Fifteen Puzzle: Difference between revisions

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A more general version of the "sliding puzzle" will have the player try to put together an image in the same manner as above. The picture you're trying to reassemble is usually printed on the back of the box to minimize frustration.
 
The puzzle traces back at least to Noyes Palmer Chapman in 1874; later on, Sam Loyd claimed to have invented it.
{{examples}}
 
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== [[Video Games]] ==
* Showed up as a hidden [[Mini Game]] in ''[[Final Fantasy I]]'' and all of its remakes. Accessing the puzzle required you to [[Get on the Boat]] and hold down one button while mashing another. Completing the puzzle gave your party extra money, but just how much depended on which version of the game you played.
* Also a mini-game in ''[[The Simpsons]]: Bart vs. the World'', where pictures of the Simpsons cast were shown, and you would have to slide the puzzle around to make it look normal.
* ''Beyond the Beyond'' had a smaller sliding puzzle, which one had to complete to gain access to a church early in the game.
* Such a puzzle also appears in the [[Lethal Lava Land]] course of ''[[Super Mario 64]]''. It solves and scrambles itself, though. Whenever it reaches the solution, coins pop out of all the panels. Oh, did we mention that the puzzle was the only thing standing between Mario and hot molten lava?
* Some level 3 clues in ''[[RunescapeRuneScape]]'' require the player to solve a 5x5 sliding puzzle to advance the quest.
** That's a clue. A quest which has one of those is Monkey Madness. People were getting so desperate, they paid vast sums of ingame money to an NPC to not have to solve it! {{spoiler|A Void Dance}} also has a 3x3 version.
** There's also the infamous puzzle in Elemental Workshop III. A three-dimensional, multi-story sliding tile puzzle, which you have to work multiple times to complete, with an irritating interface, a limited amount of moves, and no way to fix even the smallest mistake.
* Appears in a library in a minigame in ''[[Xenosaga]] II''. Particularly annoying as it's timed, but at least it's not required to advance the plot.
* The door to the Hall of Records in ''[[The Neverhood]]'' opens only when you solve an 8-puzzle which depicts the letter 'H'.
* ''Another Code'' (known in the United States as ''[[Trace Memory]]'') had such a sliding puzzle. Each time the puzzle was activated, the pieces would be ordered differently: Meaning that some combinations were trivial, and some were face-meltingly tough. Perhaps the only sticking point in the game if one is going for a new time record.
* Appears as a minigame in ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]''. Link is explicitly told that solving it gives no reward beyond [[Money for Nothing]], so that saves some wasted time.
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* This is the premise of the minigame "Puzzle", which shipped with early versions of [[Apple Macintosh]] from the original to System 7. Later revisions of Mac OS replaced "Puzzle" with a jigsaw puzzle.
{{quote|'''Puzzle''': (upon completion) "Ta-da!"}}
* ''[[The Seventh7th Guest|The 11th Hour]]'' includes this puzzle as rearranging the surface of a mirror to its previous state. However, since the missing tile is always randomized, it's possible for this puzzle to be set in a way that leaves it unsolvable by the player, forcing him to refresh the puzzle.
** The original [[The Seventh7th Guest]] also featured this kind of puzzle.
* ''Castle of Doctor Brain'' has one of these in the Maths hallway early in the game. Depending on the difficulty it will be 3×3 or 4×4 with numbers or 5×5 with an image.
* A variation in ''Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only {{spoiler|on the game's menu page}}.
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== [[Real Life]] ==
* These are given out all the time in party favor bags and the like.
* Sam Loyd, who claimed (probably falsely) to have invented the puzzle in the 19th century, offered a $1,000 reward. The puzzle conserves parity and cannot be solved if the numbers 14 and 15 are swapped, which was the configuration he provided it in. Rumor has it that Loyd couldn't patent the puzzle because it was unsolvable, though "because he didn't invent it" is another plausible reason.
** ''[[Perplex City]]'' has a card based on Loyd's version of the puzzle.
 
{{reflist}}
[[Category:Stock Puzzle]]
[[Category:Fifteen Puzzle{{PAGENAME}}]]