Equivalent Exchange: Difference between revisions

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{{trope}}
[[File:fma_equivalent_exchange_8912fma equivalent exchange 8912.jpg|link=Fullmetal Alchemist (mangaanime)|frame|You can't make a metal weapon without a little metal floor.]]
 
{{quote|''"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of [[Trope Namer|Equivalent Exchange]]. In those days, we really believed that to be the world's one, and only truth." ''
 
{{quote|''"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's first law of [[Trope Namer|Equivalent Exchange]]. In those days, we really believed that to be the world's one, and only truth." ''|'''Alphonse Elric''', in the [[Opening Narration]] to ''[[Fullmetal Alchemist (anime)|Fullmetal Alchemist]]''}}
 
Power is [[Magic A Is Magic A|consistent]]. Power is [[Functional Magic|functional]]. Power is [[Spell Construction|not]] [[Power At a Price|free.]]
 
For magic to be performed, for something to come into existence, for [[Make a Wish|a wish to be granted]], or for a loved one to be [[Empathic Healer|healed]] or [[Back Fromfrom the Dead|returned to life]], another thing of equal value [[Power Source|must be given up]]. It has a simple dramatic purpose: It avoids the dangers of giving heroes [[Story-Breaker Power|Story Breaker Powers]] while adding conflict and sacrifice to an already hard moral choice.
 
Are the gifts, [[Love Interest|loves]], and [[Cast Fromfrom Hit Points|life]] you possess truly worth losing for what you desire? Beware Desire, [[The Sandman|s/he is a fickle thing]].
 
The object or goal to be traded with Equivalent Exchange must be of equal value to a petitioner. However, how this "equivalency" is determined can be vague. Is the value preset? How valuable it is to the giver? The value to the receiver? Is it purely emotional, or will monetary, legendary, or rare things do? The same penny, handed down from father to son, would be worthless to someone else who just found it on the ground. If a wizard, say, [[Ritual Magic|ritually]] sacrifices a cat to get some magical mojo, which is used: the value of the cat's life to the wizard, or the value of the cat's life to the cat? What measure for value is changed to the whim of the plot.
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Compare [[Balancing Death's Books]] and [[Mutual Disadvantage]].
 
