die of old age, specifically ''never seen again'' by people on the prime material plane. If you manage to reach the maximum level, you can cheat dying of age altogether, gain the "Outsider" trait and become a [[Humanoid Abomination]]. Your character grows a tentacle or two at this point.
*** Since most of said world-threatening Elder Evils described in the book are actually beatable (in some cases ''killable'') by non-epic (i.e. non-godlike) characters, quite a few cases of [[Did You Just Punch Out Cthulhu?]] can result. On the flipside, many of these cases are either fighting the monster before they've fully awoken/recovered from crash impacts, facing down a cult that was about to flood reality with beings like the one that just almost killed the party, or taking down an alien weapon designed to soften us up for invasion.
*** 4th Edition introduces an Origin classification for Eldritch Abominations called "aberrants". Naturally, any aberrant creature is almost guaranteed to have numerous tentacles or mind and reality-warping abilities -- usually both. 4E also has the Primordials -- a primeval race of elementals who ''created the universe'', and are powerful enough to ''destroy gods''. They would like nothing more then to [[The End of the World as We Know It|destroy said creation]], since as their nature as elementals dictate, they wish to continue an endless cycle of death and rebirth. Most mortals are perfectly fine with the world as it is now, especially since said death and rebirth would include them.
**** Atropus is a [[Genius Loci]], so you kill his aspect. The Leviathan wraps around the world, and all you can do is defeat minor aspects of it and put the thing back to sleep. Pandorym is probably the toughest being in the cosmos, so powerful that its stats (the strongest monster in the book) is only a fragment of its consciousness. Stats are not given for its fully released mind because it would be too much for the party, and when it unites with its body it's stronger than ''all the gods combined.'' You fight Ragnorra while she's regenerating from her crash-landing on the planet. Sertrous is fought after you force him to manifest in a weaker-than-normal form. Zargon has some very powerful abilities that only affect gods. Father Llymic, the Hulks of Zoretha, and Kyuss are all fought at their full power.
**** Also, given that the gods' (and primal spirits') ideals of stability are stated to be utterly alien and chimeric to the primordials, it can be argued that from the primordials' perspective, it's the ''gods'' who are the actual [[Eldritch Abomination|Eldritch Abominations]]s.
** 3.5 Edition also included the Alienist class. The class features made all your Summoning spells summon creatures from the aforementioned Far Realm, which took the forms of creatures you could normally summon, but took on a template that gave them more hit points, resistances, tentacles or other deformities, and the ability to shift into their "true(r) form" which scared everything like crazy. Further, your familiar became one of these creatures. Basically, you're calling tiny C'thuloid monsters. In addition to that, the caster who takes the class eventually starts ''becoming'' like one of these creatures, goes more then a little insane, and (with the timeless body class feature) is taken to the Far Realms by the unspeakable Eldritch Horrors when they would normally die of old age, specifically ''never seen again'' by people on the prime material plane. If you manage to reach the maximum level, you can cheat dying of age altogether, gain the "Outsider" trait and become a [[Humanoid Abomination]]. Your character grows a tentacle or two at this point.
*** Also 4E also gives Warlocks the Star Pact power source, which basically involves beseeching strange otherworldly creatures that lurk behind specific stars for power. A lot of fluff text suggests that they become a little unhinged. Furthermore, a ''Dragon'' Magazine supplement includes an Epic Destiny where you become one of these strange otherworldly entities. It also describes the aforementioned stars, and notes their "unnatural" qualities, particularly one that you're better off not looking at for long.
** 4th Edition introduces an Origin classification for Eldritch Abominations called "aberrants". Naturally, any aberrant creature is almost guaranteed to have numerous tentacles or mind and reality-warping abilities -- usually both.
*** Some of ''the stars themselves'' are Eldritch Abominations in 4th edition. And some of them have the ability to create avatars of their power, to the point where even ''black holes'' can create such avatars. [[Dark Is Not Evil|And at least one of those stars is good]]. While featuredFeatured in a ''Dragon'' article, Ulban the Messenger is a mostly benevolent comet god who wants to change the future-thus averting [[The End of the World as We Know It]], but his Star Spawn was featured in the Monster Manual Three, and oh looky, [[Oh Crap|it's evil aligned]].
*** 4E also has the Primordials -- a primeval race of elementals who ''created the universe'', and are powerful enough to ''destroy gods''. They would like nothing more then to [[The End of the World as We Know It|destroy said creation]], since as their nature as elementals dictate, they wish to continue an endless cycle of death and rebirth. Most mortals are perfectly fine with the world as it is now, especially since said death and rebirth would include them.
** While it mostly deals with Gothic horror, the ''[[Ravenloft]]'' campaign setting features an eldritch abomination in the form of {{spoiler|Gwydion the Shadow-Fiend, Darklord of the Shadow Rift. He became trapped between realities when a planar gate collapsed on him, and really, really wants out. His full appearance is unknown, but what has been seen causes even [[The Fair Folk]] to go mad.}} The Dark Powers, the force(s) that created Ravenloft itself, could also apply, since their actual nature, methods and motives are entirely unfathomable. As well, the Nightmare Court could qualify.
**** Also, given that the gods' (and primal spirits') ideals of stability are stated to be utterly alien and chimeric to the primordials, it can be argued that from the primordials' perspective, it's the ''gods'' who are the actual [[Eldritch Abomination|Eldritch Abominations]].
*** Regular old fiends (demons, etc.) were described pretty much in cosmic horror or eldritch abomination terms in ''Van Richten's Guide to Fiends'' for this setting. It didn't seem inappropriate. Horrifying creatures of great power and alien minds from other realities..'Ravenloft''.
*** Also 4E gives Warlocks the Star Pact power source, which basically involves beseeching strange otherworldly creatures that lurk behind specific stars for power. A lot of fluff text suggests that they become a little unhinged. Furthermore, a Dragon Magazine supplement includes an Epic Destiny where you become one of these strange otherworldly entities. It also describes the aforementioned stars, and notes their "unnatural" qualities, particularly one that you're better off not looking at for long.
