Federation of the Hub: Difference between revisions

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** Sams Larking in ''Glory Day'' is this, bordering on [[Dangerously Genre Savvy]]. His gang of renegade psis is set up to betray their employer on Askanam and usurp his position from the beginning, both because Larking wants to be the next ruler of the province and because he knows full well that anybody unscrupulous enough to hire him to help with a palace coup is only going to pay them off in betrayal anyway. Likewise, after Telzey's tampering with things forces him to prematurely put the first phase of his plan into motion, he deliberately does not retaliate against Telzey or Trigger at all but instead has them freed from his late employer's captivity and lets them go free -- because there's no point in killing them, and because Telzey isn't going to fight him to the death if she or her friends are not actually in danger. Telzey still persists after this and (politely) blows up his scheme, but only out of concern that Sams would end up putting ''himself'' in a bad position if he continues with it.
*** Sams also deliberately left one of his key people in an exposed position with a faulty mind-shield... so that he'd know ''which'' one of his crew Telzey would be mind-controlling. He only lost because he didn't know that one of Telzey's nearby acquaintances was also a psionic.
*** Telzey herself is pretty savvy during the Mexican stand-off. When Sams points out that despite the strength of her mind-shields they can physically kill her in an instant, she points out that if she has no chance to escape then she has no reason to not focus her every dying effort on firing out as many telepathic death-bolts as she can. When one of Sam's telepaths retorts that their strongest members can take her best shot without flinching, she incredulously asks why she would possibly waste any time shooting at the people with mindshields when she could easily kill the few of their group who don't have them -- and then politely asks just how many of that latter group are mission-essential personnel for Sam's plan. At this point Sams immediately proposes a truce.
** Quillan is himself [[Dangerously Genre Savvy]] in ''Forget It''. The instant he sees Colonel Adorjan leading the raid party out to capture him in the climax he deduces that Adorjan, despite having visibly been in command of the Ralan ship the whole time, is not actually the [[Big Bad]] but is instead merely [[The Dragon]] -- because no Ralan senior officer would expose themselves to danger if they had a subordinate available to do the job for them. He goes on from this to deduce that if Adorjan is not the chief Ralan agent then the only person it could be is Adorjan's 'mistreated slave' who has been so graciously helping him to escape (and in the process lead the Ralan directly to the object that they're searching for), and so right after Adorjan's defeat and while she's breathlessly congratulating him he calmly sticks a pistol in her back and forces her to jump into the containment tank he just stuffed Adorjan into.
*** He is also genre savvy in how he escapes the memory trap. Upon seeing the menacing-looking fleegle the second time around, he deliberately does ''not'' draw his weapon on it -- because he knows himself well enough to know that's what he would have done the first time he saw it, during the time period he still has temporary amnesia for, and it clearly didn't work out too well for him then (as the fleegle is still alive and unwounded) but not shooting it won't get him killed (as ''he'' is also still alive despite the total lack of any gunshot wounds on the thing) so why do the same thing again? Sure enough, it turns out that ''not'' trying to kill the hungry-looking monster was the best idea.