{{examples}}
== [[Anime]] and [[Manga]] ==
 
* ''[[Fullmetal Alchemist (manga)|Fullmetal Alchemist]]'' is the [[Trope Namer]] and arguably also the [[Trope Codifier]] for anime and manga, and makes a big deal out of the principle in its plot. In regards to alchemical transmutation, the law is basically the law of conservation of matter -- mattermatter—matter and energy cannot be created or destroyed in a reaction. In addition, the energy used to perform Amestrian alchemy {{spoiler|comes from souls, our world's deceased}} in the anime, while in the manga it is said to come from tectonic shifts. Xingese [[Insistent Terminology|alkahestry]] is powered by reading and directing the Earth's natural energy.
== Anime and Manga ==
** Ed gets a truly wonderful chance to explain the principle in the very first episode of the anime (same as the first chapter of the manga and the third episode of ''Brotherhood''). He lists, in order, all the materials existing in the human body (and just to be cruel, points out that they're ''cheap'' -- you—you could buy a body with pocket money), and then explains that even with all those materials gathered together, you still can't make a human life. Something's missing, and the exchange isn't equivalent yet.
* ''[[Fullmetal Alchemist (manga)|Fullmetal Alchemist]]'' is the [[Trope Namer]] and arguably also the [[Trope Codifier]] for anime and manga, and makes a big deal out of the principle in its plot. In regards to alchemical transmutation, the law is basically the law of conservation of matter -- matter and energy cannot be created or destroyed in a reaction. In addition, the energy used to perform Amestrian alchemy {{spoiler|comes from souls, our world's deceased}} in the anime, while in the manga it is said to come from tectonic shifts. Xingese [[Insistent Terminology|alkahestry]] is powered by reading and directing the Earth's natural energy.
** Ed gets a truly wonderful chance to explain the principle in the very first episode of the anime (same as the first chapter of the manga and the third episode of ''Brotherhood''). He lists, in order, all the materials existing in the human body (and just to be cruel, points out that they're ''cheap'' -- you could buy a body with pocket money), and then explains that even with all those materials gathered together, you still can't make a human life. Something's missing, and the exchange isn't equivalent yet.
*** In fact Ed himself comes to this conclusion in the manga: you need a soul, and the right one at that. {{spoiler|Now if you don't care about what soul you want, you can make a massive army of homunculi…}}
** The Philosopher's Stone was said to allow bypassing of Equivalent Exchange. {{spoiler|Not true, since the price for the alchemy has already been paid with the sacrifice of souls. Basically, the stone is a massive portable power supply, which lets you create matter from the massive energy stored inside it, seemingly from nothing.}}
** However, one of the central tenets of the manga and a sign of the development of Alphonse and Edward as people is that {{spoiler|no matter how much they try and apply the rule of equivalent exchange to life, something is always missing. By the end they vow to give 11 back to every person or thing they take 10 from, thus making the world richer.}}
*** The first anime has this exact same thing happen, though it is applied differently. Almost everything Ed and Al try to do only makes things worse, instead of better, because of their belief in the theory of Equivalent Exchange, due to the fact that the many variables in life always affect the outcome. This is driven even further by {{spoiler|Dante's [[Hannibal Lecture]] to Ed towards the end, where she picks apart this theory and exposes its flaws}}. Unlike the manga, though, the lesson from it is slightly different.
* ''[[Fate/stay night]]'' (and its [[Nasuverse|multiverse]]) contains this -- energythis—energy must be taken from somewhere before it runs through the [[Functional Magic|Magic Circuit]], though in most cases, Prana is either generated by the magus ([[Life Energy|Od]]) or taken from the environment ([[Mana]]). Rin can launch A-rank attacks in seconds because she taps directly into her jewels (where she has been saving [[Mana|Prana]] for ten years) instead of gathering it slowly for a minute or three.
** This is a plot point for all three scenarios in the game, as protagonist Emiya Shiro has to fight, but the only magecraft he is skilled at is far beyond his capabilities. Whenever he uses it excessively, blood loss (and death) is inevitable.
** A double subversion occurs when Shirou gets the ability to use {{spoiler|Unlimited Blade Works}}; his mana cost for Gradation Air (Projection) becomes zero while inside it, but he still needs to gather mana in order to cast it. [[Deus Sex Machina|No points for guessing where he gets that mana.]]
** Another subversion is Rin’s Jewel Sword Zelretch, which lets her use strong attacks indefinitely by absorbing mana from alternate realities.
* In Sci Fi Harry, the main character may perform telekinesis, but someone nearby will die as a result.
* In the multiverse of ''[[Tsubasa Reservoir Chronicle]]'' and ''[[xxxHolic×××HOLiC]]'', the price for wishes granted by Yuuko works this way. Some characters are much more wary of the possible implications of this than others. In particular, Kurogane and Doumeki will only ask for Yuuko's help if it is flat-out impossible for them to solve the problem under their own power. This is prudent, as false-hearted or impulsive wishes usually result in nasty karmic payback. Yuuko also has rules about not dealing in wishes of value equal to a human life, as that would implicate the wish-granter in murder.
** For the record, Yuuko accepts items (or intangibilities) that have both real and emotional power: Kurogane's sword is both a precious reminder of his family and a powerful weapon; Fai's tattoo is imbued with powerful magic for his own safety; and Syaoran and Sakura pay by giving up a portion of Sakura's memories - those which contain Syaoran. This means their previous relationship is sacrificed forever. Syaoran has been edited out of the memories the feathers contain. For example, Sakura can remember the events of her last birthday party, but one seat is mysteriously empty, and there's an odd pause in the dialogue whenever someone would have otherwise said Syaoran's name. One time Sakura almost manages to put two and two together, but passes out and loses all memory of her deduction due to this price. It's not flat-out impossible for Sakura and Syaoran to have a relationship after paying the price, but it has to be rebuilt from the ground up.
** Interestingly, you apparently don't need someone to trade with. {{spoiler|Clow and Yuko gained entry into the cycle of reincarnation for the clones by giving their lives up to... nothing in particular. Watanuki and Syaoran Jr. escape from a pocket dimension in exchange for freedom from The Shop and the ability to remain in one world for very long, respectively, again not actually selling it to anyone in particular}}.
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* ''[[Hibiki no Mahou]]''. Oh dear, ''Hibiki no Mahou''. If you want to use magic properly, you need to sacrifice an aspect of your being, like ability to dream, age, or memory. No wonder why magic practitioners are declining.
* Although it's not too much of a regular magic as it's more of a one-use, people at ''[[Hell Girl]]'', when contracting Enma Ai, can send one person they dislike immediately to Hell - with the price of their own souls going to Hell when they die. That's the reason why many people hesitate in first place: going to Hell is a really high price. But then, out of spite, they send their victims into Hell anyways. The lesson is to learn to control your emotions and hatred? or [[You Can't Fight Fate]]? [[Lost Aesop|Who knows?]]
* It is practically the premise of ''[[The Law of Ueki]]''.{{context}}
* ''[[CMBC.M.B. (manga)|C.M.B.]]'' has the rather interesting case in which [[Cloudcuckoolander|Shinya]] requires a price for solving a mystery; luckily he's very easily bought off so long as it is interesting.
* ''[[Code Breaker]]'': It turns out that {{spoiler|Ogami's powers come from a [[Deal with the Devil]]: for every upgrade he gets, he loses one of his senses. He's already lost his sense of taste, but "fortunately" Code: Emperor has chosen to take his newly acquired sound powers rather than his hearing... although there's still five upgrades to go...}}
* The second arc of ''[[Naruto]]'' started off with Gaara dying, but he was an immensely popular and critical character so he needed to be revived. Enter Chiyo, who has a ninjutsu capable of reviving the dead. To avoid this being used to prevent every death in-series, the jutsu was equivalent exchange: the user sacrifices their own life to resurrect another.
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** This is also how wishes granted by demons run. They usually come with a myriad of attached strings that cause grief and misfortune to the person making the wish.
* In ''[[Puella Magi Madoka Magica]]'', the wishes that get fulfilled in exchange for the girls becoming magical girls are guaranteed to cause an amount of despair equal to the hope they bring.
* In ''[[ToA AruCertain Majutsu noMagical Index]]'', once one becomes an [[Psychic Powers|esper]], they can never use magic, and vice-versa, without suffering extreme damage to their bodies.
** To gain the incredible powers of God's Right Seat, a magician must give up his or her ability to use normal spells. {{spoiler|Acqua of the Back gets around this because his Divine Mother's Mercy removes limitations and secondary conditions. Fiamma of the Right gets around this by brainwashing Index to do the spells for him.}}
 