** Cthulhu ''himself'' has an entry in the 1st edition Deities & Demigods supplement -- and the way 1st edition rules worked, a high enough leveled player character could, in fact, [[Did You Just Punch Out Cthulhu?|punch him to death.]].
*** ''The stars themselves'' are Eldritch Abominations in 4th edition. And some of them have the ability to create avatars of their power, to the point where even ''black holes'' can create such avatars.
** Also theThe Gibbering Mouther (and its 4E relatives, the Gibbering Abomination and the Gibbering Orb). The name alone is obviously inspired by Lovecraft.
*** [[Dark Is Not Evil|And at least one of those stars is good]]. While featured in a Dragon article, Ulban the Messenger is a mostly benevolent comet god who wants to change the future-thus averting [[The End of the World as We Know It]], but his Star Spawn was featured in the Monster Manual Three, and oh looky, [[Oh Crap|it's evil aligned]].
** While it mostly deals with Gothic horror, the ''[[Ravenloft]]'' campaign setting features an eldritch abomination in the form of {{spoiler|Gwydion the Shadow-Fiend, Darklord of the Shadow Rift. He became trapped between realities when a planar gate collapsed on him, and really, really wants out. His full appearance is unknown, but what has been seen causes even [[The Fair Folk]] to go mad.}}
*** The Dark Powers, the force(s) that created Ravenloft itself, could also apply, since their actual nature, methods and motives are entirely unfathomable. As well, the Nightmare Court could qualify.
*** Regular old fiends (demons, etc.) were described pretty much in cosmic horror or eldritch abomination terms in ''Van Richten's Guide to Fiends'' for this setting. It didn't seem inappropriate. Horrifying creatures of great power and alien minds from other realities...
** Cthulhu ''himself'' has an entry in the 1st edition Deities & Demigods supplement -- and the way 1st edition rules worked, a high enough leveled player character could, in fact, [[Did You Just Punch Out Cthulhu?|punch him to death.]]
** Also the Gibbering Mouther (and its 4E relatives, the Gibbering Abomination and the Gibbering Orb). The name alone is obviously inspired by Lovecraft.
** The First Edition was no stranger to Eldritch Abominations as well. Aside from the Nightmare creatures (like the Diaboli and the Malphera), whose physiology was utterly alien and horrific to humanity, there were also the creatures from the Vortex, a place beyond all dimensions and planes of existence who could cause inexplicable phenomenons with their mere presence. Even the [[Physical God|Immortals]] are afraid of such things.
* The [[Forgotten Realms]] has three Elder Evils. Ityak-Ortheel the Elf-Eater was created when the blood of the orc god Gruumsh and the elven god Corellon Larethian merged. Its appearance is Lovecraftian-inspired (a massive body supported by three legs, tentacles everywhere) It lives in between the planes and is occasionally released by mad cultists (mostly of Malar) to, well, eat elves. And anything else in its way, of course, but it takes pleasure in destroying elven towns and cities and slowly devours them over hundreds of years. The second is Kezef the Chaos Hound, who appears as a massive, skinless hunting dog, its coat covered in maggots. It hunts for the Faithful, those who worship a god, and kills them, and then the maggots swarm over the body before returning to Kezef. The soul of the person slain is utterly destroyed, and not even the gods can bring them back. It also [[Does This Remind You of Anything?|bit the hand off Tyr when the gods were trying to chain Kezef down]]. The third is Dendar the Night Serpent, a serpent several hundred feet long that came into being when the first creatures had a nightmare. It feeds on (and causes) nightmares of every sentient being in the world. As far as Eldritch Abominations go, Dendar serves a somewhat useful purpose: if she wasn't around, people would remember every nightmare they've had in exact, excruciating detail, never wanting to sleep again, for fear of adding to their terror.
* [[Greyhawk]] has a few of these as well:
** The most horrifying example is Dread Tharizdun, a monstrosity that threatens all of existence and that the rest of the gods were forced to cooperate to imprison. Since 3E, Dread Tharizdun has also evolved to become a more general Abomination for the whole D&D cosmology.
** Another example is the Elder Elemental God, a bizarre entity that, from what little we see of it, is all tentacles, eyes and sluglike bodies. Worshipped by some particularly depraved drow, some people think that the god is in fact another form of Dread Tharizdun, although canon remains unclear on the issue.
** An entity that actually exists on Oerth itself is the Mother, a bizarre entity served by a colony of degenerate and inbred humans who found it while they fled the destruction of their old empire. Physically, the Mother looks like a large mass of disgusting white ooze that slithers across the walls, floor and ceiling of the caverns it inhabits, with the ability to drain the life out of anything it makes physical contact with. Unlike the other examples, it's possible for the [[Player Characters]] to actually [[Did You Just Punch Out Cthulhu?|punch the Mother out]], as it's mentioned in one of the adventure ideas provided by [[Gary Gygax]] in the original 1983 Greyhawk boxed set.
* The [[Psychic Powers|psionic]] Slarecians of the third-party (by a [[White Wolf]] subsidiary, unsurprisingly) ''[[Scarred Lands]]'' setting. They're revealed to originally have been beings of pure thought, who were trapped in the world as it was forming, and now they want out. They've decided the only way to do that is to completely destroy the world. The guide book detailing them goes into details of their various experiments during their time on the world Scarn, which, befitting their origins, are pretty damn weird.
** To a lesser extent, the Titans, the original rulers of Scarn. While they usually appear humanoid, and can easily interact with mortals without driving them insane, they're also powerful to the point of not having statistics, they usually see mortals as irrelevant, and their mindsets are incomprehensible.
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** Sixth, well, apart from Gugs, plenty other Mythos creatures found their way to the setting, such as the [[Blob Monster|Shoggoths]], [[Clock Roaches|Hounds of Tindalos]] and [[Humanoid Abomination|Denizens of Leng]]; in fact, [[Eldritch Location|Leng]] is [[Another Dimension]] that has infrequent bleedovers with Golarion, [[Reality Is Out to Lunch|with obvious results]].
* Naturally, Chaosium's ''[[The Call of Cthulhu]]'' game is just ''full'' of them. One of the basic stats of PCs, along with the normal STR, DEX, CON, WIS, INT and such, is SAN. That's ''[[Sanity Meter|Sanity]]''. It's arguably the most important single stat unless you ''want'' to keep rolling up new characters.
