Elemental Punch: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 1:
{{trope}}
[[File:fist_of_flame_v2_5069.png|link=Yureka|rightframe|Special delivery for you]]
 
 
Line 13:
* Earth (obviously enough) adds mass and defense to the punch. In rare cases, [[Power Fist|the shell can be molded into a more effective weapon]].
* Electricity throws the [[Electric Torture]] aspect into the picture.
* Light-elemental punches have the added benefit of [[Power Glows|easily indicating the power of the attack]]. Dark or shadow-elemental punches, naturally, are a common counterpart. These sorts of attacks tend to involve [[Sucking in-In Lines|lines being sucked into the glowy part/weapon]].
* Another variation involves channeling [[Pure Energy]] or [[Ki Attacks|Ki]] into the attack, which generally has an empowering effect rather than adding an elemental attribute. This is typically indicated, once again, by having the fist [[Power Glows|glow]].
 
Of course, punches are not the only attacks that can be elementally empowered. Elemental kicks are almost as, if not just as, common. [[Spell Blade|Channeling elements into]] [[The Magic Touch|weapons happens quite a bit]], if the [[Flaming Sword]] and [[Laser Blade]] are any indication. And, of course, there's nothing quite like pummeling the enemy with a [[Air Jousting|flying, full-body tackle]] whilst [[Battle Aura|encased in one's element of choice]].
 
This is a tactic that comes naturally to the [[Magic Knight]] and the [[Supernatural Martial Arts|Supernatural Martial Artist]], and, understandably, usually requires [[Full -Contact Magic]]. In [[Video Game|Video Games]], this trope is often employed to prevent non-magical fighters from being excluded from [[Elemental Rock-Paper-Scissors]]. This may be seen as a [[Yin-Yang Bomb]], combining matter with energy. Compare the [[Trick Arrow]], the archer's answer to the [[Elemental Punch]]. See also [[Swiss Army Appendage]], [[Blasting Time]] and [[Power Fist]].
 
{{examples}}
Line 40:
** Not to mention Subaru, who has a combat style centered around firing lasers out of her fists when she punches things.
*** Subaru's special ability 'Vibration Shatter' means that her fists may also be considered a kind of [[Vibroweapon]]. (Although it's worth noting that most [[Vibroweapon|Vibro Weapons]] act as a kind of lightsaber, whereas Subaru's ability is designed to play hell on intricate machines such as drones or cyborgs by dealing internal damage.
* ''[[Sengoku Basara]]'''s [[Hot -Blooded|Yukimura]] throws a flaming punch at <s> [[Fan Nickname|the Hondam]]</s> [[Humongous Mecha|Honda Tadakatsu]] after pole vaulting himself at him using his spears.
** And earlier on his mentor [[Cool Old Guy|Takeda Shingen]] throws an even bigger flaming punch, vaporizing his opponent and their surroundings in a matter of seconds.
* Natsu from ''[[Fairy Tail]]'' consistently uses fire-punches and kicks. {{spoiler|Wonderful when he runs into a character that can negate magic in a bubble around him. So what does Natsu do? A fire jet off his [[Rocket Punch|elbow.]]}}
Line 125:
* ''[[Psychonauts (Video Game)|Psychonauts]]'' punch with telekinesis-based fists. ''[[Up to Eleven|Human-sized]]'' fists.
* In the ''[[Fatal Fury]]'' and ''[[The King of Fighters]]'' series, there's Terry Bogard and his iconic Burning Knuckle special move.
** This move gets a [[Shout -Out]] in Konami's ''[[Lightning Legend Daigo no Daibouken]]'': one of its characters, Mayu Uzaka, has a special move she calls "Uzaka Punch" that's exactly the same in design as Terry's Burning Knuckle.
* ''[[Jade Empire]]'' has the Storm Dragon style, which is a martial art that paralyzes with electricity. The heavy attack calls a lightning bolt from the sky.
 
Line 155:
[[Category:Weapons and Wielding Tropes]]
[[Category:Elemental Punch]]
[[Category:Trope]]