Fallout: New Vegas/Tropes A to L: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 456:
== E ==
* [[Eagle Land]]: The NCR has evolved into a nice blend of Type 1 and 2. It certainly is safer in their territory, and their soldiers are generally well-meaning, but their high command is so bogged down with bureaucracy and carrying out the NCR government's aggressive expansion policies that the rest of the army suffers from being low on supplies and reinforcements. Not to mention that the guys at the top tend to work their own agendas at the expense of those they command. Oh, and they tax heavily.
** And it doesn't help that they dashed into the Southwest with their fully-exposed [[Zero Punctuation|assault-rifle shaped erections]] blazing at anything that opposed them, forgetting that overextension only gets worse when ''the Legion and the Brotherhood of Steel hate you.''.
** [[All There in the Manual|According to the guidebook]], a series of events after Tandi's death led to the hawkish Kimball getting into power, and also resulting in a wave of chauvanism against women in the ranks. Which makes the fact that Cassandra Moore is the colonel in charge of the Hoover Dam garrison makes her even more of a [[Colonel Badass]] since she also had to overcome [[Stay in the Kitchen|inherent sexism that's creeped into the system]]. Unfortunately, she's a jingo like Oliver and Kimball as well.
** Hey, what's left of the Enclave? {{spoiler|They'd like to be left alone, but Arcade Gannon's a Type 1.}}.
* [[Earn Your Happy Ending]]: Regardless of who ultimately gains control of the Mojave Wasteland, typically the ending has some communities prospering, while others suffer (with much more suffering and less prospering if you sided with the Legion). However, it actually is possible to get a positive outcome for almost every community and character on the NCR and (to a marginally lesser extent) Independent routes. Doing so is ''difficult'', however, as the conditions to bring about a community or character's positive outcome are not always obvious (and in some cases are even counter-intuitive), and often involve difficult speech checks or extensive exploration.
* [[Egopolis]]: Black Mountain is a borderline version; Tabitha renamed it as the "State of Utobitha".
Line 482:
* [[Everything's Worse with Bears|Everything's Worse With Yao Guais]]: Yao Guai make a comeback in the Honest Hearts DLC and unlike Fallout3, having the [[Friend to All Living Things|Animal Friend]] perk won't stop them from coming after you on sight. And now they come in giant size.
** And then there's The Ghost of She. A GIANT Yao Guai. [[Infernal Retaliation|On fire.]] Oh, and don't forget that on the quest that sends you after her, the drugs you take [[Your Mind Makes It Real|make you see multiple and you have to fight]] ''[[Me's a Crowd|all]] '' [[Doppelganger Attack|of them.]]
* [[Evil Counterpart]]: {{spoiler|Ulysses}}--if the player character is good, down to him being {{spoiler|the original Courier for the Platinum Chip, a role he passed to you.}}.
* [[Evil Is Easy]]: It's very easy to simply steal owned items for supplies rather than buying or looking for free ones, especially if those supplies belong to a faction you just butchered. Of course, doing so will bring your Karma down pretty fast, and earning it back isn't easy in the slightest in the short term. (Once you hit the mid- to end-game, though, you can build it up in no time flat. The Fiends are basically a positive Karma mine.)
* [[Evil Is Petty]]: {{spoiler|It's heavily implied through the investigation that the whole reason Jeannie sold Bonne's wife to the Legion was because she critiqued her hotel.}}.
** Dean Domino {{spoiler|planned the heist of the Sierre Madre that doomed his Rival Sinclair and his lover turned stooge Vera, because Sinclair was "happy" and Dean wasn't.}}.
** If Colonel Moore doesn't get her way (IEi.e. the extermination of the Kings and the Brotherhood of Steel), she'll not only get Ambassador Crocker fired, but also start a smear campaign against you that lowers your NCR rep.
* [[Evil Versus Evil]]: The entire {{spoiler|''Lonesome Road'' DLC}}, if the player character is evil.
** [[Evil Versus Oblivion]]: Arguably, the entire ''Dead Money'' DLC if your character is evil. Evil!Courier is a horrible person, no doubt, but {{spoiler|Elijah is an [[Omnicidal Maniac]] out to wipe out the population of the Mojave and the NCR. You ''can'' side with him, but it results in a [[Nonstandard Game Over]]. Not even going ahead with Ulysses plan to nuke the two major powers does that.}}.
* [[Exactly What It Says on the Tin]]: {{spoiler|The reward for the quest ''The Legend of the Star'' is just Festus retelling you why the Sunset Sarsaparilla logo exists to begin with. It does lead to another quest with a better reward though.}}.
