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{{quote|''"TRAIN TO ZONE!!"''|'''Any unlucky player''' }}
'''''EverQuest''''' (1999) is a
''EverQuest'' has been around for so long that balance between new players and long term players is becoming a real problem. Most newbie characters (in the
Set in the fantasy land of Norrath, you start as a race. Technically, you have a hometown, but you start in a tutorial dungeon and then head straight to the Plane of Knowledge. ''Screw'' your hometown. After perhaps hundreds of hours of [[Level Grinding]] and quests, you can reach a level where the wildlife, highly aggressive to your innocent adventurer, won't kill you in seconds. This can be sped up much by having a team member or five.
The general party includes "The Holy Trinity", meaning a tank (Warriors, Paladins, Shadowknights), a healer (Druid, Cleric, sometimes Shaman), slowers/crowd control (Shaman, Enchanter, Bard), and a DPS (everybody else). That's right, ''EverQuest'' trinities get ''four'' members. Combat on your own is often <s>dull</s> suicidal. Seriously. If you're a fighter, you click an enemy, and hope their loss of health is faster than yours
Many comics poke fun at the MMORPG scene but http://www.gucomics.com/ got their start from it. And although [[The Noob]] pokes fun at other MMORPGs, you better believe that ''EverQuest'' is its primo target.
By the way, everything relating to the sequel ''EverQuest II'' can now be found at ''[[
{{tropelist}}
* [[Acceptable Breaks From Reality]]
* [[Aliens Speaking English]]: Despite never having had contact with Norrath prior to the expansion opening, the inhabitants of Kuua (''Omens of War'') speak and understand the Norrathian Common Tongue.
* [[All There in the Manual]]: A lot of the storyline that goes along with the expansions isn't readily available to players, or at best has to be pieced together bit by bit as you learn the lore.
* [[Amazonian Beauty]]: Female barbarians. Humans and High Elves are right at breast height on female barbarians, whose tops consist of a leather strap with a massive [[Cleavage Window]]. Jokes about "retiring to Halas" abound.
* [[An Adventurer Is You]]:
** [[The Medic]]: The various priests, but the cleric is the best at it.
** [[Stone Wall]]: Paladins, Shadowknights, and of course the Warrior.
** [[Fragile Speedster]]: Rogues, Rangers
** [[The Beast Master]]: Beastlord, Enchanter, Mage
** [[Squishy Wizard]]:
** [[Master of None]]: Bards in the first game have abilities and skills that make them a mix of almost every other class in the game.
** Of course, anyone not listed in Stone Wall is probably going to find out the definition of [[Glass Cannon]].
* [[And Your Reward Is Clothes]]: Subverted. ''Technically'', yes, you get rewarded for most things with clothes, but since your gear directly affects your stats, it's entirely functional.
* [[The Artifact]]: This is very prominent in ''EverQuest''. As the expansion packs mount up, old world content is increasingly useless
* [[Authority Equals Asskicking]]: Most raid bosses.
* [[Back Stab]]: The class-defining ability of the Rogues class.
* [[Big Bad]]: Most every expansion pack came with its own. The original game had Vox and Nagafen. ''Kunark'' added Trakanon. ''Velious'' had Kerafyrm. ''Gates'' had Tunat
* [[Big
* [[Big Creepy
* [[Black and White Morality]]: Qeynos Guard vs Bloodsabers, Order of Marr vs Freeport Militia.
* [[Body Horror]]: Many of the so called "creatures" of the Legion of Mata Muram were intentionally subjected to horrifying mutilations in order to heighten their own hunting skills and malevolent influences.
* [[Bond Creatures]]: Beastlords
* [[Bottomless Bladder]]: Played straight for players. Not always so true for NPCs.
* [[Breast Plate]]: Mainly averted.
* [[Canon
* [[Cast
* [[Catfolk]]: The Vah Shir.▼
▲* [[Cast From Hit Points]]: Necromancers and Shaman have a series of spells called "Cannibalize", which convert hitpoints to mana.
▲* [[Catfolk]]: The Vah Shir
* [[Chekhov's Gunman]]: The Priest(s) of Discord. Around from the earliest days as a method of opting into Player Vs. Player on non PvP servers, they suddenly became ''very'' important shortly before the ''Omens of War'' expansion was released.
** Meldrath the Malignant was a gnome necromancer rangers had to kill for a mid level armor quest when the game launched.
* [[Critical Hit]]: Warrior types, both player and monster, can hit critically. And if they're low on health they can do a critical critical.▼
* [[Collection Sidequest]]: Quite common.
* [[Continuing Is Painful]]:
* [[Convection, Schmonvection]]: Lava hurts. Quite a lot in some zones. However, players can float or jump right over it without any problems.
▲* [[Critical Hit]]: Warrior types, both player and monster, can hit critically. And if they're low on health, they can do a critical critical.
* [[Damage Discrimination]]: Usually. Most monsters will not harm friendly monsters, though there are a few cases where they do, such as a raid encounter where the boss is harmed by steam blasts from his guards, requiring players to make sure the guards are aiming at him.