** And, driving the trope home, increasing your Cthulhu Mythos skill ''directly'' [[Driven to Madness|reduces the extent to which]] [[Go Mad Fromfrom the Revelation|your lost Sanity]] can be regained. [[Things Man Was Not Meant to Know]] indeed.
** There's also a board game based on Call of Cthulhu by [[Fantasy Flight]] called ''[[Arkham Horror]]'' which has tokens for hit points, knowledge of other worlds, and (you guessed it) sanity. Every turn, there's a high chance of a gate opening to another universe, and as more gates open, more monsters come flooding through ... and as the game progresses, the Doom Count slowly rises. If it gets high enough, the Old One (Cthulhu or one of his cousins) appears and the players have to battle it. (Each [[Eldritch Abomination]] has special powers -- Azathoth's power is "if summoned, the game is over. [[Rocks Fall, Everyone Dies|Azathoth destroys the world.]]")
*** And now there's spinoff game ''Mansions of Madness'', which is contained in a compact [[Haunted House]] format.
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* In the world of ''[[Earthdawn]]'', the cyclical ebb and flow of magic periodically allows Horrors to slip from their own dimension into the world and devour anything that moves. If you're lucky, they will devour your body before they start on the good stuff. Luckily for the world, [[The Magic Goes Away|magic energies are on the decline]], so the survivors the last cataclysm the Horrors caused have just to outlast their ability to keep existing in our world for a generation or two before they're all gone.
** ''[[Shadowrun]]'' is more or less on the opposite end of the scale from ''[[Earthdawn]],'' with ''Shadowrun'' a world where [[The Magic Comes Back|magic is on the increase]] and the Horrors not terribly far behind. While there's at least one group working to speed the process, there's also [[Our Presidents Are Different|others]] working to delay things, with the hope that this new-fangled technology thing can prevent [[The End of the World as We Know It]].
* In [[White Wolf]]'s ''[[Old World of Darkness]]'', Cosmic Horror is not the central theme of the game, but the authors love to incorporate Eldritch Abominations from beyond time and space into the setting, whose presence corrupts souls, drives people insane, or warps reality. Included in this list are the various unearthly patrons of the Nephandi from ''[[Mage: The Ascension]]'', the Fomorians from ''[[Changeling: The Dreaming]]'', the Neverborn Malfeans from ''[[Wraith: The Oblivion]]'' (and Grandmother from ''[[Orpheus]]''), and the Earthbound from ''[[Demon: The Fallen]]''. ''[[Vampire: The Masquerade]]'' has a lot less of this... although the Tzimisce and GangrelGanyugrel antediluvians now ''resemble'' these, they started out human.
* And then there's the ''[[New World of Darkness]]'', published as Lovecraft's works are getting more influential...
** Abyssal entities from ''[[Mage: The Awakening]]'' come from what could best be described as an "anti-universe," a world that lives by rules wholly antithetical to those of Earth. Truly, however, the most horrifying thing about Abyssal entities is that the idea that beings of the Abyss always take such predictable -- horrifying and maddening, but predictable -- forms as "monstrous, unclean abomination" is actually a comfortable lie that Mages tell themselves to hide from the fact that the Abyss is, in fact, [[You Cannot Grasp the True Form|in no way as banal and quantifiable as that]].
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*** There's also the Nemesis Continuum. It's the [[Mad Scientist|scientific]] [[Cosmic Horror]] to the Prince's [[Mad Artist|perversion of the humanities]]. It's an altered set of the laws of physics. Bits of the material world it contaminates are [[Reality Is Out to Lunch|twisted]]; what if anything green was suddenly boiling hot, and the speed of light was slower than the speed of sound? [[It Got Worse|It gets worse.]] The Nemesis Continuum is summoned by intelligent scientists "accidentally" (the book says that most proofs are found through indirect interference by [[Eldritch Abomination|acamoth]]) finding a proof for it, which then becomes true. And they become obsessed with finding more proofs. The best part? The Nemesis Continuum is apparently [[Hyperspace Is a Scary Place|the physical laws of the Abyss itself]], so to fight it on its own level, ''you probably need to infect yourself with them''. By the way, [[The Virus|it's also easier for a scientist to explain and thus prove a proof once he understands it...]]
** The [[Sourcebook]] ''Summoners'' includes some other examples, such as the chthonians of the Underworld (known as the "neverborn" since they exist in the realm of the dead, but cannot be reliably said to have ever been alive) and certain Supernal beings. Said Supernal beings include the [[God in Human Form|Ochema]], avatars of the [[Big Bad|Exarchs]] in ''Seers Of The Throne''. [[Humanoid Abomination|Sure, they look]] [[Pride|(and act)]] [[Humanoid Abomination|like people]], [[Starfish Aliens|but look at them with Mage Sight]]... Unlike many examples, this is actually because they're ''less'' corrupted than everything else: [[Crapsack World|The Fallen World]] simply [[Divide by Zero|can't handle]] [[Heaven|Supernal]] beings like them... Although they stay significantly longer than and don't cause unintentional damage like Abyssal creatures, since they're ''supposed'' to be a part of the natural order of reality.
** In addition to mentioning the above Chthonians, ''[[Geist: The Sin Eaters]]'' features Kerberoi -- wholly alien in mindset, bizarre in appearance, and nearly unstoppable, they exist solely to enforce the Old Laws of the Dead Domains. Geists can also border on this -- they're universally completely or near-completely alien in mindset, and varying degrees of bizarre in appearance.<br /><br />The supplement ''Book of the Dead'' introduces the Leviathan, the Kerberos of the Ocean of Fragments, who pretty well embodies this trope. It's an [[Giant Swimmer|impossibly vast sea creature]] of some sort -- it's assumed to be a [[Everything's Squishier with Cephalopods|cephalopod]], but that's just because it has tentacles; it's too big for anyone to ever see enough of it to make out its true form. ''Every'' human in the world has had nightmares of it lurking beneath them in an endless ocean, even if they've forgotten them. It cannot be killed or placated, any more than the tide or any other force of nature, and stats are provided solely for the purposes of escaping it or inconveniencing it enough to drive it off temporarily. Fortunately, it's rarely seen -- to the point that most people think the Dead Dominion's only other notable inhabitant, the Admiral, is actually its Kerberos.