== [[Comic Books]] ==
 
== Comic Books ==
* In the British ''[[Transformers]]'' comic, if someone travels back in time, someone from the destination period vanishes into Limbo while the traveler is there. Attempts to avoid this will eventually get you eaten by a time warp.
* In the Pre-Crisis DCU, the Guardians of the Universe purged themselves of evil, only to find that the evil had to go ''somewhere''. They [[Sealed Evil in a Can|sealed it in the same universe where they sent most of the magic]] to ensure that the [[The Golden Age of Comic Books|Golden Age]] [[Green Lantern]] would be around to deal with it.
* Storm's weather-controlling powers in the ''[[X-Men (Comic Book)|X-Men]]'' comics are given a similar limit to explain why she can't turn the world into a paradise, or at least bring relief to disaster-stricken areas. The first time she tried that, she successfully ended the drought in her village - only to discover that, since the moisture she'd drawn upon had to come from somewhere, she'd caused even worse droughts to strike the rest of the world.
 
== [[Fan Works]] ==
* Played with in ''[[The Teraverse]]''. In the story that inspired the 'Verse, ''[[The Secret Return of Alex Mack]]'', it's made clear that Alex's powers (and those of other supers) burn immense amounts of calories and require her to eat huge and frequent meals. However, [[Lampshade Hanging|it's quickly noted]] that most super powers ''still'' expend more calories than their users can actually consume. Much later in the history of the timeline, it's determined that many supers cheat the Second Law of Thermodynamics by being able to tap into "Bendix Space", a nearby dimension consisting of nothing but energy, and the calories they expend are nothing more than the "control cost" of accessing and directing that energy.
* In ''[[The Arithmancer]]'', Dumbledore brings up this topic by name in his private lessons with Hermione in sixth year. Hermione keeps coming back to it when researching horcruxes and how to get the one in Harry out. And in chapter 5 of the sequel story, ''Annals of Arithmancy'', she explicitly cites this principle as the operational basis of [[Ritual Magic]].
* In ''[[Final Stand of Death]]'', [[The Undertaker]] had to explain this as [[Spice Girls| Melanie, i.e. Sporty]] has to do in order to unleash her ultimate power to deal with [[Marilyn Manson]], after Geri is left some explaining to {{spoiler| after abandoning her Hornet disguise to take out Fish.}}
 
== [[Film]] ==
* In ''[[Conan the Barbarian]]'', Conan is mortally wounded by his crucifixion on the Tree of Woe, so his lover Valeria convinces the Old Wizard to work a healing spell to save him from the brink of death. The Wizard warns that the gods demand a price for this sort of thing, and she says she'll pay it. When she's later shot with a snake arrow by Thulsa Doom, she decides that her death is her payment. Whether that's true is not revealed, but it seems logical given the [[Crapsack World|bleak universe]] of the film.
* The magic [[Time Travel|time traveling]] scepter of ''[[Teenage Mutant Ninja Turtles (film)|Teenage Mutant Ninja Turtles]] III'' required an equal number of people (of roughly the same weight, which didn’t come up) to travel in each direction. While the movie is [[Fanon Discontinuity|not all that popular]], it did make for [[Hilarity Ensues|some interesting events]] going on while the Turtles were back in Feudal Japan.
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* A relatively benign example of this trope occurs in ''[[The Secret of the Magic Gourd]]''. Rather than a life for a life, the Magic Gourd uses magic to swap Wang Bao's blank failure of a test paper with the high-scoring test of a fellow classmate. Being his typically dumb self, Bao Hulu doesn't even bother to change the name at the top of the test, which gets Wang Bao in trouble for cheating.
 
