Eye of the Beholder: Difference between revisions
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''
The games use a simplified version of the rules for ''[[Dungeons
All games are first-person, and feature an adventure party, between four to six members, going on quests and fighting evil. The first game has them hired by the lords of Waterdeep to investigate an evil residing under the city. It had an [[Absurdly Spacious Sewer]], not just one, but ''two'' ruins of lost civilizations beneath Waterdeep, and an [[A Winner Is You|infamous ending
The third game, assuming you're willing to [[Fanon Discontinuity|acknowledge its existence
A [[Spiritual Successor]]
A remake of the first game was released for the Super Nintendo, and later for the Game Boy Advance. It was also ported to Mega CD, with music composed by [[Yuzo Koshiro]]. Note that this remake diverges quite a lot from the original game, both in game mechanics and in that, it adds sub-boss enemies.
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* [[Absurdly Spacious Sewer]]
* [[Arbitrary Headcount Limit]]: You start the game with 4 characters, even when importing to the sequels. You may get upto 6. The second game also has an NPC that runs off, but he won't do it if you reduce your party size after recruiting him.
▲* [[Arbitrary Headcount Limit]]: You start the game with 4 characters, even when importing to the sequels. You may get upto 6. The second game also has an NPC that runs off, but he won't do it if you reduce your party size after recruiting him.
* [[Bag of Spilling]]: Averted (see [[Old Save Bonus]] below).
* [[Disc One Nuke]]: The magic dagger Guinsoo, obtainable in the very first level of the original game. However, [[Guide Dang It|you may never figure out how to get it...]] Well, it's only a +4 dagger, hardly a nuke.
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* [[Faux First Person 3D]]
* [[Fireballs]]: Not only the spell itself, but there's also plenty of traps that would launch a Fireball at the unlucky victim.
* [[Giant Mook]]: ''
* [[The Goomba]]: The kobolds in ''
* [[Moon Logic Puzzle]]: Every dungeon level of the first game has a special secret that you can discover if you perform a specific sequence of actions on that level (the first level's is the aforementioned [[Disc One Nuke]])... and the game only gives ''very'' obtuse hints about what those actions are. For example, put rations in the closet labeled "pantry", or eggs in the room labeled "nest".
* [[Interchangeable Antimatter Keys]]: The "antimatter" part is handled by the keys being jammed in the locks. The
* [[Made of Explodium]]:
** ''
** ''
* [[Master of Unlocking]]: The thief class, but not really. Most locks in the game are unpickable, and for every lock that you can pick, a key will be added if your party doesn't have a thief.
* [[Meaningful Name]]: Dran Draggore {{spoiler|is secretly a dragon, duh}}.
* [[Mooks Ate My Equipment]]:
** The rust monsters in ''
** The gelatinous cubes in ''
** The black puddings in ''
* [[Normally I Would Be Dead Now]]: In ''
* [[Old Save Bonus]]: The sequel can be started with the party from the first game
* [[Our Dwarves Are All the Same]]: Most of the NPCs that can join you in the first game are dwarves. All are fighters with [[An Axe to Grind]] and preferring heavy armor, practically identical except in stats. The dwarves that can be seen in large amounts in their camp are, other than a single exception, ''literally'' all the same: your basic bearded, heavily-armoured, axe-wielding type.
* [[Pressure Plate]]: Full of them.
* [[Puzzle Boss]]: Xanathar the beholder can be easily defeated by {{spoiler|using a wand to push him into a spiked trap}}. He can be killed by regular means as well
* [[Save Scumming]]: Quite useful, especially if you save just before a character gain a level (and thus can "re-roll" the [[Hit Points]] for a better result).
* [[Scaled Up]]
* [[Schmuck Bait]]: If you're warned to not enter the room full of awesome magical items... you shouldn't.
* [[Take Your Time]]: The games even inform the player about the amount of time that had passed while the party is resting, but no matter how many days you spend sleeping, the [[Big Bad]] never quite get around to completing his nefarious plans.
* [[Turn Undead]]: A power for the cleric or the paladin, along with the ''
* [[Universal Poison]]: Every poisons in the games, whether from monsters or potions, work the same way: the poisoned character lose 5 hit points at regular intervals, until death or healing.
* [[Voice
* [[Warp Zone]]: The magic portals, especially the room with five of them in ''
* [[A Winner Is You]]: The MS-DOS version of the first game is notorious for its anticlimactic ending.
* [[Wizard Needs Food Badly]]: Not so much of an issue though, as the game gives you more than enough rations to last until your cleric can learn a very useful "Create Food" spell, that instantly fills the entire party's hunger bars. The first game actually contains enough food to make it through ''without'' the Create Food spell
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[[Category:Fantasy Video Games]]
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[[Category:Game Boy Advance]]
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