** The supplement ''Book of the Dead'' introduces the Leviathan, the Kerberos of the Ocean of Fragments, who pretty well embodies this trope. It's an [[Giant Swimmer|impossibly vast sea creature]] of some sort -- it's assumed to be a [[Everything's Squishier with Cephalopods|cephalopod]], but that's just because it has tentacles; it's too big for anyone to ever see enough of it to make out its true form. ''Every'' human in the world has had nightmares of it lurking beneath them in an endless ocean, even if they've forgotten them. It cannot be killed or placated, any more than the tide or any other force of nature, and stats are provided solely for the purposes of escaping it or inconveniencing it enough to drive it off temporarily. Fortunately, it's rarely seen -- to the point that most people think the Dead Dominion's only other notable inhabitant, the Admiral, is actually its Kerberos.
** The [[Fair Folk|True Fae]] of ''[[Changeling: The Lost]]'' deserve a mention. Now, they're more recognizable than their stablemates above, capable of great [[Pride]], vanity and twisted creativity, but they are ultimately alien, incredibly powerful and terrifying beings with [[Evil Cannot Comprehend Good|no concept of empathy, kindness or selflessness]], capable of rending souls and striking pacts with aspects of reality itself, and within their [[Reality Is Out to Lunch|home dimension]] they are capable of [[Reality Warper|just about anything]], and can twist their kidnapped human subjects to meet their needs. That they happen to have inspired [[Fairy Tales]] perhaps only makes them ''more'' frightening. And do you wanna know how they're born? {{spoiler|[[And Then John Was a Zombie|No. No, you don't.]]}}
** The sourcebook ''Second Sight'' has a pretty good chapter on building your own abomination, a [[Misanthrope Supreme]] or [[Fallen Hero]] to serve as their high priest, and a cult to worship them. The creation example is a being of dissonant sound. (Although one suggested weakness for this being -- music of unity -- seemed uncannily reminiscent of ''[[Ghostbusters]] 2''.)
** BIGA '''major spoiler''' for ''[[Hunter: The Vigil]]'' spoileris hidden here: {{spoiler|The Cheiron Group is run by ten of them, with [[Humanoid Abomination|illusions of human beings]] to let them interact with people. It's the Storyteller's choice whether they're working to defend our world or are planning to exploit it for everything we've got.}}
** ''[[Genius: The Transgression]]'' has the Cold Ones, entities living at the end of time, who'd like to go back and experience things like heat and movement. Mages also view geniuses as examples of this - bizarre cosmic intelligences of unknown motivation and origins who simply look human.
* [[White Wolf]]'s ''[[Exalted]]'' has some bizarre entititesentities which originated in the [[Primordial Chaos|chaotic non-place]] outside of reality itself.
** There are several vast armies of insane, unreal things "out" there positively ''itching'' to roll up reality like a carpet and devour the souls of the living. And these things are the setting's [[The Fair Folk|elves]]. Since this is ''Exalted'', it's the player characters' job to [[Did You Just Punch Out Cthulhu?|punch every last one of them in the face with the power of their undiluted, shiny awesomeness.]]
** The Primordials came out of said [[Primordial Chaos]] and ''built'' Creation, with all its gods to take care of it, so that they had time to [[Memetic Mutation|smoke magical crack.]]. Their minds are so vast that they're divided between entire hierarchies of multiple souls, each of which has a mind of its own and multiple lesser souls with minds of ''their'' own.
*** Most of the Primordials that didn't get killed are now the Yozi, [[Demon Lords and Archdevils|demon princes]] who have had their very beings and souls turned inside out and who live in [[Genius Loci|the broken body of their leader]]. They wish to turn Creation into Hell as part of a rather demented plan to escape their prison by expanding it.
*** The Neverborn are ''dead'' Primordials that you have to meet face to architecture. Killing them broke the universe and shat the entire Underworld into being.
*** Autochthon, a living non-Yozi Primordial, is a giant hollow machine-deity approximately the size of a planet, mostly made of steampunk (and he's a good guy. Sort of.)
*** The three kinds of Primordial Exalted -- Alchemicals, Infernals and Abyssals -- are gradually evolving into something closer to their patrons. Alchemicals gradually turn into cities, but the others have only existed about three years and as such have had nowhere near enough time to turn into... whatever it is they end up becoming.
*** ''Return of the Scarlet Empress'' revealed Yozi charms which define the ability of Primordials to exist in their [[Genius Loci|worldform jouten]].<ref>Technically, ''all'' of a Primordial's jouten are defined by charms (as are all of their capabilities and personality aspects). The most accurate way to describe a Primordial is as a sentient collection of charms built around a central theme.</ref>. Which a Green Sun Prince can learn. Which means that ''[[Transhuman Aliens|every Green Sun Prince is actually an infant Primordial]]''.
*** To up the fun, PDF supplement ''The Broken-Winged Crane'' gives the Green Sun Princes another path to transcendence, the Heresy charms. Instead of turning yourself into a world, you gain the ability to create worlds within yourself.
*** Did we also mention that once the Exaltation shard becomes redundant, it is released to be implanted in another Infernal...?
* The Greater Titans of ''[[Scion]]'' are beyond mortal ken. They're beyond ''divine'' ken. They are so divorced from reality [[Logic Bomb|(despite being incarationsincarnations of its primal concepts)]] that they had to divide their power among Avatars just to have a clue what they were doing., Eachand each one is its own internal world.<br /><brThe />Worstworst of the lot, though, is Hundun, the Titan of Chaos. It alone of the Titans couldn't be bound, for doing so requires definition - and Hundun ''cannot be defined''. An easy way to enter Hundan is to have a God become the Void, the living embodiment of all things chaotic... and then jump in.