== [[Literature]] ==
 
== Literature ==
* Christopher Paolini's ''[[Inheritance Cycle]]'': The ''[[Functional Magic|entire magic system]]'' of the series is wrapped up in this. Doing something with magic takes the same amount of energy as doing it without magic would have done. And if you try casting a spell that takes up more energy than you have, you die.
** This is what he says, but at one point, Eragon breaks the calves of dozens (maybe hundreds) of soldiers and doesn't die. And how much energy does it take to make a blue fireball without magic?
** And certain spells are just flat-out impossible, presumably because they take far too much energy, or simply cannot be done. For example: Eragon is warned to never try to bring people back from the dead; beyond death, there's just something that magic has no effect on; an attempt would drain the mage of all his life in one go and accomplish nothing. Trying to see the future or the past is a bad idea as well.
** Although in the second book, the young woman running the Varden finds some wiggle room in the rules: doing something with magic takes less ''time'' than it would otherwise, therefore magic-users can outperform in tasks which are complicated but low-energy. And that's the story of how the Varden climbs out of a financial hole by {{spoiler|producing and selling finely made lacework for ladies garments}}.
* In the earliest [[Incarnations of Immortality]] book, [[On A Pale Horse]], Death is NOT scheduled to take {{spoiler|Luna}}. She is going to be burned alive by a dragon, but performs a [[Heroic Sacrifice]]. This gets her on Death's schedule, and Gaea performs an [[Equivalent Exchange]] by providing a lamb for the dragoness to eat instead. But, Satan wants her dead, so he tries finding other ways to force her demise.
* This also comes up a lot with magic in the ''[[Discworld]]'' books, where it is referred to as the Law of Conservation of Reality. For example, to teleport someone from one side of the disc to another, you may need to have an equivalent weight to teleport back to where they came from. This is mainly to deal with conservation of momentum; because the Disc rotates, different points on its surface move at different velocities relative to the Hub. Teleporting without such a counterweight means that if you move very far, your velocity relative to your immediate surroundings tends to kill you. But you can do it!
** This is still an imperfect science, and when the wizards of Unseen University try it to retrieve Rincewind in ''Interesting Times'', he's hit on the head by all the crap they piled up to equal his weight, going the other way.
** It comes up more often with conjuration than with transportation. If you wanted to make, for example, a loaf of bread appear, the casting thereof would have to expend all the energy that went into making the bread--sobread—so, growing the grain, grinding it into flour, mixing the dough, all the heat it took to bake it--orit—or else you'd have a loaf of bread for about half a second and then it would vanish again. So mostly they just don't bother.
* In the non-''[[Dragonlance]]'' book ''[[The Death Gate Cycle]]'' by [[Margaret Weis]] and Tracy Hickman, the same problem came up. When you brought someone back to life, be it a full resurrection or just as a zombie, somebody else, somewhere, died. One of the two competing races nearly wiped themselves out this way.
* ''[[Vurt]]''. Things are swapped between the real world and the vurt world on the basis of their value. The characters are keeping a weird tentacled creature because it was somehow switched with the protagonist's sister, and they're trying to figure out how to get her back. At one point, he wants to bring a object back to reality, so he leaves something of sentimental value behind.
* Blood-magic in George Martin's ''[[A Song of Ice and Fire]]'' works this way;
** Near the end of the first book, {{spoiler|Danaerys sacrifices her husband's prize stallion and her unborn child to save her husband's life}} -- and—and gets badly screwed by the exchange, since the mage had played upon her desperation {{spoiler|to save Drogo's life, and convinced her that the only life required to restore him was the horse's}}. Later, she uses the same principle to {{spoiler|hatch three dragons from their fossilized eggs}}.
** Melisandre kills {{spoiler|Renly Baratheon with a nigh-unstoppable intangible assassin, [[Fan Nickname|dubbed a "shadowbaby" by fans]]}}. Althouh the details are never quite revealed, it seems to involve [[Deus Sex Machina|getting herself pregnant]] and sacrificing the life of the ({{spoiler|royal-blooded}}) unborn child. There are also hints that the spell was at least partially [[Cast Fromfrom Hit Points]] {{spoiler|on Stannis' part}}.
* The magic system in Eric Nylund's ''Pawn's Dream'' works through a variation of [[Equivalent Exchange]], where opposite elementals must be present, but it varies whether users need to trade them or simply summon or banish both. Either way, most of the skill in magic is based on letting both elements flow freely.
* ''The Recluce Saga'' by L. E. Modesitt Jr. are set in a world of Chaos and Order Magic, both of which must be carefully balanced--atbalanced—at times, overuse of either, or just too much Order or Chaos concentrated in one area, has shifted the entire planet's weather patterns, caused volcanic eruptions, and other disasters.
** Despite that the balance is well-known in-universe, it didn't stop people from trying to cheat. Recluce itself, for example, was protected by a navy of Order-infused ships...and every time they replaced one, it was with a larger, more powerful ship that required more Order.
* The novels in the [[Star Wars Expanded Universe]] emphasize that the [[The Dark Side|Sith]] path is one of sacrifice, i.e., ''demolishing'' attachments instead of the Jedi path of ''avoiding'' attachments. Since the Sith draw power from pain and rage, easy or pleasant trade-offs aren't in the picture.
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** Fatigue-banishing spells exist, but they cannot be re-used indefinitely, and the rejuvenation they provide can be quickly lost if the person experiences more stress.
** Training also seems to extend endurance within limits, much as people who physically train increase athletic endurance to a point. Tiercel makes this analogy: “...you're flexing abilities you've never used before. You have to build up your endurance. I'll bet you've got a headache just from this afternoon's work.”
* In the ''[[Coldfire Trilogy]]'', magical energy is released by sacrifice. The amount of energy gained is directly proportional to how much the sacrificed object was worth to the sorcerer. This is one of the facts used to show the [[Magnificent Bastard|Magnificent Bastardness]]ness of Gerald Tarrent, who sacrificed his entire family to gain immortality. The spell wouldn't have worked if he hadn't loved his wife and children very, very much - and he killed them ''anyway''.
** It's later explained that the sacrifice which made him immortal wasn't actually his wife and children. It was ''his own humanity'', which he lost through the expedient of killing his wife and children.
*** And if he ever tried to act like a compassionate human being again by engaging in an act of life or Healing, his immortality would be forfeit.
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** We're later introduced to people with healing spirit stones. They can heal the wounds of others by taking them on themselves, although the healers have a slightly improved healing rate.
* In ''[[The Neverending Story (novel)|The Neverending Story]]'', AURYN grants humans the ability to make their wishes come true, by rewriting reality in Fantastia so that it always was so. In exchange, AURYN takes away a memory of the Outer World from the human with each wish. They start off reasonable enough (trading the memory of being fat and scared for a more heroic figure), but eventually descends into taking more and more precious memories, no matter how selfish the wish is (the memory of being from the outer world, the memory of one's parents, the memory of one's own ''name''). In the book, the wishes don't even have to be spoken, either. If you want something badly enough, AURYN will sense it, grant that wish and take a memory with no effort on your part.
* A system of [[Equivalent Exchange]] is enforced in the ''[[Night Watch]]'' books. Basically, the forces of good and evil have a treaty regulating and limiting their actions. When one side uses their power to interfere with humanity, the treaty demands that the other side receive an equal intervention. Hence a Light mage can heal someone, but that gives a Dark witch the right to curse someone. The system works overall, with most "Others" (the series term for supernatural beings) willing to go through the proper channels to get licensing for using their powers. (For example, vampires annually receive a license to feed on a living human, though not all use them.) If an Other breaks the rules, the Watches (the police of the Others) will locate and punish them (with most crimes being sentenced to death). If a member of the Watches breaks the rules to a relatively small extent, they can offer the other Watch an equal intervention as a compromise.
* In [[Robert Silverberg]]'s early novel ''The Time Hoppers'', time travel is done by exchanging matter between the present and the past; when a human is sent back, an equivalent mass of air has to be brought forward.
* In Cornelia Funke's ''[[The Inkworld Trilogy]]'', characters can be read out of books into the real world, but not without someone or something from the real world taking their place
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* ''[[The Wheel of Time]]'': While use of saidar is more or less free, the Aelfinn and Eelfinn operate on this basis, and from most non-main characters important things like valuable knowledge, cooperation and items must be bargained for, often with extensive negotiations over the price the heroes must pay.
 
