Enemy Switch-Out: Difference between revisions

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* Certain items and events in the ''[[Mario Party]]'' games allow you to switch spaces with other players. Some do so with one specific character (such as the Warp Pipe), while others will shuffle everybody around (such as a number of Bowser events).
* ''[[The Legend of Zelda: Oracle of Ages]]'' has a [[Grappling Hook Pistol|Hookshot]] variant (appropriately called the Switch Hook) that acts like this, causing Link and the target to switch places.
* ''[[Pokémon Red and Blue]]'' introduce Roar and Whirlwind, which force the ''opponent'' to switch out in a Trainer battle. [[Early Installment Weirdness|This being ''Red and Blue'', though]], it only worked in the wild to end battles immediately, and wouldn't function "properly" in trainer battles until ''[[Pokémon Gold and Silver]]''. Roar and Whirlwind also have decreased [[Action Initiative|priority]], allowing the opponent to potentially strike first before it hits; as of [[Pokémon Ruby and Sapphire|Generation III]], the move will almost always go last in turn order. In competitive battling, moves like these are used to force a stat reset.
** ''[[Pokémon Black and White]]'' introduces many variations on this. Dragon Tail and Circle Throw inflict damage ''and'' force the opponent to switch out after being hit, while the [[Punny Name|Red Card]] item "ejects" whoever hits the holder by forcing them to switch out.
* ''[[Marvel vs. Capcom 2]]'' and ''[[Marvel vs. Capcom 3]]'' have the "Snapback" command that forces your opponent to tag out if possible.