Everything Trying to Kill You: Difference between revisions

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=== Tabletop Games ===
* ''[[Dungeons & Dragons]]'' was all over this trope like [[Exclusively Evil|chaotic evil]] jam on toast that hungers for your brains. The old [https://web.archive.org/web/20131028210045/http://www.headinjurytheater.com/article73.htm Monster] [https://web.archive.org/web/20131028211733/http://www.headinjurytheater.com/article95.htm Manuals] are full of seemingly innocuous objects that are actually monsters waiting to eat you. Examples include the Roper (a stalagmite that sprouts a mouth and tentacles), the Piercer (a stalactite that falls on you in an attempt to stab you), the Cloaker (looks like an old cloak but is actually a levitating manta-ray-like thing), along with its undead equivalent the Sheet Ghoul, the Mimic (can look like ''any'' innocuous object but canonically resembles a treasure chest), the Green Slime (an corrosive amoeboid mass that looks like typical dungeon muck), the Crystal Ooze (a corrosive amoeboid blob that lurks invisibly in pools of water), the [[Cute but Cacophonic|Shrieker]] (a giant mushroom that screams when you approach it; it isn't trying to kill you but the curious monsters investigating the screaming might), the Bowler (sentient mobile boulder) the Galeb Duhr (sentient spellcasting boulder with legs), not to mention the ''three different monsters'' (Caryatid Column, Gargoyle, and Stone Golem) that can all be summed up as "stone statue that comes to life and tries to kill you."
** And let's not forget the [[Malevolent Architecture|Doomy Room]] [[Doomy Dooms of Doom|Of Doom]]: the Lurker (looks like a cave ceiling), the Trapper (looks like a cave ''floor''), the Stunjelly (looks like the wall), and the Gelatinous Cube (perfectly square transparent [[The Blob|ooze]], so '''the space inside the room''' can kill you!)'
*** And the Greater Mimic, which can imitate larger objects, like a ''room''. The Lurker, Trapper, and Stunjelly in one.
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* ''City Jumper'' is more "everything just stands there and you will die if you touch them" than "everything grows legs and kills you". You can die of trees, crabs, and even ''clouds''.
* ''[[FATAL]]''. There's a coin that will decapitate you if it lands on heads. Your armor has a very good chance of ''making you more vulnerable'' (and a 7% chance of killing you outright).
* This is essentially the entire premise of the ''[[Magic: The Gathering]]'' world [https://web.archive.org/web/20131007214351/http://www.wizards.com/Magic/Multiverse/Planesplanes.aspx?plane=zendikar Zendikar]. Everything on the world is trying to kill you. Every building is trapped. Every animal is carnivorous and very hungry. Even the ''ground'' is made of magical elementals that will arise and attack you at a moment's notice.
** Oh, and those giant pointy rocks hanging in the sky? Well...you may want to wander over to the [[Eldritch Abomination]] page. Open the folders and search for the word "Eldrazi".
* A well-protected facility can be like this in ''[[Shadowrun]]'', but Australia in the sixth world really takes the cake. The native wildlife have now gained magic abilities, creating such wonders as vampire koalas, giant wombats and bunyips. Australia is notable for having a ridiculously high concentration of angry spirits and manastorms (basically magic going amok). It seems that magic itself is out to get you in Australia.