Exty Years From Now: Difference between revisions

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The [[Human Popsicle]], [[Sealed Evil in a Can]], and [[Sealed Good in a Can]] have often been that way for Exty Years too.
 
{{examples}}
== [[Anime]] and [[Manga]] ==
 
== Anime and Manga ==
* The first ''[[Mobile Suit Gundam]]'' series is set in the year 0079 of the fictional Universal Century. The time it was released? 1979, of course. Several other Gundam series do this as well, for example, [[Gundam Wing]] (1995) is set in After Colony 195.
** And Universal Century 0079 was really 2079, though that got retconned away.
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* [[Lampshade Hanging|Lampshaded]] with the above page quote from ''[[Baccano!]]!''.
 
== [[Comic Books]] ==
 
== Comics ==
* The ''[[Legion of Super-Heroes]]'' combines this and [[Comic Book Time]] by always being set a thousand years after the current date.
* The [[Crisis Crossover]] ''[[DC One Million]]'' has an interesting variation on this; the future here is the 853rd century, exactly one million ''months'' after ''Action Comics #1'', with each participating comic being written as ''Such-and-so Issue #1,000,000''.
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* The 1965-66 stories about a future [[Superman]] were set in 2965-66 ([[Retcon|or, when someone on the reprint staff noticed this totally contradicted the Legion, 2465-66]].)
 
== Comics[[Film]] ==
 
== Films ==
* The ''[[Back to The Future]]'' [[Movies]] start in 1985, go back thirty years to 1955, jump forward thirty years to 2015, and go all the way back a hundred years to 1885.
** The original jump was at least justified in that Doc Brown selects 1955 as the date he invented time travel. Going forward to 2015, at the end of the movie, was given as a nice round number, after originally intending to go 25 years instead.
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** For the interested, the actual time setting appears to be {{spoiler|somewhere in the late 3rd millenium AD, based on the Architect's description of the history of the Matrix}}.
 
== [[Literature]] ==
 
== Literature ==
* ''[[Nineteen Eighty-Four]]'' is a sort-of [[Averted Trope|aversion]]; it's not a round number of years, but Orwell flipped the year he was writing in to get a "distant but chillingly near future" effect.
** He wanted to title it ''Nineteen Forty Eight''.
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* The futurist book ''2081'' was, of course, published in 1981.
 
== [[Live -Action TV]] ==
 
== Live Action TV ==
* ''[[Time Trax]]'' featured a time machine which only could create a time jump or "arc" of 200 years, so they traveled from 2193 to (then present) 1993. As the time passed, so did the possible destination in the past, and we see the related actions of other future cops, so this is also an example of [[Meanwhile in the Future]].
* Averted in the episode of ''[[The Twilight Zone]]'' titled "A Hundred Yards Over the Rim", in which a settler from 1847 is transported to the year 1961, 1''14'' years in the future.
* ''[[Lost in Space]]'', particularly the original series, was set in 1997.
** Amusingly, this didn't stop one or two set-on-Earth scenes from featuring horse-drawn carts and the like.
* ''[[Doctor Who]]'' seems to exist for this trope. The number of times a story has been set exactly a whole number of decades (or centuries) in the past or future are too numerous to count. However, there are exceptions.
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* ''[[Sliders]]'' averted this consciously and quite hard. According to the mythology, if our heroes missed the window to slide out of their current universe, they wouldn't score another opportunity for 29.7 years. Series creator Tracy Tormé was very steadfast on not rounding it off.
 
== [[Tabletop Games]] ==
 
* ''[[Car Wars]]'' from Steve Jackson Games was set 50 years into the future. Game world time [[Metaplot|advanced at the same rate as the real world.]]
== Tabletop Games ==
* ''Car Wars'' from Steve Jackson Games was set 50 years into the future. Game world time [[Metaplot|advanced at the same rate as the real world.]]
* ''[[Shadowrun]]'' does this. Almost all the game products are set ~62 years after their publication dates.
** Same thing for Arthaus's [[Ravenloft]] products.
 
== [[Video Games]] ==
 
== Video Games ==
* In ''[[Day of the Tentacle]]'', two of the game's three protagonists are projected two centuries into the past and future respectively, while one remains in the present day (Of the game's release) - 1993. The setting in the past is 1793, the year the US Constitution was written, while the setting in the future is 2193, [[Bad Future|where Purple Tentacle's scheme to conquer the world has finally paid off and humans are reduced to the Tentacles' slaves and pets.]]
* Although it's not quite the same thing, all the dates of the {{spoiler|Entity's memories}} that can be traveled to in ''[[Chrono Trigger]]'' just so happen to be nice round numbers, at least for the centuries (600, 1000, and 2300 AD; 12,000 and—wait for it—65,000,000 BC). {{spoiler|The "Apocalypse", though, happens in the year 1999.}}
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* ''[[Video Game/Fable 3|Fable 3]]'' takes place fifty years after ''Fable 2'', which in turn takes place 500 or 600 years after the first ''Fable'' game.
 
== [[Web Animation]] ==
* ''[[Homestar Runner]]'' ''did'' have a genuine example: Strong Bad read an email suggesting that he make a time capsule that would be opened "in at least X0 years". Naturally, this led to an [[Imagine Spot]] of Stinkoman finding the time capsule in the year 20X6, although that would have been exty-''two'' years after the cartoon was made.
 
 
== [[Western Animation]] ==
* Every season of ''[[Futurama]]'' is set a thousand years after its original air-time (though apart from the very first episode "Space Pilot 3000", where Fry awoke on New Year's Eve 2999, most of the first season was set in 3000, rather than 2999).
* The [[Opening Narration]] of ''[[Adventures of the Galaxy Rangers]]'' begins: "In 2086, two peaceful aliens journeyed to Earth, seeking our help..." The series premiered in 1986.
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'''Master Fung''': It is actually 962 years, but "a thousand" sounds more ominous. }}
* [[Chuck Jones]]' classic ''[[One Froggy Evening]]'', made in 1956, ends with the frog getting snuck back into the cornerstone of a building that gets demolished in 2056.
 
 
== [[Real Life]] ==