Automoderated users, Autopatrolled users, Bureaucrats, Comment administrators, Confirmed users, Forum administrators, Interface administrators, Moderators, Rollbackers, Administrators
116,907
edits
(update links) |
Looney Toons (talk | contribs) (removed link to deleted page) |
||
Line 15:
See also [[Every Car Is a Pinto]]: cars often play a parallel role to barrel as a source of [[Stuff Blowing Up]]—with similar burn-then-explode dynamics. Particularly in games where barrels would look really out of place. This too can be combined if the game has the proper scale into exploding fuel trucks.
{{examples}}
* Most [[Light Gun Game]]s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as [[Time Crisis]] where they can easily cut down the total time taken to clear a stage.
Line 116 ⟶ 117:
** ''"Barrel of Laughs: You annihilated 30 enemies using explosive barrels. Isn't it nice how conveniently placed they are?"''
* ''[[Odium]]'' has these showing up during many battles.
* ''[[Jet Force Gemini]]'', right there in the tutorial level; though they themselves need no explination.
* Something of a central game mechanic in ''[[Star Fox Adventures]]''. "Fuel barrels" are used to break walls, hold switches and later defeat a boss. This is actually the first item introduced in the game and the only weapon Krystal ever gets a hold of.
|