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But there's a problem with this. See, heroes are so popular because people ''like'' heroism. People are, to some small extent, [[Rousseau Was Right|basically good]]; they like watching other people be happy, succeed against all odds, and so on. [[Humans Are Bastards|Most of the time]]. The reason villains lose all the time is because they do things that get them into [[The Scrappy|scrappy territory]]; [[Captain Obvious|that's the reason they're villains]]. Watching [[The Bad Guy Wins|a villain defeat the heroes]] and [[Downer Ending|plunge the world into darkness and suffering]] might be refreshing at first, but it leaves a bad taste in your mouth.
The solution? Pit the [[Villain Protagonist]] against the [[Villain Antagonist]]. [[Complete Monster|Someone so rotten]] that no matter how low you go on the [[Karma Meter]], you'll ''still'' want to kick his ass. That way, the character(s) can ''be'' evil while ''doing'' good. It's the best of both worlds. You don't have to do really rotten things like [[Kick the Dog|kicking puppies]], you can kick
Note that if a work's ''primary conflict'' is about Evil Versus Evil, then there is a serious risk of [[Darkness-Induced Audience Apathy]]. If the viewers/players/readers cannot support any faction, they may simply not care.
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