Fifteen Puzzle: Difference between revisions

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{{trope}}
[[File:imagesCA7V02FV_8715imagesCA7V02FV 8715.jpg|frame|[[Unwinnable|Aw, crap.]]]]
 
 
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* In the second game of [[Drakensang]] there's such a puzzle in the depths of the old Efferdian Temple on the Forgotten Island. You have to move the blocks in order to form the picture of a water nymph, but all the tiles are numbered. {{spoiler|You also need the sixteenth tile from the Water Dragon's lair to complete the puzzle and reach the innermost chamber.}}
* The strange cube item in ''[[Kingdom of Loathing]]'' is a sliding puzzle with a twist. If you solve it the normal and obvious way you get a minor reward but if you solve it in another way hinted at nowhere in the game you get a better reward.
* ''[[Freddi Fish]] 2: The Case of the Haunted Schoolhouse'' has one of these on the ceiling above a statue, with three difficulty settings: one normal puzzle, one with a rectangular piece, and one with two rectangular pieces. Solving it is completely optional--theoptional—the only requirement is to get the empty square directly above the trident the statue is holding, which you will then be able to remove.
* With the recent trend to mix [[Hidden Object Game|Hidden Object Games]]s with puzzle-solving, and the [[Fifteen Puzzle]] being a very obvious go-to puzzle, many casual games today feature this type of puzzle at least once per playthrough. The lower-quality games may be [[Unwinnable]] if the [[Random Number God]] is not suitably appeased beforehand.
* The flash game ''[[Continuity (video game)|Continuity]]'' is pretty much exactly this puzzle combined with a [[Platform Game]] (ie. you can change the level by moving screens about in the style of sliding blocks).
 
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