* In the [[Tabletop Game]] ''[[Monsters and Other Childish Things]]'', one of the types of monsters used in its dark and twisted take on [[Mons]] are Eldritch Abominations. The non-statted sample monster Dewdrop is an Eldritch Abomination take on a unicorn, while one of the statted sample monsters is a Lovecraftian monstrosity merged with a teddy bear named [[Shout-Out|Yog-So`'Soft]]. Both these and the more "normal" monsters tend to cause bouts of panic and madness in people who see them as well, further adding to it. There are also a few non-[[Mon]] antagonists that are also abominations.
* In ''[[The Whispering Vault]]'', the player characters are all minor Eldritch Abominations who act as a "police force" that apprehends and retrieves other abominations who have illicitly made their way to Earth. {{spoiler|Reality is also literally [[All Just a Dream]] cooked up by those abominations who haven't gone rogue.}}
* ''[[Warhammer 4000040,000]]'' has the Chaos Gods and their Daemons who reside in [[The Legions of Hell|Thetheir Daemons]], who reside in [[Hyperspace Is a Scary Place|The Warp]].
** The Enslavers, who at first take on almost comprehensible forms of cyclopean octopi and swim in the warp currents. Seem kind of cute until you realize that even the hiveminded Tyranids and other creatures of the warp like Daemons have trouble with them.
** While the Tyranids may seem more like a [[Horde of Alien Locusts]], the utterly alien nature of said [[Hive Mind]] and the metaphysical effects of a Hive Fleet's presence (the Shadow in the Warp, which screws with communication, sensors and navigation and causes insanity in psychically sensitive beings) is rather telling. And at one point it was hinted that they were running from [[Always a Bigger Fish|something even worse]].
** The original ''[[Warhammer Fantasy Battle]]'' has the Gods of Law, which are arguably more inhuman and, should the unlikely case of their victory occur, will turn the world into a stillborn reality where no change of any sort occurs. This is particularly more true to [[Light Is Not Good|Alluminas]], whose requirements for his worship are extremely bizarre, and who can cast a light that makes anything it touches unmoving and unchanging.
* ''[[Magic: The Gathering]]'':
* ''[[Magic:* The Gathering]]'' has the "Horror" and "Nightmare" creature types. Not all of them fall under this trope, but a fair number do. For example, the [http://www.wizards.com/mtg/images/tcg/products/alarareborn/oz5ev5t1ru_EN.jpg Nemesis of Reason]. As well, there's [http://www.wizards.com/magic/images/mtgcom/arcana1000/1119_maritlagetoken.jpg Marit Lage], an ancient, betentacled [[Sealed Evil in a Can]]. The card [https://web.archive.org/web/20081203141522/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=121155 Dark Depths] allows you to ''unseal'' her.
** For those who don't play MtG, a brief explanation: The deck, generally consisting of 60 cards, represents the player's spell reserve and memory remaining. So, effectively, everytime the Nemesis of Reason even ''looks'' at you funny, you ''lose one sixth of your mind''. No questions. And Marit Lage? She is 20 times as strong and resistant as one of the heroes who defeated the ''Empress of Fae'' in one of the more recent sets, gameplay wise.
*** ToFor clarifythose furtherwho don't play MtG, a brief explanation: The player's role is that of a Planeswalker, one of the most powerful kinds of beings in existence. The deck, generally consisting of 60 cards, represents the player's spell reserve and memory remaining. So, effectively, everytime the Nemesis of Reason even ''looks'' at you funny, you ''lose one sixth of your mind''. No questions. And Marit Lage? She is 20 times as strong and resistant as one of the heroes who defeated the ''Empress of Fae'' in one of the more recent sets, gameplay wise. The starting life total is sufficient to survive multiple attacks from [[Kraken and Leviathan|Leviathans, Kraken]] or [[Instant Awesome, Just Add Dragons|Ancient Dragons]]. - Marit Lage will kill you in ''[[One-Hit Kill|one hit]]''.
*** The fluff for the ''Zendikar'' block strongly hints at the existence of an ''entire race'' of Cosmic Horrors called the Eldrazi, all of which got locked away inside planets by a coalition of aforementioned planeswalkers. The name of the final set in that block? [[Oh Crap|Rise of the Eldrazi]].<br />The (comparatively) good news is that this is probably localized for now to Zendikar, and (hopefully) will be stilled there by Jace and/or Chandra. Still, there's something very unsettling about them. In M:tG, everything except lands and artifacts have at least one out of the five colors of mana associated with them; those mana colors define what aspects of reality they are most attuned to. Lands, meanwhile, almost always supply mana, and when colorless mana is supplied, that usually means mana too raw to have a particular slant; think of "colorless" as actually meaning "no particular attunement to a specific aspect of existence". The Eldrazi in question? ''They don't '''have''' a color.'' And no, they're not artifacts (the only type of colorless spell card until then). They're alien to ''the structure of the known multiverse''. And if that Annihilator keyword is anything to go by, wherever they go, a bit of the multiverse there gets destroyed. And to think that they were once worshipped as the main gods of Zendikar...
**** Now that the whole set has been revealed and released, there are THREE Mythic Rare Legendary Eldrazi: Kozilek, Emrakul and Ulamog. These can't be killed permanently unless you exile them since as soon as they hit your graveyard from anywhere, you shuffle your entire graveyard into your deck. There are six more non-Legendary Eldrazi, the smallest of which is a 7/7 and is COMMON. Of these six, 2 are common, 2 are uncommon, and 2 are rare. All of them have the Annihilator ability. Plus there are several cards that create Eldrazi Spawn (small creatures that can be sacrificed for mana to help cast the big guys). And there are four non-creature colorless Eldrazi spells with considerable power. Notably, the mythic rare ''All is Dust'' [[Kill'Em All|destroys everything that has a color]] and the rare ''Eldrazi Conscription'' [[One-Winged Angel|turns any creature into an extremely powerful Eldrazi]].
** Of course, there was the original [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2093 Cosmic Horror] if you go WAAAAAY back to the ''Legends'' expansion. The art says it all.
** The "Horror" creature type was actually used as a grab-bag for a blend of vat-grown monsters, demons, experiments [[Gone Horribly Wrong]] ([[Gone Horribly Right|or worse]]), and other creatures that shouldn't have been for various reasons. That said, many are indeed unbelievably horrific things that will burn your sanity.
