Evil Is Not Well Lit: Difference between revisions

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* [[Big Bad|Morphix]]'s [[Applied Phlebotinum|GLOPP]] factory in [[Duke Nukem]]: Manhattan Project.
{{quote|'''Duke:''' Jeez, you'd think Morphix could afford a few light bulbs.}}
* In ''[[The Sims|theThe Sims 3]]'' sims will get a negative moodlet without proper lighting. Sims with the [[Card-Carrying Villain|evil trait won't.]]
* In the ''[[Command & Conquer]]'' Tiberian series, [[Religion of Evil|Brotherhood of Nod]] bases tend to have very minimal, very stark [[Good Colors, Evil Colors|red lighting]], such that 80% of any given shot is black and the rest red (see the page pic for [[Dark Messiah]] for a typical example). The fanfic ''[[Tiberium Wars]]'' suggests this is ''entirely'' because [[Big Bad|Kane]] loves hearing his subordinates bang their shins on consoles.
* In ''[[The Dark Meadow]]'', monsters won't attack you in any room that has light coming in. (Although a little bit getting in through a crack is OK for them, apparently.)
* The BlackCastle in ''[[An Untitled Story]]''. Not only is it [[Meaningful Name|black]], it also has a room [[Blackout Basement|with a faulty lighting]].
* In ''[[Wario Land]] Shake It'', the throne room the Shake King stays in through about 90% of the game is literally completely dark. As in, the bit Wario enters from is pretty much just a black screen and the rest of it seems like only half the lights are on, to the point you can see the villain's eyes glowing in the dark.
* In ''[[Don't StaveStarve]]'', you ''must'' keep a light source nearby at night, as Charlie can - and will - attack if you don't have one. And if that happens, [[Invincible Villain|she ''will'' kill you.]]
 
== Webcomics ==