Jump to content

Fifteen Puzzle: Difference between revisions

m
clean up
m (revise quote template spacing)
m (clean up)
Line 1:
{{trope}}
[[File:imagesCA7V02FV_8715imagesCA7V02FV 8715.jpg|frame|[[Unwinnable|Aw, crap.]]]]
 
 
Line 51:
* In the second game of [[Drakensang]] there's such a puzzle in the depths of the old Efferdian Temple on the Forgotten Island. You have to move the blocks in order to form the picture of a water nymph, but all the tiles are numbered. {{spoiler|You also need the sixteenth tile from the Water Dragon's lair to complete the puzzle and reach the innermost chamber.}}
* The strange cube item in ''[[Kingdom of Loathing]]'' is a sliding puzzle with a twist. If you solve it the normal and obvious way you get a minor reward but if you solve it in another way hinted at nowhere in the game you get a better reward.
* ''[[Freddi Fish]] 2: The Case of the Haunted Schoolhouse'' has one of these on the ceiling above a statue, with three difficulty settings: one normal puzzle, one with a rectangular piece, and one with two rectangular pieces. Solving it is completely optional--theoptional—the only requirement is to get the empty square directly above the trident the statue is holding, which you will then be able to remove.
* With the recent trend to mix [[Hidden Object Game|Hidden Object Games]]s with puzzle-solving, and the [[Fifteen Puzzle]] being a very obvious go-to puzzle, many casual games today feature this type of puzzle at least once per playthrough. The lower-quality games may be [[Unwinnable]] if the [[Random Number God]] is not suitably appeased beforehand.
* The flash game ''[[Continuity (video game)|Continuity]]'' is pretty much exactly this puzzle combined with a [[Platform Game]] (ie. you can change the level by moving screens about in the style of sliding blocks).
 
10,856

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.