* The Lords of Cthul from ''[[Monsterpocalypse]]'' are the Cthulhu-esque, Godzilla-sized avatars of powerful extradimensional monsters... who get [[Did You Just Punch Out Cthulhu?|bodyslammed]] regularly.
* The Unspeakable One from the Freedom City ''[[Mutants and Masterminds]]'' setting. (It also provides Golden Age stats for an eldritch entity, although that barely qualifies - it may ''look'' like Cthulhu, but it doesn't drive you mad simply from looking at it.)
* ''[[GURPS]]: Fantasy'' treats Tiamut as this, giving stats for a minor avatar of hers that whileisn't not particularly odd looking (it's an enormous dragon with four eyes) but can still cause terror from just looking at it. Said avatar automatically regenerates every year, making the effort of trying to kill it futile. To get rid of it permanently you'd have to track down and kill the real Tiamut... who is half the size of the universe (about 2.24* 10^18 [[Hit Points]]) so good luck with that. There's even a Lovecraft quote after the stat block.
** ''GURPS'' has a few more from diffetent settings and splatbooks: ''GURPS: Cabal'', with its cosmology based on the qabbalah's Sephirot has the creatures of Qlipoth and its Ur-Lords, ''Creatures of the Night'' has the godlike Betweeners, the force called "[[Dark Is Evil|the darksome]]" which is responsible for the creation of the literal organ-farmer [[Split Personality|Darklings]], and many of the non-undead creatures described, a few licenced settings (like ''Cthulhupunk'' and ''[[War Against the Chtorr]]'') have their own native abominations, and ''Infinite Worlds'', the meta-setting that ties [[The Multiverse]] together, not only makes ''all'' the previous settings inter-accessible, but also has at least one world (Taft-7) where humanity never evolved in the first place because of Great Old One (or similar) influence 50 million years back- and although they're long gone, they left enough "Fun Stuff" behind (and the risk of attracting their attention is great enough) for the agencies overseeing interdimensional travel to quarantine the world from any travel there whatever the reason.
* Spoofed in ''[[Pokethulhu]]''. Yes, there are hideous, evil non-Euclidean critters. But you can tame them and use them as [[Mons]] (and they still drive you to insanity).
* While [[Humans Are Cthulhu|our nature]] in ''[[Kult]]'' allow us to kick most super beings with ease once awakened, the Forgotten Gods are different stories. These beings represent principles incomprehensible to humanity and powerful enough that they do not even care about the plans of the [[God|Demiurge]] or [[Satan|Astaroth]].
* ''[[Cthulhu Tech]]''. An RPG set about 80 years in the future after the Mi-go (or rather, [[Spell My Name with an "S"|Migou]]) have attacked earth and the Great Old Ones are stirring. It combines [[H.P. Lovecraft]] with [[Neon Genesis Evangelion]] of all things (what with the gigantic biological weapons called Engels that pilots mentally sync to and ride in their spines).
** It also throws ''[[Guyver]]'' into the mix, with [[Cosmic Horror]] [[Expy|Expys]] of Guyvers and Zoanoids (you can actually play the former).
* ''Dragon Warriors'' brings us Balor, the god of darkness. ABalor is a humanoid being, but of such immense size and power that he can rampage across the world unstoppably. It's a good thing that he's [[Sealed Evil in a Can|entombed in magical ice.]]. His cultists, [[Elemental Powers|the Darkness Elementalists,]], are granted some of the best elemental spells.
** FromThe the''Blood sameSword'' settingcampaign and series, set in the same universe as ''BloodDragon SwordWarriors'' campaign/series, reveals that there are others, such as a trio of truly hideous demon-things that were worshipped in the [[Fantasy Counterpart Culture|Middle-East equivalent]] before the spread of their [[Crystal Dragon Jesus|Crystal Dragon Islam]], and [[Evil Sorcerer|the Archmagi of Krarth]], whose return from the void between the stars to their ruined fortress of Spyte heralds [[The End of the World as We Know It]]; the battle againtagainst just ''ONE''one''''' Archmagus is [[Climax Boss|the hardest fight in the series]].
* ''[[Yu-Gi-Oh! (Tabletop Game)|Yu-Gi-Oh!]]'' [[Trading Card Game]]:
* The ''[[Yu-Gi-Oh!]]!'' TCG gives us the Alien archetype of monsters, the two strongest of which are [http://yugioh.wikia.com/wiki/Cosmic_Horror_Gangi%27el Cosmic Horror Gangi'el] and [http://yugioh.wikia.com/wiki/Cosmic_Fortress_Gol%27gar Cosmic Fortress Gol'gar]. Not quite as unspeakably horrible as some other examples, but still pretty terrifyingly-hideous nonetheless.
** The [https://yugipedia.com/wiki/Alien Alien] archetype has a handful of examples: [http://yugipedia.com/wiki/Cosmic_Horror_Gangi%27el "Cosmic Horror Gangi'el"], [http://yugipedia.com/wiki/Cosmic_Fortress_Gol%27gar "Cosmic Fortress Gol'gar"] and [https://yugipedia.com/wiki/Cosmic_Slicer_Zer%27oll "Cosmic Slicer Zer'oll"]. "Aliens" themselves mostly avert this - though [[Reptiles Are Abhorrent|classed as Reptile-type]], the ones that aren't reptilian in appearance tend to be more along the lines of [[The Greys]], and neither type tends to reach "eldritch" levels of abominable.
** Worm Zero is a giant moon size thing that looks like it has multiple heads sprouting out of itself, going by its effects, it can erase monsters by assimilating them, implant some hive mind knowledge into its user, or give birth to a worm. Said worms could also qualify, given their origins.
