Fallout 4: Difference between revisions

Added some references to a trope I thought were worthy of mention.
(Added more tropes and detail)
(Added some references to a trope I thought were worthy of mention.)
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** The Bloodworms found around Nuka-World (especially at Dry Rock Gulch) are more or less the Graboids from the [[Tremors|''Tremors'']] franchise, albeit scaled down heavily in size.
** The caricature of Father that appears in the quest pictures looks exactly like [[Mega Man|Dr. Light]].
** The creation process of Gen 3 Synths seems to be partly based after both Leeloo's regeneration scene from ''[[The Fifth Element]]'' and the famous construction sequence from ''[[Ghost in the Shell (1995 film)|Ghost in the Shell]].''
*** The special arm-light that checks the individual bodies is reminiscent of ''[[Flight of the Navigator]]''.
* [[Tech Demo Game]]: Has become one for Bethseda, who have recursively used the improvements made in the engine for a backport to Skyrim, as well as serving as a test bed for their own built-in mod support and delivery platform. Nvidia even used the game with Bethseda's approval as a platform to show off their graphical capabilities with the ''Vault 1080'' mod.
* [[Town with a Dark Secret]]: Vault 81 is a rather benevolent example. On the one hand, it's a rather upbeat time capsule of Pre-War America that's a control vault in all but name, though it's (rationally) wary of outsiders. {{spoiler|But its original purpose, as a testing ground for diseases and bioweapons, was never implemented in the first place. The first Overseer sealing away the few scientists meant to conduct the experiments, while said scientists developed a conscience and willingly accepted their fate}}.
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* [[Wacky Wayside Tribe]]:
** The [[Ninja Pirate Zombie Robot|Viking ghoul raiders]] around the ''FMS Northern Star'' wreck. They're much less wacky however in that they're strongly implied to be what's left of a Norwegian ship crew who've been stranded in the Commonwealth since the Great War. [[Bilingual Bonus|Their entirely Norwegian dialogue]] even highlights how they want to be left alone and just want to get home.
** The Children of the Atom in ''Far Harbor'', a formerly bizarre yet harmless [[Cult]] version of this, have become much more deadly and dangerous than they started as. {{spoiler|Especially since they began as pacifists in ''[[Fallout 3]]'', albeit with an obsession for worshiping nuclear weaponry like bombs}}.
** The Hubologists, [[The Bus Came Back|previously seen]] in ''[[Fallout 2]]'' make a return in the ''Nuka-World'' DLC, only this time even more deluded. Somehow.
* [[Weak but Skilled|Weak But Skilled]]: The Institute makes up for their lack of resources with a massive spy network and being excellent at espionage warfare.