Enemy Exchange Program: Difference between revisions

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** [[Good Bad Bugs|Weirdly]], combining the above two examples did not work as you would expect. Some versions (and mods) allowed non-Ordos to capture an Ordos factory and produce their own Deviators, but no matter who owned the Deviator, it always turned its victims to Ordos.
** Of course, taking over a unit for as short a period as you could didn't really do that much good...except against Devastators, which could be ordered to self-destruct.
* The ''[[Command and& Conquer]]'' games did this so frequently that it sometimes becomes a quick-victory tactic. The oldest and most common method was to send an Engineer into an enemy building. Newer games brought newer methods. ''[[Command and& Conquer: Tiberium|Tiberian Sun]]'' introduced [[Hero Stole My Bike|vehicle hijacking]], ''[[Command and& Conquer: Red Alert|Red Alert 2]]'' had varying strengths of [[Mind Control Device|wireless mind control]] and as of ''[[Command and& Conquer: Red Alert 3]]'', there's [[Every Man Has His Price|bribing]].
** Certain scenarios can also trigger capture in ways that are not conventionally possible. For example, several times in the ''Tiberium'' series, Nod stole a GDI [[Kill Sat|Ion Cannon]] by cracking into GDI's network infrastructure. Another type of scenario-triggered capture happens in the ''Red Alert: Counterstrike'' mission, "[[Deadly Gas|Sarin Gas]]: [[Elaborate Underground Base|Down Under]]": an Allied Spy can hijack vehicles by infiltrating Soviet War Factories.
** Quite possibly due to software limitations, unit quotes from ''Red Alert'' and beyond can be quite jarring if they are side-specific like, say, a GDI commander producing a Nod Militia squad whose one of many lines is "Down with GDI!" or an Allied commander's Ant whose response is "Vehicle reporting." Granted, the last one isn't so much Enemy Exchange, as much as it is a [[Game Mod]].
* Some games in the ''[[Age of Empires]]'' series have priests that can convert enemies to your side, even in the middle of the fight.
** One of the scenarios starts you with a single priest, requiring you to convert any units that wander past in order to build an army - gets easier when villagers start showing up.
** An extremely ridiculous example was the single-player campaign in the expansion pack for ''[[Age of Empires II]]'', in which you played Aztecs defending against the Spanish invasion. In the final scenario, completing certain objectives would give you some Conquistador units (the Spanish special unit: mounted musketeers wearing plate armour) and a Turtle Ship (normally available only to the Korean faction).
* It's possible to do this in ''[[Warcraft]] II'' according to technical mechanics, but it's not a situation that ever occurs during campaign mode. In custom scenarios, it's possible to confuse the game's soundbytes by abusing the mechanics, resulting in the [[Command and& Conquer]] situation where human footman would start grunting like orcs.
** The expansion for ''Warcraft II'', however, had such scenarios in each campaign (Alliance and Horde).
* In ''Warcraft III'', the Undead Banshee unit can possess a single enemy unit, sacrificing itself to give you control of it. The Death Knight hero can temporarily raise up to 6 dead units regardless of former allegiance to fight for him, although without any special abilities or spells that the unit might normally have.
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* ''[[Star Wars]]: Galactic Battlegrounds'' has Jedi and Sith Knights and Masters (well, Sith Lords anyway) who can convert units and buildings. Of course, because 75% of the differences between the sides' units are cosmetic, this is only really useful for stealing unique or expensive units, protecting the Jedi in question, or taking advantage of racial special abilities such as the Gungan frigate's ability to submerge.
* ''The Elder Scrolls Oblivion'' lets you summon various daedra and other such things that would normally be enemies. But they turn on you if you attack them enough.
** In also features limited duration command spells that get enemies to fight for you.
* ''Space Empires IV'' allows a player to capture enemy ships, steal enemy blueprints, and reverse-engineer enemy technology. So it's downright easy to get someone else's ships--though only capturing them outright will produce ships that follow the enemy design.
* ''[[Machines Wired for War]]'' features allow you to take over enemy buildings as well as steal unit design plans, also the Judas warlord that can convert enemy units to your side.
* Done in ''[[Aztec Wars]]''. In fact, constructing some of your own units requires a building that can be only built by an enemy nation.
* In ''[[Operation Flashpoint]]'', you can literally use any vehicle that isn't locked, so this can and does happen. One mission in the Resistance campaign involves stealing several enemy tanks.
* Similary, none of tanks and helicopters in the ''Battlefield'' games spawn locked, so although each side has their own vehicles, you need to rely on the color of the player's name above the vehicles to determine which vehicles to shoot at.
* In ''[[Rise of Nations]]'', the Spy is capable of converting enemy units to the other side using the ability ''Bribe''. However, the normally invisible Spy is revealed after the ability and is partially revealed during the casting (usually during this time they are insta-killed by the ''Counter Intelligence'' ability). Apparently, the vanilla [[Rise Of Nation]] had the Russians produce spies that don't reveal after using Bribe, so it was kind of a [[Game Breaker]].
* Boarding and capturing enemy ships in ''[[Master of Orion]]'' can yield valuable technology when you scrap them if they have systems or weapons you haven't researched.
* An interestingly version of this occurs in ''[[Achron]]'': The CESO Heavy Tank has the ability to infect enemy units and structures with nanites. The subverted units still retain the colour and the ability to take orders from their original faction... but you can give them orders whenever you want to too. Instant spies and/or traitors!
* ''[[Sword of the Stars]]'' have boarding pods that can be used to take control of the guns of enemy ships, turning them into immobile weapons platforms for your side (presumably, the bridge crew disable the ship's central control before being overrun). Ships 'captured' in this way are destroyed at end of combat.
* While there a few provinces in ''[[Medieval Total War]]'' that specialize in a unit and will produce them for anyone, most troop types are tied to the factions. So if your English crusader army captures Egypt the locals suddenly figure out how to grow yew trees in the desert but forget how to herd camels.
* In ''[[Mount and Blade]]'', most units are recruited from villages. These villagers are then trained into the specific soldier class of the kingdom they belong to. However, their birth does not change, even if the country that rules them does. Therefore, it is possible to hire recruits of an enemy nation's soldier type once you conquer parts of their kingdom. There are also a few more complicated ways, such as capturing them in battle, crushing their morale, then offering them a second chance by joining you.
* In ''Cossacks: European War'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.