Evoland 2: Difference between revisions

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'''''Evoland 2: A Slight Case of Spacetime Continuum Disorder''''' is a [[Time Travel]] computer game that starts off like a traditional RPG, much like early Zelda games. And then you touch a strange ancient stone, and you've shifted in time from 16-bit graphics back to 8-bit!
 
This is a game obviously written by fans with a deep love of all sorts of video games from the 80s, 90s, and early 2000s, as it includes a little bit of play from all sorts of styles. Some people find this somewhat jarring, as you'll be playing a [[platformer]], and then one scene later you'll be flying through a [[Bullet Hell]]. But the whole concept is to honor a whole era of games, with switching between games as a form of "temporal discontinuity".
 
Includes games from quite a few genres, including:
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* [[First-Person Shooter]] -- is not a mode included in the game, but Fina suggests that touching a Magilith might throw you into that mode as a throwaway joke.
 
See also: ''[[Evoland]]''
 
{{tropelist}}
 
* [[100% Completion]]: The final screen of the game will tell you how much stuff you collected as a percentage of the total, with a lot of it being "collectable stars" with no in-game effect or cards for a children's card game. This changes the ending screen a little, with more characters appearing at 100%. If you want to keep track of and track down missing items, the Everything Under The Sun-dar will tell you your completion percentage too.
* [[Animesque]]: In the character portraits, and especially in the future.
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