Emergency Weapon: Difference between revisions

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** ''Battle Network 6'', or at least the [[One Game for the Price of Two|Greiga version]], threw the Buster lovers a bone with the main-element Crosses, Heat and Elec, both of which have great damage and range (as Busters go), and the [[Super Mode]]'s insanely fast rapid-fire gun. It's still not quite as effective as using chips.
** And it comes all the way around to awesome once again in ''[[Mega Man Star Force]] 2''. The [[Buster Max]] giga card (the most powerful type of card, of which you can only use one at any given time) turns the Buster into the game equivalent of a gatling gun that can chew anything in your path into little tiny crunchy bits.
* Ein, the hero of ''[[Riviera: theThe Promised Land]]'' possesses a Diviner, an unbreakable mystical weapon which grows in strength with its user. He can use it as a powerful holy sword if he doesn't want to use one of the [[Breakable Weapons]] made by mortals; the other party members can use it as a rather ineffective throwing weapon in emergencies. If you play right, you can gain the Diviners of two other Grim Angels as well; like your own, they are unbreakable and can only be used effectively by Ein.
** The Diviners of the other two Grim Angels are acquirable, however, they are one use items, as according to the game's lore, only the Angel for which a Diviner was made can use it effectively.
** ''[[Knights in The Nightmare]]'' requires weapons to be equipped to do any sort of damage, but the Knights can also perform a very weak attack without a weapon to refill the [[Limit Break]] bar which is, of course, required to Break Out with a weapon.