* [[Death Is a Slap
* [[Did Not Do the Research]]: Exhibited by many of the fans who complain about the way the game changed when run by "Verant" or "SOE" (
▲* [[Did Not Do the Research]]: Exhibited by many of the fans who complain about the way the game changed when run by "Verant" or "SOE" (aka Sony). Verant was spun off from SOE, existed as its own company for a while, and then was re-bought and again became part of SOE. Even though the name on the box changed, the same team was in charge of the game the whole time.
** Subverted by SOE themselves. A lot of fans criticized the content of the ''Gates of Discord'' and ''Omens of War'' for "nonsense names". Actually, SOE had put quite a lot of work into giving the worlds a Sumerian feel and even partially based the names off what little is known of the Sumerian language. Maybe the complaining fans just hadn't heard of Sumeria.
* [[Difficulty Spike]]: One of the things that's gotten more pronounced in the latter days of the game. Nowadays,
* [[Down the Drain]]: Kedge Keep is entirely underwater. Siren's Grotto in Velious also has large sections under water. Some zones, such as the Qeynos Sewers
▲* [[Down the Drain]]: Kedge Keep is entirely underwater. Siren's Grotto in Velious also has large sections under water. Some zones, such as the Qeynos Sewers in have significant underwater areas.
▲* [[Dual Wielding]]: Warriors, Rangers, Rogues, Monks, and Beastlords can all do this
* [[Easter Egg]]: Tons and tons of them, too many to list them all. But we'll hit a few of the bigger ones...
** In the Qeynos Sewers, some graffiti say "Aradune is Stinky". Aradune was the character of the original game's creator Brad McQuaid.
* [[Enough to Go Around]]: It's not uncommon for the target of a quest to drop
* [[Expansion Pack]]: Many many of these. They churn them out so often. As of May 2012, there are 18 total.
* [[Feelies]]: The retail versions of the game's expansion packs all came with a cloth or paper map of the world of Norrath, focusing on the new area of that expansion. Planes of Power went one step further and included a figurine of Firiona Vie.
* [[Fetch Quest]]: By the bushel.
* [[Floating Continent]]: Several, usually as high end raiding zones. First, there was the Plane of Sky, a set of eight connected islands floating above East Freeport, with progressively harder monsters to fight as the raid force advances through each one. In the ''Planes of Power'' expansion, one could eventually enter the elemental Plane of Air
* [[Forced Level Grinding]]: There is a reason the game is sometimes called "NeverRest".
* [[Forced Tutorial]]: OK, it's not really forced
** If you're not an Iksar or Vah Shir, then you can do the newbie armor quests. They offer better armor anyway, and you can usually get the complete set by
* [[Grey and Gray Morality]]: Velious, specifically the feud between the dwarves of Thurgadin, the giants of Kael Drakkel, and the drakes of Skyshrine.
* [[Helping Would Be Killstealing]]: [[Massively Multiplayer Online Role Playing Game|MMORPGs]] such as ''[[
* [[Hopeless Boss Fight]]: Kerafyrm in the ''Scars of Velious'' expansion. He had insane HP and attack power for the time and was not intended to be defeated, instead utterly destroying your raid party and the inhabitants of Skyshrine, then disappearing from the game until he resurfaced as the killable [[Big Bad]] in ''Secrets of Faydwer''.
** Each server could only wake up the Velious version of Kerafyrm once, and that was it. The guardians keeping him asleep dropped very powerful weapons and armor that everyone desired. The first servers who woke him up soon found that he permanently killed those guardians and the loot they dropped. Despite its hostile environment full of griefers, the Rallos Zek PVP server was among the very last to wake him up. The top
* [[Interface Screw]]: The blind spell and alcohol. Certain bosses try to pull these off now and then.▼
* [[I'm a Humanitarian]]: Every playable race drops meat that can be used in baking to make food that gives stat bonuses appliable to the race. Dark Elves and High Elves give bonuses to casting attributes (Int, Wis, Cha), Trolls and Ogres give bonuses to physical stats, etc.
▲* [[Interface Screw]]: The blind spell and alcohol. Certain bosses try to pull these off now and then.
* [[Invulnerable Civilians]]: Both averted and played straight. There are plenty of unkillable NPCs, mostly to prevent players from being unable to start or complete a quest involving that NPC. However, there are also plenty of civilian NPCs that are very killable, even inhabitants of player character cities. Also, an entire city full of snow dwarves will be massacred if the players fail an event to protect the city from attacking giants.
** Of course, the aversion in the original wound up with many players suffering their first death by accidentally attacking their guildmaster. Since the keystroke for attacking was 'a', and if you forgot to hit enter before you started typing your dialogue...
* [[Item Crafting]]: The crafting system in the original version was not very player-friendly. Especially in the old days. There was a blacksmithing guide entitled ''Click Your Way to Carpal Tunnel Syndrome
* [[Jack of All Stats]]: Humans in both games.