== [[Live -Action TV]] ==
 
== Live Action TV ==
* Ben's healing talent in ''[[Carnivale]]'' worked by drawing [[Life Energy]] out of the surrounding area. Cure a little girl of polio, the crops wither as she skips away through the cornfield. Heal a broken arm, a bunch of fish go belly-up in a nearby pond.
* Chloe Sullivan on [[Smallville]] got a similar power in the sixth season finale (in this case, she died and came back to life). In the Seventh season, it is explained that she can heal non-fatal wounds so long as she herself takes on that wound (i.e. to heal a paper cut on Jimmy Olsen's finger, her body compensates by receiving a wound of similar size on the same spot on her body).
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* In ''[[Kaizoku Sentai Gokaiger]]'', the [[Series Goal|Greatest Treasure in the Universe]] has the [[Reality Warper|power to change history and reality]], and confirms that it could be used to erase [[The Empire]] from history...but doing so would ''also'' [[Ret-Gone|retroactively erase]] all of the [[Super Sentai]] from existence. The Gokaiger end up deciding not to do this, since the Sentai mean too much to humanity and it isn't their right to make that call for the entire planet.
 
== [[Oral Tradition]], [[Folklore]], Myths and Legends ==
 
== Mythology & Religion ==
* The concept of [[Call It Karma|Karma]] in many religions.
* In [[Euripides]]'s ''[[Alcestis]]'', Admetus' wife, Alcestis, offered to [[Balancing Death's Books|die in his place]]. And then [[Deus Ex Machina|Heracles showed up]] and ''[[Did You Just Punch Out Cthulhu?|beat up]]'' ''[[The Grim Reaper|Death]]'' to save her so that there could be a happy ending. Honestly, didn't these Greeks read Orpheus?
 
