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{{trope}}
{{quote|''"Fake Difficulty? What Fake Difficulty?"''
There's [[Fake Difficulty]], [[Fake Balance]], and [[Fake Longevity]], then there's this.
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This is subversion of the control the developers have on the players. Basically, the player finds ways to play the game that the developers and designers did not intend. It comes in two forms:
Don't confuse '''Fake Skill''' with the use of deliberately programmed cheats or playing on Easy Mode; those things are ''supposed'' to be in the game, and are expected to be discovered and exploited. This only applies to when the player finds '''unintended''' ways to give himself some sort of advantage. On that note, do not confuse with simple exploitation of [[Good Bad Bugs]]. If someone switches on the game's "[[God Mode]]" from the options menu, that is not this trope. However, switching it off and on repeatedly to trick the game into thinking it's not on God Mode absolutely ''is'' this trope. Doing so to glitch the game in a manner that only causes the game's title screen to look funny however, is not this trope.
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[[Challenge Gamer]]s will use this constantly. [["Stop Having Fun!" Guys]] and [[Scrub]]s are as likely to use '''Fake Skill''' as they are to complain about it, albeit for very different reasons.
{{examples}}▼
▲{{examples}}
== True Fake Skill Examples ==
* In plenty of platform games, it's possible to gain two or more extra lives in a single level, commit suicide, restart the level, gain 2-3 more lives, commit suicide again... basically the platform equivalent of grinding/powerleveling.
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