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* Samus' Power Beam was quickly obsoleted in many a ''[[Metroid]]'' game, especially the [[Metroid Prime|Prime]]s, as you got upgrades. In Metroid Prime 2: Echoes, the Luminoth beam weapons required energy sources alien to Samus' Power Suit, thus turning the Power Beam into the [[Emergency Weapon]]. Of course, the three Luminoth weapons can still fire without ammo by charging a shot, thus keeping Samus from being locked out of any doors. Ammo is required for those three weapons to regain full functionality, however.
** Samus also had a literal Emergency Pistol in Zero Mission that she uses during the [[Unexpected Gameplay Change]] stealth sequence during which she's lost her power suit. It's only able to stun enemies, and for exceptionally short periods at that; Samus herself [[Lampshade Hanging|hangs a giant lampshade]] on its ineffectiveness in a cutscene.
{{quote| "All I had for protection was my rather useless emergency pistol..."}}
*** You'd think she would be better suited to just [[Pistol-Whipping|bash the Pirates over the head with the silly thing]]. Apparently she came to the same conclusion herself by the time of ''[[Super Smash Bros]] Brawl.''
** In the original ''Metroid'', all of the bosses could be harmed with your regular beam in case you ran out of missiles (with the exception of metroids, but they always gave you missiles when you killed them). In fact, Kraid {{spoiler|is particularly weak against ''morph ball bombs''}}. The later games are able to mix it up thanks to the Charge Beam powerup; bosses take no damage from uncharged beam shots, while charged shots are just as strong as missiles but take a second or two to actually charge up.
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