Fake Ultimate Mook: Difference between revisions

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** In competitive battling, Regigigas is a notable one. As a king of a trio of Legendaries, it has a massive 160 base Attack, and average 100 in everything else... but for the first five turns it's Attack and Speed are halved, and it's very easy to destroy it in those turns alone.
*** Similarly, Slaking has great stats, but it's ability forces it to skip every other turn.
* The boss monsters in ''[[Final Fantasy Tactics a 2A2]]'' partially qualify. While they are definitely powerful, their size (3x3 squares) and the fact they can't move makes them drop pretty fast. Especially if a good number of clanmembers have Counter and get an extra hit in everytime the boss uses a bigger attack.
** This is true for the 3x3 monsters in ''[[Jeanne D 'Arc]]'' also. An attack that affects more than one square at once (common for magic-users and spear-wielders) will hit bigger creatures multiple times, doing considerable damage.
** In [[Front Mission]] III, the final battle of Alisa's Story has the [[Big Bad]] riding in a ridiculously large wanzer (compared to your party's wanzers). Being so large, he takes up a considerable amount of squares, making him incredibly easy to hit. The boss also doesn't move, and while his HP is fairly high, his defense is laughable.
* ''[[Final Fantasy XII]]'' has a kind of early-game enemy called Slavens, which are described as being "beasts of burden gone feral" that are twice as tall as your characters, but that are barely any more dangerous than the wolves or bats from the areas they show up in.
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** Also quite notorious are the objects of a decent helping of quests asking you to slay an Elite Monster, which would normally require at least one other player's help. However, some of these Ultimate Mooks can be soloed with only moderate difficulty if the player knows what they're doing and can play their class well.
* In the first dungeon of ''[[Tales of Symphonia]]'', the party encounters a huge, respawning rock golem... that goes down no problem with Lloyd's wooden swords. Repeatedly. If anything, the thing is easier than the normal monsters in the dungeon, since there is only one at a time.
* In the 'Exodus' chapter of ''[[Hellgate :London]]'', the track tunnel of an evacuating train is completely blocked by a towering fiend. After it falls surprisingly easily, a series of them appear along the tracks, no more dangerous than standard Mooks entering from side tunnels. It's not until the end of the line that the level's real boss appears.
* In ''[[Chrono Trigger]]'', you face a "Golem Boss", which is supposedly more powerful than the previously encountered Golems (according to Dalton). You fight it on the wing of a flying airship though, and it is afraid of heights. After a couple of turns, it simply flees.
* Battle alphas were some of the most powerful monsters in the first ''[[Geneforge]]'', so it's a bit of a surprise in the beginning of the third game when, after a whole bunch of them kill most of your teachers, one of them attacks you. Not to worry, though--it's already badly wounded, and you can finish it off in a couple of hits. (Full-strength battle alphas don't appear for quite a while longer, and make for much more respectable foes.)