Fallout: New Vegas/YMMV: Difference between revisions

Gameplay and Story Segregation is NOT a YMMV trope
(Game Breaking Bugs is NOT a YMMV trope)
(Gameplay and Story Segregation is NOT a YMMV trope)
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** The compliance regulator from ''Honest Hearts'', does almost no damage, but every time it lands a crit it will stun the target for several second making them easy to pick off with a more powerful weapon. It also has an amazing fire rate so it's easy to spam hits at a distant target and land at least one crit before it reaches you and uses the very easy to find SEC's for ammo. Best part ''nothing'' in the game is immune to the stun, this includes all end game/DLC bosses, if you crit it, it will fall over stunned for quite some time.
** C4 Explosives can be dropped without attracting attention and can be detonated in hiding, this allows the player to basically murder anyone they want without anyone the wiser.
* [[Gameplay and Story Segregation]]: Arcade laments his useless research, the goal of which is "[making] stimpacks out of barrel cacti and other fantastic improbabilities", implying the Followers have been seeking ways to manufacture medicines for some time. But if your survival and science skills are high enough, you can make stimpacks, super stimpacks, doctor's bags, limb-regenerating beer... But you can't share these discoveries with the Followers. ''What you can do is teach the Great Khans to make all of these, along with more addictive versions of drugs they already have!''
** Well they do end up producing their own meds too, if you get them to work out the deal with the Garetts. Arcade's research was probably means of using new ways to manufacture them, not relying on old materials.
* [[Gameplay Derailment]]: Subverted in ''Dead Money''.
** Several of the general meta game "dump" stats are obviously important for both stat checks and because you {{spoiler|can't use items or companions to try to replace the function of those stats.}}