* [[Exclusively Evil]]: Jackals, Vipers, Scorpions, and ''especially'' the [[Complete Monster|Fiends]].
** Caesar's Legion is an interesting example in that they're fleshed out, their leader is given an understandable motive, and you're allowed to join their side. However, they still match all the criteria of the trope: they're impossible to negotiate with in the long term (as a local mob boss puts it, "Caesar has no allies, only slaves"), they're hostile towards any other independent civilization, and the [[Defector From Decadence|defection rate]] among Legionaries is virtually zero due to the ruthless nature of their society. In the end, they're a rare example of making an [[Exclusively Evil]] faction without turning them into [[The Usual Adversaries]].
* [[Explosive Leash]]: Bomb collars make surprisingly frequent appearances throughout the game.
** If one manages to find and enter the Brotherhood of Steel's secret bunker without being accompanied by a certain companion, they'll strip you down and force you to wear a bomb collar until you convince an NCR Ranger stationed nearby to leave (through speech or otherwise).
Line 497:
** In ''Old World Blues'', one can find Little Yangtze, a concentration camp for Chinese prisoners from before the War. The ghoulified prisoners there are still wearing working bomb collars, which will detonate if they try to follow you out of the camp. In addition, you can find a few of Father Elijah's encampments, at least one of which is littered with disabled or otherwise broken bomb collars and a detonator.
* [[Exposition Fairy]]: Lampshaded -- Doc Mitchell, who patches up your gaping head wounds and [[How Many Fingers?|walks you through the character building process]] waves off your gratitude, saying, "It's what I'm here for."
* [[Exposition of Immortality]]: Mr. House, once you finally get to meet him, reveals himself to be quite a bit older than you might have been expecting. He's got quite the collection of pre-war artifacts, and he's more than happy to pay you to increase them, too. {{spoiler|He's also reduced to living in a life support system and communicating entirely through electronic screens and his robot minions, but given that he was born 260 ago, that's not bad going.}}.
* [[The Extremist Was Right]]: If you're familiar with the [http://www.nolanchart.com/faq/faq8.php Nolan Chart], you'll notice that each of the factions is run by one of the corners, insisting that this is the case. [[Multiple Endings|And you get to choose who wins.]]
** Caesar's Legion is as conservative as all hell. Harm their subjects and they will crucify you. [[Not Hyperbole]]. Cass outright states that while she refuses to deal with slavers like the Legion, ''a lot'' of traders work with the Legion because they're ensured safety. Even [[Complete Monster|the Fiends]] are too scared of the Legion to attack caravans under their protection. His methods are harsh, brutal, and more than a little evil, but they've unified Arizona and made it a safe place to live. Even Raul admits that Caesar transformed Arizona into a much better place than it was before. As per Conservative economic policy, their currency is the strongest in the Mojave: a single Legion gold coin is worth 100 bottle caps.
** The NCR is high-grade liberal. They are the only (known) functional post-war democratic government, and in many cases they greatly improve the standards of living for the common people living in their territory though building infrastructure and introducing social welfare programs using tax payer money. However, they have elements of Liberal strawmen. Their foreign policy is a good example of Liberal Idealism in that they believe in 'spreading democracy' to foreign lands. Political corruption is high, as organizations with political connections such as {{spoiler|the Van Graffs and the Crimson Caravan}} are running (sometimes even ''gunning'') smaller competitors out of business. This(and the Legion destroying their gold mines) results in their currency being the weakest in the Mojave: five NCR dollars equals only ''two'' bottle caps.
** Mr. House, a (ironically) Chinese-style Authoritarian Capitalist, is unquestioningly a hard-core statist. He provides stability, security, and wealth and generally doesn't demand personal worship. As long as you play by all his rules and pay his taxes on time, he will offer you a relatively comfortable and safe life surrounded by pre-war glory. However, he will not hesitate or show any mercy in eliminating any potential political opposition against his rule.
** As for libertarians, they get the Wild Card ending, in which {{spoiler|'''''[[Atlas Shrugged|YOU ARE JOHN GALT!]]''''' You can waltz into New Vegas, talk to Yes Man and decide that all the jerks fighting over the place desperately need to be taken down a peg. Then you can depose Mr. House, brutalize Caesar's Legion and sucker the NCR. Then you can unleash an army of Securitrons upon the Mojave, turning it into [[Utopia|a paradise of freedom and wealth]], rule over the place as a dictator, or turn the Mojave into a lawless hellhole, depending on your actions up to the ending.}}.