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* ''[[Sword of the Stars]]'' have boarding pods that can be used to take control of the guns of enemy ships, turning them into immobile weapons platforms for your side (presumably, the bridge crew disable the ship's central control before being overrun). Ships 'captured' in this way are destroyed at end of combat.
* While there a few provinces in ''[[Medieval Total War]]'' that specialize in a unit and will produce them for anyone, most troop types are tied to the factions. So if your English crusader army captures Egypt the locals suddenly figure out how to grow yew trees in the desert but forget how to herd camels.
* In ''[[Mount
* In ''Cossacks: European War'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.
* in''[[Company of Heroes]]'', many weapons like mortars and heavy machine guns require crews to operate. If your troops manage to kill the crew of a weapon without destroying it, they can pick it up and turn it on its original owners.
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