** The [https://yugipedia.com/wiki/Worm "Worm"] archetype of [[Light is Not Good|LIGHT attribute]] Reptile-type monster qualifies far more easily. According to [[Yu-Gi-Oh! (Tabletop Game)/Metaplot/Duel Terminal|Duel Terminal material]] and [[All There in the Manual|Master Guide 3]], they came from [https://yugipedia.com/wiki/W_Nebula_Meteorite organic matter clinging to meteorites], and [[Starfish Aliens|mutate to evolve and fit their environment]]; they are actively invasive, and [[Horde of Alien Locusts|consume as much as they can on the planets they come across]]. The Duel Terminal "Worms" are each named for a single letter of the alphabet, and feature appropriately bizarre and grotesque designs, particularly the massive [https://yugipedia.com/wiki/Worm_Zero "Worm Zero"]. In Duel Terminal storylines, their invasion interrupts a long-standing war between various factions, who are [[Enemy Mine|forced into a truce and alliance]] to take on the otherworldly threat - the [https://yugipedia.com/wiki/Ally_of_Justice "Ally of Justice"] is the name of an organization formed from the four most powerful tribes, and is also the name given to the [[Dark Is Not Evil|DARK attribute]] [[Mechanical Lifeforms|Machine-type]] monsters that were developed specifically to counteract them.
** One of Pegasus' signature monsters, [http://yugioh.wikia.com/wiki/Relinquished Relinquished] could also qualify. Its main gimmick is assimilating an enemy monster into its body, taking on its stats, and using it as a meatshield in the event that it might be destroyed.
** One of Pegasus' signature monsters, [http://yugipedia.com/wiki/Relinquished "Relinquished"], definitely qualifies - it also has Fusion forms in [https://yugipedia.com/wiki/Thousand-Eyes_Restrict "Thousand-Eyes Restrict"] and [https://yugipedia.com/wiki/Millennium-Eyes_Restrict "Millennium-Eyes Restrict"], and a later Link Monster retrain, [https://yugipedia.com/wiki/Relinquished_Anima "Relinquished Anima"]. Its Japanese name is literally "sacrifice", and it and related monsters share the appearance of a... ''thing'' with two arms extending from a ''very vaguely'' humanoid body that has a mask-like "face" and [[Cyclopean Creature|a single eye on a protruding stalk]]. Their main gimmick involves assimilating an enemy monster into its body, taking on its stats, and (minus "Anima") using it as a meatshield - defeating "Relinquished" or "Restrict" in battle simply destroys the equipped monster instead, and in the former case [[Liquid Assets|deals damage to the attacking player as well as the defender]].
** And then there's [http://yugioh.wikia.com/wiki/Fusion_Devourer Fusion Devourer]. Just look at the face-tipped tentacles.
** [http://yugipedia.com/wiki/Fusion_Devourer "Fusion Devourer"] is a beast with several face-tipped tentacles extending from its head; the faces themselves are contorted in anguish and despair.
* SpoofedCthulhu shows up as a monster in the original ''[[Munchkin (game)|Munchkin]]'' game. The Cthulhu stand-alone ''[[Munchkin (game)|Munchkin]]'' set and its expansion, ''The Great Cowthulu.'', Itspoof this and addedadd a new dimension to the game in the form of the players being able to become cultists. And- and if everyone in the game became a cultist, the game was over as Cthulhu won. Also, one of the monsters featured is the very cute Chibithulu. Cthulhu also shows up as a monster in the original ''[[Munchkin (game)|Munchkin]]'' game (based on Dungeons and Dragons).
** Now with aA second expansion, based on [[The Unspeakable Vault of Doom]], features more examples of these with artwork by the webcomic's artist! [[Catch Phrase|Yum Yum!]]
* ''[[Betrayal at House on the Hill]]'' has, as one of its 'haunt' scenarios, 'The Stars are Right'. Just guess what survivors are trying to stop, and what the traitor is trying to do.
* ''[[Unknown Armies]]'' {{spoiler|deliberately subverts this trope, at least in a way. What's scary about the universe isn't that it's so alien and vast and inhospitable to humans. What's truly scary is that}} [[Arc Words|You Did It.]] .
* [[Precursors|The Ancients]] in ''[[Traveller]]''. {{spoiler|Especially Grandfather, who uplifted the rest, and exterminated them by himself after [[You Have Outlived Your Usefulness|they outlived their usefulness]].}}
* The [[Mad God|Mad Gods]]s from ''[[Witchcraft]]''. When they intrude on our reality, they spread [[The Corruption|taint]], which causes [[Body Horror|mutations]], [[Go Mad Fromfrom the Revelation|madness]] and [[Reality Is Out to Lunch|a weakening of the veil separating universes]], potentially allowing more to come through. In the follow-up game ''Armageddon'', a [[Religion of Evil]] dedicated to one of them called the Leviathan is currently trying to conquer the world in its name; [[It Got Worse|it's about halfway done]]. You know it's bad when most angels and demons get to the conclusion that [[Enemy Mine|they have to work together if they want any chance of stopping it.]]
* ''[[Eclipse Phase]]'': Encountering ''any'' alien life triggers a stress check, and the only canon sapient species that transhumanity has contacted resemble [[Starfish Aliens|giant slime molds]]. And then there's the [[Deus Est Machina|Seed AI]] that can potentially achieve god-like intelligence and the effects of some strains of the [[The Virus|Exsurgent virus]] are not [[Body Horror|pretty]].
** Warning,There's GMalso an example that should only infobe known to [[Game Master]]s aheadrunning sessions: {{spoiler|the ETI, [[Abusing the Kardashev Scale For Fun and Profit|a Kardashev III or maybe IV entity]] that created the Exsurgent Virus. Described as being [[Time Abyss|eons old]] and capable of megascale engineering with an understanding of physics, matter, energy, and universal laws that makes all of transhuman knowledge seem insignificant. And for some reason, it has seeded the galaxy with probes that infect near-singularity intelligences with civilization -destroying viruses.}}
* In Glorantha (as seen in [[Rune QuestRuneQuest]] and other sources), Chaos is like this. One major empire has an enslaved Chaos god/demon/thingy called the Crimson Bat. It's huge, it flies, it is covered with eyes, it glows with unholy energy, and it will eat your soul. It ''is'' crimson, and I suppose it's at least as much like a bat as it's like anything else... which isn't much.