== [[Tabletop Games]] ==
 
* [[Dungeons & Dragons]]
== Tabletop Games ==
** The Defilers in theIn ''[[Dark Sun]] ''[[Dungeons and Dragons]]'' setting. Bothboth Defilers and Preservers need to drain life forces in order to power arcane magic, but defilers drain it away without worrying about the consequences, while Preservers are careful not to drain enough to kill the plants and animals nearby that are contributing (and thus get less power and slowly). Considering that Dark Sun is a gigantic desert world, it's not hard to deduce the popularity of defiler magic.
** In the [[Ravenloft]] setting, curses can be invoked by ordinary people, but attempting to do so invites a Powers check. If failed, the curse-layer will suffer karmic retribution from the Dark Powers. In an [[Equivalent Exchange]] Of Payback, the curse is actually more likely to work if the curse-layer fails this check. Of course, it has a much better chance in the first place if the cursed party did something to specifically deserve it.
** Considering that Dark Sun is a gigantic desert world, it's not hard to deduce the popularity of defiler magic.
* In the [[Ravenloft]] setting, curses can be invoked by ordinary people, but attempting to do so invites a Powers check. If failed, the curse-layer will suffer karmic retribution from the Dark Powers. In an [[Equivalent Exchange]] Of Payback, the curse is actually more likely to work if the curse-layer fails this check.
* Most magick in ''[[Unknown Armies]]'' works this way. The "value" of certain actions varies based on what kind of adept you are. Typically an adept gets a "minor charge" for some kind of ritual that's easy enough to be performed every day or so, a "significant charge" for doing something very difficult and painful, and a "major charge" for doing something nigh-impossible. And even the magick that seems to be free usually isn't. In [[Unknown Armies]], ain't nothin' come for free.
** There's even an in-game term for the concept in UA: The Law of Transaction.
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* Present in the TCG [[Magic: The Gathering|Magic the Gathering]] to an extent. Every spell has a cost. Most are simply [[Mana]] drawn from the land, but others require a life (yours or your creatures), the land itself, or even time (skipping a turn). Several cards will actually kill you if the cost is too much for you to afford.
** Perhaps the most famous example of this is Necropotence. You don't draw normally near the beginning of your turn; instead, you may pay X life to draw X cards at the end of your turn. However, this particular exchange turned out not too equivalent: both cards with this effect proved to be broken beyond imagination.
* In ''[[Warhammer Fantasy Battle]] Fantasy'', the species known as the Dragon Ogres succeeded at making a deal with Tzeentch that rendered their entire species immortal and able to subsist on lightning alone as energy -- butenergy—but the spell also struck them all sterile, so no new Dragon Ogres has been born since. [[The Chessmaster|Tzeentch is kind of a dick like that]].
* In ''[[Geist: The Sin Eaters]]'', a Sin-Eater can come back from the dead easily (yes, [[First-Episode Resurrection|more than once]]). Problem is, in addition to the act knocking a chunk off your [[Karma Meter]], your [[Our Ghosts Are Different|geist]] is going to draw that life force directly from someone else. And when you wake from your brief dirt nap, your face is covered in an ectoplasmic caul that conveys ''all'' the details of that person's death.
* The magic system in "The Valdorian Age" (a setting for ''[[Hero System|Fantasy Hero]]'') can be summarized as "you convince otherworldly/extraplanar beings to do something for you". However, they're doing it as a favor, and eventually they will require a favor from you in exchange ... which, depending on how big your debt is when it gets called in, could involve things like killing all the inhabitants of a village in one night. No one ever claimed those otherworldly beings were ''nice''.
* Several of the magic systems in ''[[Legend of the Five Rings]]'' work this way. Shugenja do not so much manipulate the elements themselves as convince elemental spirits to do them favors, and much of their duties involve making sure said spirits are happy. ''[[Black Magic|Maho]]'' is directly powered by the shedding of blood - but good news! It doesn't have to be ''your'' blood.
* In ''[[Shadowrun]]'' magic is paid for by Drain imposed on the caster's system. If the caster doesn't manage to resist Drain outright, it can range anywhere from minor headaches to death. And for truly vast workings like the Ghost Dance which brought magic back to the world in the early 21st century, the Drain can be measured in ''the number of magic-users who died during the casting''.
 
