Emergency Weapon: Difference between revisions

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{{trope}}
[[File:Bootspoon_8135.png|link=Chex Quest|frame|One of the few times [[The Tick (animation)|SPOON!!]] is an appropriate battle cry.]]
 
{{quote|''"...While this may not be the case of every 3D game out there, the overwhelming majority feel the need to equip you with an axe, a chainsaw, a cleaver, a dagger, a @!#%'n tuba, I don't care. All these games give you a '''something''' when you're out of ammo. I don't know why. Whatever happened to being a p***y and kicking dirt like I do?"''|Reason #1 as to why 3D games are not like real life, ''[http://www.youtube.com/watch?v=4kp_CkH5AKM 3D Games - Realistic My Ass]''.}}
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** In Strength Mode, you can also throw barrels/crates, debris, and even [[Grievous Harm with a Body|enemy Mooks at each other]] as your [[Emergency Weapon]].
** ''Crysis 2'' does away with having fists in a melee weapon slot, but combines more functions into the quick-hit button. Tapping it deals a regular punch, holding it down launches a Strength Mode kick (Strength Mode is no longer a separate suit mode), and pressing it while behind an enemy deals an instant-kill [[Back Stab]].
* ''[[Command and& Conquer]]: [[Command and& Conquer: Tiberium|Renegade]]'' had the silenced Falcon pistol. However, its status as an emergency weapon varies across the game; early on if you can consistently nail [[Boom! Headshot!|headshots]] it's the most useful weapon you could possibly have, but later on when you're up against multiple armored foes at a time (or in multiplayer), it falls purely into this trope.
* ''[[Tron 2.0]]'' gives you, in addition to the iconic Disc weapon, three other base weapons and a number of modifiers for all four weapons. However, using a modifier or a different weapon consumes energy, which is also used for tasks like recovering files from storage bins, so you'll find yourself using the unmodified Disc through most of the game. (It helps that it's a solid all-around weapon, as well as a defense against other Disc attacks.)
* [[Heretic]] gives you a wooden staff you can poke enemies with and the much more useful ''Gauntlets of the Necromancer'' which can electrocute enemies at close range.
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** Samus also had a literal Emergency Pistol in Zero Mission that she uses during the [[Unexpected Gameplay Change]] stealth sequence during which she's lost her power suit. It's only able to stun enemies, and for exceptionally short periods at that; Samus herself [[Lampshade Hanging|hangs a giant lampshade]] on its ineffectiveness in a cutscene.
{{quote|"All I had for protection was my rather useless emergency pistol..."}}
*** You'd think she would be better suited to just [[Pistol-Whipping|bash the Pirates over the head with the silly thing]]. Apparently she came to the same conclusion herself by the time of ''[[Super Smash Bros.]] Brawl.''
** In the original ''Metroid'', all of the bosses could be harmed with your regular beam in case you ran out of missiles (with the exception of metroids, but they always gave you missiles when you killed them). In fact, Kraid {{spoiler|is particularly weak against ''morph ball bombs''}}. The later games are able to mix it up thanks to the Charge Beam powerup; bosses take no damage from uncharged beam shots, while charged shots are just as strong as missiles but take a second or two to actually charge up.
 
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* In the ''Total War'' series, archers and most other ranged units will pull out a knife when out of ammo. Needless to say, they're totally useless at that point. However, some ranged units will pull out swords and are rather well-trained at using them or just so heavily-armored to the point where they can just hold off the enemy with pure defense.
* In ''[[Pikmin]]'', Olimar had a very weak punch that could slightly damage and distract enemies. The second game introduced the Rocket Punch for better damage.
** This is carried over into [[Super Smash Bros.]] Most of Olimar's moves requires him to use a Pikmin to actually strike the foe, though he does have a (very few) weak melee attacks that don't use Pikmen.
* ''[[Sword of the Stars]]'' has surface-to-orbit missiles. While they might destroy lone scouts or even small groups of starships that are [[Point Defenseless]], they become much less useful once the enemy either has sufficient point defence or [[We Have Reserves|brings enough spares]] to the battle. No substitute for a proper battle fleet, they are.
* Units in the ''[[Super Robot Wars]] Original Generation'' may or may not come with a ''useful'' no-energy no-ammo attack (if nothing else, for example, a Grungust can always [[Rocket Punch]]). If they don't, you can bet they'll come with either the option to perform a generic Attack (basically, bodyslamming the enemy), or head-mounted short-range vulcan cannons with unlimited ammo (one of many, many [[Shout-Out|Shout Outs]] to ''[[Gundam]]'', although vulcan ammo was notably limited there). These attacks always hit for piddling damage and are seldom necessary, but can be fun for [[Cherry Tapping]] (or conserving ammo and energy). You could, however, upgrade these weapons. Why? Most Vulcans have 10-15 shots and body-slam has infinite ammo.