Everything Trying to Kill You: Difference between revisions

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** Not to mention the cute pink balls of fluff that can kill you with ''one'' hit.
* The MUD ''[http://www.aardwolf.com/ Aardwolf]'' takes this trope to utterly ludicrous levels, as some magically enchanted areas have [[A Wizard Did It]] (literally) related creatures, from the traditional walking broom to irritated neck-ties, nightstands, gardening equipment, cabinets, violent cacti, and man-eating pot pies. ''[[Dungeons and Dragons|D&D]]'' wishes it had gotten this crazy with mimics and evil sorcerer aides. To make matters worse (read: funnier), a generic [[NPC]] creator was used in the construction of this MUD. So it's not uncommon to see people walking around with Boots skinned from A Lampshade or A Helm skinned from A Shovel.
* In ''[[EveEVE Online]]'', the safest way to play is to assume that everyone who isn't a close friend of yours will try to kill you if you have something valuable that will drop when you die. Many players don't even care about gain and do it simply [[For the Evulz]]. The central part of the galaxy you live in is usually safe to fly around in because the npc police are guaranteed to charge in and kill an attacker in 30 seconds or less (although that leaves the attacker a tiny window to successfully kill YOU). If you move out to the low security zone, it is literally full of roving pirate players looking for an easy target to dogpile and kill. If you make it out to zero security space, you'll run into the player alliances (who usually war with each other) who will shoot you on sight for tresspassing. Joining one of those alliances and working hard to support them and fight in their wars is often considered a way to become much safer from random hostility than staying in low security or high security space.
* ''[[World of Warcraft]]'' seems to have this in spades. You'll realise this as you count up the hours you spend running away from increasingly violent and aggressive deer, flowers, and moths - on top of the demons, dragons, and old gods (aka Faceless Ones), of course.
 
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== Tabletop Games ==
* ''[[Dungeons and Dragons]]'' was all over this trope like [[Always ChaoticExclusively Evil|chaotic evil]] jam on toast that hungers for your brains. The old [http://www.headinjurytheater.com/article73.htm Monster] [http://www.headinjurytheater.com/article95.htm Manuals] are full of seemingly innocuous objects that are actually monsters waiting to eat you. Examples include the Roper (a stalagmite that sprouts a mouth and tentacles), the Piercer (a stalactite that falls on you in an attempt to stab you), the Cloaker (looks like an old cloak but is actually a levitating manta-ray-like thing), along with its undead equivalent the Sheet Ghoul, the Mimic (can look like ''any'' innocuous object but canonically resembles a treasure chest), the Green Slime (an corrosive amoeboid mass that looks like typical dungeon muck), the Crystal Ooze (a corrosive amoeboid blob that lurks invisibly in pools of water), the [[Cute but Cacophonic|Shrieker]] (a giant mushroom that screams when you approach it; it isn't trying to kill you but the curious monsters investigating the screaming might), the Bowler (sentient mobile boulder) the Galeb Duhr (sentient spellcasting boulder with legs), not to mention the ''three different monsters'' (Caryatid Column, Gargoyle, and Stone Golem) that can all be summed up as "stone statue that comes to life and tries to kill you."
** And let's not forget the [[Malevolent Architecture|Doomy Room]] [[Doomy Dooms of Doom|Of Doom]]: the Lurker (looks like a cave ceiling), the Trapper (looks like a cave ''floor''), the Stunjelly (looks like the wall), and the Gelatinous Cube (perfectly square transparent [[The Blob|ooze]], so '''the space inside the room''' can kill you!)'
*** And the Greater Mimic, which can imitate larger objects, like a ''room''. The Lurker, Trapper, and Stunjelly in one.