* [[The Legions of Hell]]: The Muramites.
* [[Loads and Loads of Races]]: Twenty-one in total (twenty if you count Kerrans and Vah Shir as the same race, which some do and some don't). High Elves, Halflings, Dwarves, Wood Elves, Frogloks, Humans, Barbarians, Half Elves, Gnomes, Erudites, Dark Elves, Ogres, Trolls, Iksar, Vah Shir, Drakkin. Have fun making those [[
** Mind you, that's only the ''playable'' races. Just for fun, here's a list of some of the non-playable races
* [[Munchkin]]: Munchkinism fairly quickly became the standard way to play the game. It's hard to remember back in the days when roleplaying was actively encouraged in the instruction manuals and in the game itself, and "twinking" (higher level characters giving lower level ones gear and weapons better than anything they could get for themselves) was extremely discouraged.
** Lampshaded:
* [[Myth Arc]]: Starting with ''The Scars of Velious'' expansion, every expansion has had one.
* [[Neglectful Precursors]]: The Combine Empire was seen as this for a long time. The truth was a little more complicated
* [[Nice Job Breaking It, Hero]]: In the ''Dragons of Norrath'' expansion, killing Yar'Lir unleashes a curse upon The Nest, making things a whole lot more unpleasant.
** Played a second time in the very next expansion
* [[Ninja Looting]]: This was a big problem in
* [[Nintendo Hard]]: Ahh, the old days. The next time someone in your
* [[Non
* [[Nostalgia Filter]]: A lot of people have this for early
* [[Not So Harmless]]: Guess who one of the major end bosses of the Underfoot expansion is? {{spoiler|Fippy Darkpaw}}.
* [[Only Six Faces]]: Literally. Each race and gender had exactly
* [[Order Versus Chaos]]: Discord slaver legions invading our worlds.
* [[Our Dwarves Are All the Same]]: ''EverQuest'''s dwarves are indeed the same.
* [[Our Elves Are Better]]: Played completely straight. ''EverQuest'' has the superior High Elves, the woodsy Wood Elves
* [[Our Gnomes Are Weirder]]: ''EverQuest'' gnomes are based heavily on the ''[[Dragonlance]]'' tinker gnomes, although they're much more competent (but still blamed for 99% of everything that ever goes wrong
* [[Our Ogres Are Hungrier]]: Ogres are big an' stoopid, thanks to a curse. When Rallos Zek tried to invade all the planes at the same time, the other Gods banded together and cursed all the races he created. The Ogres were his favorites.
* [[Our Trolls Are Different]]: Again, ''EverQuest'' based their trolls off the ''Dungeons
* [[Our Vampires Are Different]]:
* [[Power
* [[Punny Name]]: Oh so many of them. There are whole web pages which list them. One example is the zone "Estate of Unrest" (State of Unrest).
* [[Quicksand Box]]: Especially in the early days.
* [[Rainbow Pimp Gear]]: Averted. Initially present, the game introduced armor dye so you could change the color of armor you didn't like.
* [[Serious Business]]: Hardcore raiding players and guilds can be... to put in the most positive term possible, "intense".
* [[Some Call Me... Tim]]: Lord Doljonijiarnimorinar. Players call him Bob.
* [[Stripperiffic]]: Firiona Vie
** Especially silly in the case of barbarians. The typical barbarian male wears nothing but boots and a kilt, while the average female is dressed the same but also wearing a laced together piece of leather over her chest, and they live in the middle of a region of icy, frozen tundra. Handwaved by making it a part of barbarian culture to defy the cold and prove one's mettle by... refusing to wear a shirt? Silly barbarians.
*** Amazingly, Firiona Vie managed to get ''more'' Stripperiffic as time went on, moving from a sports bra to two patches of fabric laced together.
* [[Time Travel]]: Plane of Time, The Curse Begins, the entire Seeds of Destruction expansion.
* [[Trope Codifier]]: One can rest assured that
* [[The Usual Adversaries]]: The gnolls. Gnolls aren't much of a serious threat, but they are always, always, always making a nuisance of themselves.
* [[World of Buxom]]: The females from just about every race has the equivalent of a D cup for that race's size. That gnome may have small breasts, but they're huge for a gnome. The female models were developed by a woman who admittedly wanted them to look both heroic and sexy at the same time.
* [[You Can't Get Ye Flask]]: Quests are triggered by certain words. Usually, the relevant [words] are enclosed in [brackets] so you know which ones to use, but sometimes the word has to be used in a certain format. It can get quite confusing. Sometimes an NPC gives you a [key word or phrase] as part of a quest reward, and if you didn't memorize it right on the first try, you're stuck unless you can find the correct line in a FAQ.
* [[You Shouldn't Know This Already]]: Sometimes if you say the [phrase] that is supposed to get an NPC to work with you on a [quest] before you're either high enough level to work on the quest or on the appropriate step, that NPC will ask you if you don't have any gnoll pups (or similar low level trash mobs) to go slay.
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