* ''[[Nobilis]]'' has three main types. First, the True Gods- some of the earliest gods to come into being, to be found below the world in an enormous mass of tentacles and weirdness, [[Interplay of Sex and Violence|simultaneously fighting and mating with each other]]. Next, the Excrucians, beings of not-being from outside reality who aim to destroy the universe, and finally the Actuals, the precursors to the True Gods- the movement like life, before it learned to live. The Actuals are vital to the existence of reality- but if one is summoned into the world, it will consume ''everything'' in a futile attempt to attain self-awareness if it isn't stopped. The True Gods, on the other hand, could quite possibly be the guys who empower the PCs.
* The ''Gumshoe System'' has openly embraced the concept for its first settings - there is of course ''[[Trail Of Cthulhu]]'', their own take on the [[Cthulhu Mythos|Mythos]], but there is also the basic campaign world for ''Esoterrorists'' and ''Fear Itself'', which they have given the [[Sarcasm Mode|cutesy moniker]] of '''[[Names to Run Away From Really Fast|World of Unremitting Horror]]'''. The monsters, most of them described in the supplement ''The Book of Unremitting Horror'', are for the most part ghastly [[Humanoid Abomination|humanoid abominations]] that seem straight out of one of [[Clive Barker]]'s more horrifying stories, many also blurring the line with other monster types such as [[Our Demons Are Different|demons]], [[The Undead|undead]] and [[The Fair Folk|fairies]], the worst being [[Reality Warper|Reality Warpers]]s from "The Outer Black"; many others [[The Heartless|feed on and/or are created by the worst aspects of human nature]] (for example [[Snuff Film|the Snuff Golem]]). The entries, which include numerous fiction pieces and detailed descriptions of how to identify the things' depredations through forensic sciences all add up to some seriously [[Nightmare Fuel]].
* The ''[[Star Wars]]'' RPG has the DarkStryder, a self-aware supercomputer created by a [[Precursor]]-type race that has created several species of its own and looks like [http://images3.wikia.nocookie.net/__cb20080922130707/starwars/images/6/6b/DarkStryder.jpg THIS], and the Mnggal-Mnggal, a sentient fluid adept at [[Grand Theft Me|possessing bodies]] so horrible that even the Celestials (a [[Precursor]] race even more mysterious than the DarkStryder's creators, and believed to be nearly omnipotent) didn't want anything to do with it and sealed it away. [[Word of God]] from the creator of the latter abomination says it's supposed to be the same type of being as fellow ''[[Star Wars]]'' abomination [[The Crystal Star|Waru]].
* Well, though the RPG ofThe ''[[Mortasheen]] isn't' outRPG yet, there arehas threeseveral creatures in the setting that are so powerful, they might as well be some of these. Called [[Names to Run Away From Really Fast|The Destroyers]], these unfathomably powerful weapons are as follows. :
** There is [http://www.bogleech.com/mortasheen/hestermoan.htm Hestermoan], a horrible Nuckleavee-esque monstrosity created "as an instrument of genocide against an entire civilization, and so effective that their very name remains unrecoverable". It is basically every variant of [[Plaguemaster]] rolled into one horrible monstrosity, including a [[Hate Plague]] to boot.
** Then there is the [http://www.bogleech.com/mortasheen/tormanshee.htm Tormanshee], a creature that creates that can be best described as a neural network of [[Mind Rape]]. [[Oh Crap|And every mind it adds to the the network increases its horrible mind rape radius]]. Oddly enough, it is also a [[Non-Malicious Monster]], which just serves to make it even more disturbing.
** And finally, there is [http://www.bogleech.com/mortasheen/mothneaser.htm Mothneaser], an enormous pillar of flesh with such perfect control over its blood that it can create massive [[Shapeshifter Weapon|Shapeshifter Weapons]], enormous Blood [[Golem|Golems]], and even use victims as [[People Puppets]]. And also, [[From a Single Cell|even a single blood cell of it's can multiply inside other creatures]] and consume them from the inside-out.
*** Oh, but we're not out of the woods yet, as there's an entire class of monsters based on the theme, called the Unknowns. These creatures include such lovely things as [http://www.bogleech.com/mortasheen/psychodrome.htm a creepy interdiemensional television "signal"] [[Touched by Vorlons|implied to have bounced off of]] [[Eldritch Abomination|Eldritch Abominations]]s, [http://www.bogleech.com/mortasheen/hobkin.htm a thing that's biology is] [[Bizarre Alien Biology|so alien]] that nobody has the foggiest idea how the thing works, [http://www.bogleech.com/mortasheen/xenogog.htm a diver-masked thing] that can make itself intangible at will; spawns from [[Alien Geometries]]; and can see something [[Ultimate Evil|so horrible in television static that it breaks the TV in fear]], [http://www.bogleech.com/mortasheen/underfiend.htm a horrible thing that is pretty much the embodiment of] [[Naughty Tentacles]], and [http://www.bogleech.com/mortasheen/avazoth.htm the] [http://www.bogleech.com/mortasheen/grenzo.htm Meteor] [http://www.bogleech.com/mortasheen/ziafel.htm Series]; [[Bizarre Alien Biology|which aren't even technically alive]].
*** And don't forget the "honorary" Destroyer, [http://www.bogleech.com/mortasheen/necromon.htm the Necromon]. Originally just [[The Symbiote]], a unique mutation caused it to grow in size and intellect until is became a [[Physical God]] with control over its smaller brethren-all of which serve as [[Amplifier Artifact|Amplifier Artifacts]] which also were the basis for an ''entire genus'' of monsters. It's [[Lawful Good|friendly]], but it says something that the ''attempted'' replication of it is a capital crime in Mortasheen, on the basis of [[Gone Horribly Wrong|what happens]]. Keep in mind the same people who banned this ''created'' the Destroyers, so something that scares [[Nightmare Fetishist|them]] must be ''really'' bad.
* ''[[Fading Suns]]'' has Void [[Space Is an Ocean|Krakens]]. They dwell in the darkness between stars... No one caught or even photographed them, but there are rather hysterical reports now and then (some of which are fake), and remnants of ships looking like ''someone'' with big suckers likes canned meals. They also seem to steer clear of the Gargoyles - given known effects of the latter, this vaguely supports the notion of Krakens being creeping evil, rather than [[Non-Malicious Monster|mere hungry beasts]].
 
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[[Category:Eldritch Abomination]]
[[Category:Tabletop Games]]