Exploding Barrels: Difference between revisions

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See also [[Every Car Is a Pinto]]: cars often play a parallel role to barrel as a source of [[Stuff Blowing Up]]—with similar burn-then-explode dynamics. Particularly in games where barrels would look really out of place. This too can be combined if the game has the proper scale into exploding fuel trucks.
 
{{examples}}
* Most [[Light Gun Game]]s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as [[Time Crisis]] where they can easily cut down the total time taken to clear a stage.
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* ''[[Team Fortress 2]]'' mostly averts this: there are yellow and blue barrels of radioactive waste littering various maps, but like every other solid object in the game, they are bulletproof. However, most of the Payload maps feature large piles of these at the end, and they ''do'' explode, although that's literally all that gets destroyed.
** It also gets parodied in the two Halloween maps released for the game with the Exploding Pumpkin Bombs.
* ''[[Bulletstorm]]'s'' developers [https://web.archive.org/web/20130221190007/http://www.peoplecanfly.com/blog/2011/01/we-had-to-use-red-barrels/ found that making them] not red doesn't really work.
* ''[[Ratchet and Clank]]''
* ''[[Jak and Daxter]]''—The Eco barrels.
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** Not only does the main character accidentally order 100,000 explosive barrels for the Combine instead of just [http://www.hlcomic.com/index.php?date=2005-06-24 100], thus explaining their abundance, but the Combine soldiers are specifically [http://www.hlcomic.com/index.php?date=2005-10-07 instructed] to stay near them.<ref>The author's notes on one of the strips after this even mentioned that he had originally planned on putting the barrels in every single page from that strip forward, though this running gag was forgotten about within that week.</ref>
** Several strips later, he uses them to launch his boat over a barrier. Instead of creating a ramp with weighted barrels.
* Played with in [https://web.archive.org/web/20091120230005/http://comics.phwonline.info/archive/single/45/ one PHW comic]. Apparently, people just love shooting [[Red Shirt|red]] barrels.
* The [[James Bond]] game ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' not only has exploding barrels, but nearly [[Die, Chair, Die!|every other prop explodes too,]] including such things as office chairs and monitors. Apparently [[Made of Explodium|C-4 is common building material]]. Only barrels, however, tend to be used for the "please shoot me and blow up a whole squad of enemies!" variety. Not that you can't engineer your own fun with other objects, of course. Future 007 games would use this trope as well.
* The ''[[Donkey Kong Country]]'' series is full of different kinds of barrels, so of course one variety is explosive.
* The Flash animation game ''[https://web.archive.org/web/20101125051922/http://www.gamerival.com/index.cfm?play=23E94579&fromint=1 Goldminer]'' and its semi-sequel ''[https://web.archive.org/web/20070305200754/http://gamerival.grab.com/index.cfm?play=C82B78FE&fromint=1&randint=8 Goldminer SE]'' both have levels where barrels of dynamite are scattered among the gold and jewels for which you are "fishing". Hitting one with your grapple sets it off, destroying not only the barrel but anything too close to it.
* The arcade [[Light Gun Game]] ''[[Area 51 (1995 video game)|Area 51]]'' has brightly-colored jerrycan-like objects which explode when shot, liberally scattered throughout the infested complex.
* ''[[El Viento]]'' features some barrels you have to push around and then hit for them to explode and take away lots of enemies with them. Then again, in El Viento almost everything is [[Made of Explodium]]...
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* [http://www.arminbwagner.com/crates_and_barrels/barrels.html This website] has a collection of video game barrels.
* Also found in the ''Cannon Fodder'' series of run-and-gun games. [[Justified Trope|Made some sense]] when you were in the jungle/desert and there were oil barrels lying around for (presumably) fueling vehicles, but less so when they were replaced by exploding ''[[Baa Bomb|sheep]]'' in the farmland areas; [[Rule of Funny]] may apply in this case.
* ''[[Halo]]'' didn't originally have them, but ''Halo 2'' added many items such as the fusion core. Still, the flood carrier form might qualify as a mobile exploding crate. They were [https://web.archive.org/web/20110829012737/http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked heartily] in one news post. In ''Halo 3'', they are scattered liberally in multiplayer levels, and also respawn. Thanks to a plentiful grenade supply, you WILL get toasted for inadvertently standing too close to them. The sniper position on Guardian, the shotgun location on Snowbound, and the ones next to lifts on Construct/Valhalla come to mind.
* In an uncommon RPG example, ''[[Infinite Undiscovery]]'' for the Xbox 360 has many exploding red barrels in the opening dungeon (complete with Achievement for detonating them all). Given that the setting seems to have no gunpowder (or anything else similarly advanced) and the dungeon in question is a prison, one has to wonder what's in the barrels that would make them blow up.
* The game series Marathon has a variation of this trope. Some enemies exploded messily when hit by fusion pistol bolts or with enough explosive projectiles. Chain reactions are FUN.
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* ''[[Kingdom of Loathing]]'' has a variant in the "Barrel Full of Barrels'' zone. There are 36 barrels. Most give small items if you click on them. A couple of them, however, randomly explode and damage you for a huge percentage of your hit points.
* Justified in ''[[Dynasty Warriors]]''. In the various Nanman campaigns, there are usually exploding barrels. But these barrels have actually been placed with the intent to explode, so as to take out flammable enemy troops. This is loosely based off of something that happened in the books.
* ''[[The Adventures of Dr. McNinja]]'' lampshades this trope in the [[Alt Text]] for [https://web.archive.org/web/20090901194735/http://drmcninja.com/page.php?pageNum=41&issue=13 this comic.]
* ''[[Left 4 Dead]]'' gives you propane tanks and gas cans to use as mobile exploding barrels and, on higher difficulties, where to place them and when to use them is a significant part of the strategy. Oxygen tanks work like time bombs, where they explode a few seconds after being shot.
** The sequel also introduces crates of fireworks for one level. They explode when shot at and then keep on burning.
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** ''"Barrel of Laughs: You annihilated 30 enemies using explosive barrels. Isn't it nice how conveniently placed they are?"''
* ''[[Odium]]'' has these showing up during many battles.
* [[Trope Overdosed the Webcomic]] : [http://tropeoverdosed.pcriot.com/?p=19 Has Bob blowing himself up with a collection of these.]
* ''[[Jet Force Gemini]]'', right there in the tutorial level; though they themselves need no explination.
* Something of a central game mechanic in ''[[Star Fox Adventures]]''. "Fuel barrels" are used to break walls, hold switches and later defeat a boss. This is actually the first item introduced in the game and the only weapon Krystal ever gets a hold of.