== [[Video Games]] ==
 
== Video Games ==
* The ''[[Monkey Island]]'' games have this as an element of Voodoo magic. In ''[[The Curse of Monkey Island]]'', Guybrush needs to find need a diamond as big as or bigger than the one that turned his fiancé to stone. In ''[[Escape from Monkey Island]]'', he needs to make an Ultimate Insult talisman as large as or bigger than the original in order to counter its effects. (No explanation is given on why his enemies can counter Guybrush’s insults even when he has the larger talisman, although it ''is'' only the ''second'' biggest monkey head Guybrush has ever seen...)
* ''[[Oracle of Tao]]'' has a variety of these. Most magic uses MP as its price, but some abilities are [[Cast Fromfrom Hit Points]]. On the other end of the scale, you have a [[Mana Shield]]. And then there's Elias's alchemy, which aside from making cool items, has certain alchemy spells. But in order to learn each spell or make a super-rare item (like gold), you sacrifice anywhere from a level to 10 levels (and you can combine spells together, meaning there's a chance you might end up making the same spell more than two times).
* Whenever the Nameless One from ''[[Planescape: Torment]]'' {{spoiler|dies and comes back, someone else somewhere on the Great Wheel dies as a result, becoming a tormented shadow whose only desire is to hunt down the Nameless One and kill him again}}.
** Subverted, however, with the Nameless One being able to shrug off almost any price that doesn't kill him. Thus, what would be a painful exchange for a [[Squishy Wizard]]--learning—learning secrets of fire magic from an insane pyromaniac--ispyromaniac—is nothing more than the loss of a few hit points, and you ''regenerate'', so a few hit points won't hurt.
*** Then, double subverted with the {{spoiler|Pillar of Skulls}} and a particular (semisentient and evil) book of magic, which soon begin to ask for things ''aside'' from and greater than, just for an example, a taste of your flesh or you to commit some minor evil act.
* The ritual of Soul Exchange in ''[[Valkyrie Profile]]'' allows someone to sacrifice their own life to bring someone else back. However, it won't work on someone who died by using the same ritual, and one character ends up undead for attempting this.
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** Don't expect to ever have to pay that price [[Gameplay and Story Segregation|yourself]] though.
** Examples include the Life Tap spell (converts health into mana points), Health Funnel (heals your pet demon at a cost of your own health), Hellfire (which burns you as well as your enemies), and Ritual of Doom (summons a powerful demon; originally one party member would die upon completion, now one member is simply badly wounded). Other spells are fuelled with Soul Shards, gained by killing foes with a particular spell.
*** Although now, Warlocks have a low-level spell that lets them restore all their soul shards by apparently breaking off little pieces of their OWN''own SOULsoul'' (at no real cost in gameplay terms, though it is interruptable and thus best used out of combat/between fights).
*** Doomguards don't even require the ritual of summoning or sacrifice of health anymore. Just hit a button, and BOOM he's there fighting on your side for 45 seconds.
** Lore example: In the ''Ashbringer'' comic, Darion Mograine stabs himself with the titular sword to free his father Alexandros's soul from the Scourge's hold, becoming a Death Knight himself. "I love you, Dad..."
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* ''[[Dragon Age]]'' mages can inadvertently perform minor displays of magic effortlessly (Wynne discovered she was a mage when she accidentally set a bully's hair on fire when she was only nine years old). This is usually how young potential mages are discovered by the Templars. More powerful spells and rituals require outside sources of energy. Lyrium, the [[Green Rocks]] of the setting that are the ''[[Dragon Age]]'' setting's source of magic, is usually distilled into a consumable liquid form for this purpose. [[Blood Magic|Blood Mages]] can use [[Life Energy]] (theirs or others' it doesn't matter) instead; this also lets them perform blood manipulating feats that non [[Blood Magic]] cannot, such as [[Mind Control]] (controlling blood in the brain?) and ripping the blood out of their enemies' pores.
** Also, another case with Blood Magic is that for a mage to first be able to use it, they have to make a bargain with a Demon to gain the power. Now, what each bargains requires changes from person to person, but most cases end with [[Grand Theft Me|the Demon possessing the Mage]] and turning them into [[And I Must Scream|an Abomination]].
* ''[[Phantasy Star III]]'' allows you to visit a "technique distribution" shop to alter the potency of a magic-wielding character's techniques. With the use of a square-shaped grid, at the expense of one, another can be strengthened. In practice, thanks to [[Useless Useful Spell|Useless Useful Spells]]s, you'll usually end up maxing out Gires and utterly bottoming out Rever or Anti, since those had a high probability of failing anyway.
* In ''[[Quest for Glory]] I'', "Every curse has an equal and opposite countercurse."
* Equivalent Exchange is one of the major rules of magic in the [[Nasuverse]] both in the practical (a spell needs to take its energy from somewhere else) and the social sense (a magus will never do someone a favor without expecting something in return).
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* In ''[[Final Fantasy XII: Revenant Wings]]'' summoning Yarhi siphons part of your Anima, the part of you that feels, which is why all the Aegyl who regularily use Yarhi to protect them selves for random monsters appear rather emotionless. {{spoiler|Their "god" draining their Anima for himself is a bigger factor in this though.}}
 
== [[Web Original]] ==
* The perfume in ''[[Erikas New Perfume|Erika's New Perfume]]'' seems to function like this, though given she got [[Fake Memories]] out of the deal it's debatable if Sarah gave up anything.
* ''[[New York Magician]]'': Michel has to use energy from things like fired bullets and flashbulb capacitors to power his magic. One favorite trick is to fire one bullet, and use the energy from that to do magic to the next one he fires. {{spoiler|Then there's the automatic summoning spell running off an old IRT substation.}}
* In the ''[[Axis Powers Hetalia]]'' fan game ''[[Heta Oni]]'', England reveals that he can destroy the Grays all on his own, using his magic. However, {{spoiler|it comes at the cost of his eyesight.}}
* Fey of the ''[[Whateley Universe]]'' is a massively powerful mage who can, among other things, pull magical energy from ley lines. It turns out there's living things at the other end of those ley lines, and over the course of the first year she unknowingly caused several ''ecological disasters''.
* ''[http://johnsu.deviantart.com/art/Equivalent-Exchange-453215425 Equivalent Exchange]'' by JohnSu on deviantART. Remember all those [[Little Bit Beastly|anime cat ears]]? Well...
 
