Fallen Creator/Video Games: Difference between revisions

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** That last line is a bit of an understatement. ''Colors'' [[Win Back the Crowd|won back a sizable portion of the disillusioned fanbase]] and ''Generations'' is doing pretty well for itself as well. There was also ''[[Sega Superstars|Sonic & Sega All-Stars Racing]]''; while a ''[[Mario Kart]]'' [[Follow the Leader|clone]] (well, more like ''Mario Kart'' [[X Meets Y|meets]] ''OutRun''), the racing gameplay was actually praised by many to be ''better'' than that of ''Mario Kart'' and the game was both a commercial and critical success. If Sega keeps on their current track, they'll be back to form very soon.
* Brad McQuaid, the original lead developer for ''[[EverQuest]]''. McQuaid got most of the credit for the initial success of ''Everquest 1''. When his company, Verant Interactive, was absorbed by Sony, McQuaid was dropped. At this point, he had the implicit loyalty of ''Everquest'' fans. He began ostentatiously working on ''Vanguard: Saga of Heroes'', with people waiting anxiously. The end result? A game so high-end that most computers couldn't handle it, almost no high-end content, and all the flaws of the old-school ''EQ'' with few of the good points. His name is now reviled by the same people who once exalted him. And just for kicks? ''Vanguard'' was also bought out by Sony.
* Being still independent more than 20 years after its foundation is no small feat but Team 17, the studio that was one of the top [[Amiga]] developers in the 1990s, capable of trying with several genres, has since the early 2000s churned out just ''[[Worms]]'' games and a few ''[[Lemmings]]'' ports. Finally, in 2009, they released something different... unfortunately, it was the ''very'' [[So Bad It's Horrible|aptly-titled]] ''[[Leisure Suit Larry]]: Box Office Bust''. Later the same year, they released the revival of their own ''Alien Breed'' but, while overall decent, it turned out pretty bland. ''Worms Reloaded'', released in Summer 2010, fared much better. Then they decided to leave the retail market and concentrate on smaller productions for digital distribution. During 2011, they have released two more episodes of ''Alien Breed'' in the space of two months, two more ''Worms'' ports, several expansions packs for ''Worms Reloaded'', an [[Updated Rerelease]] of the 3D episodes of ''Worms'', and even a ''Worms golf game''. Oh, and they are working on ''Worms Social"'' for Facebook. Unfortunately, they seem capable of just rehashing their old successes by now.
* George Broussard was a pioneer of the shareware model of distribution with Scott Miller and their company Apogee (later 3D Realms); he saw his breakthrough in 1996 with ''[[Duke Nukem]] 3D'', which was an incredible success. The he announced ''[[Duke Nukem Forever]]''... and the rest is (sad) history. Given [http://www.wired.com/magazine/2009/12/fail_duke_nukem/ how he managed the whole fiasco], only the most ardent fans still believe in him.
** It may not be his work anymore, but thanks to the efforts of Gearbox and Randy Pitchford, [http://www.gamasutra.com/view/news/30260/InDepth_Pitchford_On_How_Gearbox_Got_To_Own_Duke_Nukem_Franchise.php his dream is still alive]. There may be a happy ending for Broussard yet.