== Web[[Western OriginalAnimation]] ==
* The perfume in ''[[Erikas New Perfume|Erika's New Perfume]]'' seems to function like this, though given she got [[Fake Memories]] out of the deal it's debatable if Sarah gave up anything.
* [[New York Magician]]: Michel has to use energy from things like fired bullets and flashbulb capacitors to power his magic. One favorite trick is to fire one bullet, and use the energy from that to do magic to the next one he fires. {{spoiler|Then there's the automatic summoning spell running off an old IRT substation.}}
* In the [[Axis Powers Hetalia]] fan game [[Heta Oni]], England reveals that he can destroy the Grays all on his own, using his magic. However, {{spoiler|it comes at the cost of his eyesight.}}
* Fey of the [[Whateley Universe]] is a massively powerful mage who can, among other things, pull magical energy from ley lines. It turns out there's living things at the other end of those ley lines, and over the course of the first year she unknowingly caused several ''ecological disasters''.
 
 
== Western Animation ==
* The fact that all magic has a price is used repeatedly in the [[DCAU]]. In one notable case in ''[[Justice League Unlimited]]'', Circe's price for releasing a [[Baleful Polymorph]] curse she had on Diana is something from Batman he can never regain once lost... ''[http://www.youtube.com/watch?v=uoRundeX6O0&feature=related his dignity]''.
** It was still a [[Crowning Moment of Awesome]], though. Because even when giving up his dignity, Batman's that much of a [[Badass]].
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** And then {{spoiler|Bender [[Nice Job Breaking It, Hero|makes an uncorrigible paradox]].}}
* Eric gets a lecture to this effect from Dungeon Master in the "Day of the Dungeonmaster" episode of ''[[Dungeons and Dragons (animation)|Dungeons and Dragons]]''.
* The ending of ''[[X -Men: theThe Animated Series]]''' take on [[The Dark Phoenix Saga]] has Jean Grey [[Heroic Sacrifice|dying to stop the Phoenix threat]] as per source, but since here it was the real Jean posessed by a cosmic force, instead of [[Tomato Surprise|the force itself taking her form]], she really does die. The force itself is okay though, but it [[My God, What Have I Done?|realises that it was wrong]], and [[Must Make Amends|offers to ressurect Jean]], requiring someone sacrificing their own [[Life Energy]]. Cyclops and Wolverine have a [[More Expendable Than You]] moment before Phoenix informs them that the necessary amount of life energy can be obtained from several donors, without anybody dying.
 
== [[Real Life]] ==
* As seen in the description, the First Law of Thermodynamics makes this trope not just [[Older Than Dirt]], but Older Than Everything But The Universe Itself. The ''second'' law of thermodynamics states that you can't really get even equivalent exchange -- youexchange—you'll always "lose"<ref>In scare quotes because the energy still ''exists'', it's just not doing anything useful.</ref> some of the input energy to waste heat.
** There's actually [[wikipedia:Conservation law|quite a few of these]]. Some are played straight, but others are subverted and only hold true under most circumstances.
** [[wikipedia:Noether's Theorem|Noether's Theorem]] shows that there's a one-to-one correspondence between conservation laws and physical symmetries. Conservation of energy is due to time-invariance, so as long as physical constants don't change, it will exist.
** Technically, increasing entropy is a strict conservation law. If you kept track of all possible outputs for a given set of inputs, the total entropy would remain constant. It's just that it's effectively impossible to keep track of it all, so you have some set of "possible" outputs that includes the real set, and has higher entropy.
* Most of chemistry is this. It's even been worked out mathematically, much to the annoyance of undergraduate chemistry students &and [[I Need a Freaking Drink|those grading their papers]].
** 6 CO2 + 6 H2O + Energy -> C6-H12-O6 + 6 O2
*** For the less chemistry-inclined: 6 Carbon Dioxide + 6 Water + Energy -> 1 Sugar + 6 Oxygen.
**** And the [[Bunny Ears Lawyer|Rubisco]], which sucks at its job as a catalyst of that overall reaction, but is the only one that works.
*** C6-H12-O6 + 6O2 -> 6 CO2 + 6H20 + Heat. [[QI|Explosion in a custard factory]].
* Also on a physical level, athletes, especially Olympic-level. They can do what seem like superhuman feats of strength, agility, endurance, etc., but the cost is devoting massive amounts of time training for a specific event, and they usually burn out later in life.
** More generally, while any human is capable of performing similarly superhuman feats, untrained Muggles can only do so under great stress and at the cost of shutting down certain vital functions temporarily, as well as directly damaging their bodies.
* In a meta example partially related to the above, to achieve anything in life it is necessary for certain things to be used to reach this point. To breathe you must expend the energy needed to inhale oxygen into your lungs, to become successful at something (without relying on luck->chaos->entropy) you must devote a large amount of time to study your chosen field et cetera.
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[[Category:Magic and Powers]]
[[Category:Plots]]
[[Category:Equivalent Exchange]]
[[Category:Alliterative Trope Titles]]
[[Category:Equivalent Exchange{{PAGENAME}}]]